BLAL (File Format)

From Wexos's Wiki
Jump to navigationJump to search

BLAL (Binary Loop Asset List) is a file format used in Wii U and Nintendo Switch games. It stores audio loop values, presumably controlled from a BAGST file.

File Format

The BLAL file format is a very simple format and consists of the following structure:

Offset Type Description
0x00 Char[4] File magic. Always BLAL in ASCII.
0x04 UInt16 Byte-order-mark. FE FF for big endian, FF FE for little endian.
0x06 UInt16 Version number.
0x08 Int32 Number of loop values (N).
0x0C UInt32[N] Loop values.

Version List

Version Found in
0.1

Tools

The following tools can handle BLAL files:

  • (none)