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- 3DS Image Formats
- 3D Editor Texture Coordinate Systems
- AAMP (File Format)
- AAR (File Format)
- APAK (File Format)
- ARCV (File Format)
- AST (File Format)
- ATB (File Format)
- Assets.bin (File Format)
- Auto (File Format)
- BAACL (File Format)
- BAATN (File Format)
- BAGST (File Format)
- BAMTA (File Format)
- BAROC (File Format)
- BARSLIST (File Format)
- BARS (File Format)
- BAS (File Format)
- BBLM (File Format)
- BCLIM (File Format)
- BCO (File Format)
- BCP (File Format)
- BCRES (File Format)
- BCSV (File Format)
- BCSV (File Format)/Hash List
- BDOF (File Format)
- BEA (File Format)
- BFASD (File Format)
- BFEVFL (File Format)
- BFFNT (File Format)
- BFG (File Format)
- BFLAN (File Format)
- BFLIM (File Format)
- BFLYT (File Format)
- BFRES (File Format)
- BFRES (File Format)/Switch
- BFRES (File Format)/Wii U
- BFSHA (File Format)
- BFSTM (File Format)
- BFSTP (File Format)
- BFWAV (File Format)
- BIKE BIN (File Format)
- BIKE MOT (File Format)
- BLAL (File Format)
- BLIGHT (File Format)
- BMD (File Format)
- BMM (File Format)
- BMS (File Format)
- BNBSHPK (File Format)
- BNSH (File Format)
- BNS (File Format)
- BNTX (File Format)
- BNVIB (File Format)
- BOL (File Format)
- BRCTR (File Format)
- BRLAN (File Format)
- BRLYT (File Format)
- BRRES (File Format)
- BRSEQ (File Format)
- BRSTM (File Format)
- BTI (File Format)
- BTP (File Format)
- BWAV (File Format)
- BYAML (File Format)
- CANM (File Format)
- CMB (File Format)
- COL (File Format)
- COL flag
- CTPK (File Format)
- Course mapcamera.bin (File Format)
- Course muunt.byaml (File Format)
- DIV (File Format)
- DKRDS Message (File Format)
- DKRDS Model (File Format)
- DKRDS Texture Group (File Format)
- DKRDS Track (File Format)
- Endianness
- Enemy path shortest table.bin (File Format)
- Fixed-point
- Floating-point
- GFA (File Format)
- GameCube and Wii Image Formats
- HAR (File Format)
- HIX (File Format)
- IGZ (File Format)
- KCL (File Format)
- KCL (File Format)/Wii
- KCL (File Format)/Wii U
- KMP (File Format)
- KMP (File Format)/Mario Kart 7
- KMP (File Format)/Mario Kart Wii
- LEV (File Format)
- LNG (File Format)
- Line (File Format)
- ME01 (File Format)
- MINF (File Format)
- MSBF (File Format)
- MSBP (File Format)
- MSBT (File Format)
- Main Page
- Mario Kart 8/KCL Attributes
- Mario Kart 8/Materials
- Mario Kart 8/Object
- Mario Kart 8 Deluxe/List of Identifiers
- Mario Kart 8 Deluxe/Object
- Mario Kart Double Dash/Object
- Mario Kart Double Dash/Slot
- NARC (File Format)
- NKM (File Format)
- NSO (File Format)
- NSP (File Format)
- NUT (File Format)
- Opening.bnr (File Format)
- Opening.bnr (File Format)/GameCube
- Opening.bnr (File Format)/Wii
- PAC (File Format)
- PAK (File Format)
- PKZ (File Format)
- PMP (File Format)
- PTCL (File Format)
- PTCL (File Format)/Switch
- PTCL (File Format)/Wii U
- RARC (File Format)
- SARC (File Format)
- Super Mario Galaxy 2/Camera
- Super Mario Galaxy 2/KCL Attributes
- TDM Archive (File Format)
- THP (File Format)
- TPL (File Format)
- Template!
- U8 (File Format)
- WAV (File Format)
- Wii Sports/KCL Attributes
- XECLN (File Format)
- Yay0 (Compression)
- Yaz0 (Compression)