BAATN (File Format)
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BAATN (Binary Audio ATteNuation) is a file format used in Nintendo Switch games. It controls which BAADR, BAROC, BAUDC and BAACL are used to create an attenuation program.
File Format
Header
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | File magic. Always AATN in ASCII. |
0x04 | UInt16 | Byte-order-mark. FE FF for big endian, FF FE for little endian. |
0x06 | UInt16 | Version number. |
0x08 | UInt32 | String Table offset. |
Parameter Data
String Table
At the end of the file, there's a string table that links to BAADR, BAROC, BAUDC and BAACL files, always stored in pairs and with null-terminated strings of the file names without the extension. If a file is not present, it stores a null string for it instead.
Version List
Tools
The following tools can handle BAATN files:
- (none)