Wii Sports/KCL Attributes
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Collision flags in a KCL file controls how collision with a surface is handled. The collision flags are handled differently in the different game modes.
Baseball
Flag | Description |
---|---|
0x01 | Start thing. |
0x02 | Base. |
0x03 | Sand ground. |
0x04 | Sand ground foul ball. |
0x05 | Audience platform wall. |
0x06 | Grass ground. |
0x07 | Grass ground foul ball. |
0x08 | Pole wall. |
0x09 | Audience. |
0x0A | Out of the park trigger. |
0x0B | Home run trigger. |
0x0C | Foul ball trigger. |
Bowling
Flag | Description |
---|---|
0x00 | Lane floor. |
0x01 | Lane gutter. |
0x02 | Unknown. |
0x03 | Unknown. |
0x04 | Unknown. |
0x05 | Unknown. |
0x06 | Unknown. |
0x07 | Unknown. |
0x08 | Unknown. |
Golf
In golf the collision flags are not only used to calculate how far the ball goes, but also what clubs are allowed and more. The known flags are as following:
Flag | Description |
---|---|
0x01 | Fairway. |
0x02 | Rough. |
0x03 | Bunker. |
0x04 | Out of bounds. |
0x05 | Unknown. |
0x06 | Green. |
0x07 | Water hazard. |
0x09 | Edge of green. |
0x0C | Mountain wall. |
0x0D | Out of bounds air fall. |