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Combined display of all available logs of Wexos's Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 19:43, 16 May 2026 Atlas talk contribs created page DKRDS Sprite Group (Redirected page to DKRDS Sprite Group (File Format)) Tag: New redirect
- 19:43, 16 May 2026 Atlas talk contribs created page DKRDS Sprite Group (File Format) (Created page with "'''DKRDS Sprite Group''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores a formation of tiles and positions to create sprites. Its type identifier in assets.bin is '''0x00'''. == Header == The file starts with a header that is 12 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || UInt16 || {{unknown-left|'''Unknown'''. Always 0?}} |- | 0x02 || UInt16 || {{unknown-...")
- 23:40, 14 May 2026 Atlas talk contribs created page Category:Diddy Kong Racing DS (Created page with "This is a list of pages related to ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]''.")
- 13:03, 10 May 2026 Atlas talk contribs created page VM61 BIN (Redirected page to VM61 BIN (File Format)) Tag: New redirect
- 13:02, 10 May 2026 Atlas talk contribs created page VM61 BIN (File Format) (Created page with "'''BIN''' is a model file format used in Luigi's Mansion Arcade which inherits from the VM61 format. The format consist of a hierarchy of nodes, where each node can contain child nodes and meshes. The textures are external DDS files, and are linked by each material. This format is an evolution of Mario Kart Arcade GP DX's BIKE BIN. = File Format = The file byte order is always little endian. All sections and subsections are aligned to 0x10. == VM61 Header =...")
- 20:39, 4 May 2026 Atlas talk contribs created page BFNT (Redirected page to BFNT (File Format)) Tag: New redirect
- 20:39, 4 May 2026 Atlas talk contribs created page BFNT (File Format) (Created page with "'''BFNT''' ('''B'''inary '''F'''o'''NT''') is a font file format used in Mario Kart Arcade GP DX and Luigi's Mansion Arcade. = File Format = The file byte order is always little endian. == Header == The file starts with the following header: {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || Char[4] || '''File magic'''. Always ''BFNT'' in ASCII. |- | 0x04 || Int32 || '''Font size'''. |- | 0x08 || Int32 || '''Is bold'''. |- | 0x0C || Int32 || '''...")
- 18:55, 4 May 2026 Atlas talk contribs moved page CANM (File Format)/Mario Kart Arcade GP DX to CANM (File Format)/Xeen without leaving a redirect
- 18:36, 4 May 2026 Atlas talk contribs moved page COL flag to Mario Kart Arcade GP DX/COL Attributes without leaving a redirect
- 10:53, 4 May 2026 Atlas talk contribs created page Category:Luigi's Mansion Arcade File Formats (Created page with "This is a list of file formats exclusively used in Luigi's Mansion Arcade. Category:File Formats")
- 01:34, 23 April 2026 Atlas talk contribs created page DKRDS Ghost Data (Redirected page to DKRDS Ghost Data (File Format)) Tag: New redirect
- 01:33, 23 April 2026 Atlas talk contribs created page DKRDS Ghost Data (File Format) (Created page with "{{under-construction}} '''DKRDS Ghost Data''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores the ghost data both as Staff ghosts in the ROM as well as saved ghost data in the save file. Its type identifier in assets.bin is '''0x00'''. = File Format = The file is always 0x4FC bytes long. The file byte order is always little endian. == Header == The file starts with a header that is 0x4C b...")
- 01:16, 23 April 2026 Atlas talk contribs created page Diddy Kong Racing DS/List of Identifiers (Created page with "== Characters == {| class="wikitable sortable" ! ID !! Description |- | 0x1 || Tiptup |- | 0x2 || Pipsy |- | 0x3 || Diddy Kong |- | 0x4 || Tiny Kong |- | 0x5 || Bumper |- | 0x6 || Timber |- | 0x7 || Dixie Kong |- | 0x8 || Krunch |- | 0x9 || Drumstick |- | 0xA || T.T. |- | 0xB || Taj |- | 0xC || Wizpig |} == Vehicles == {| class="wikitable sortable" ! ID !! Description |- | 0x0 || Car |- | 0x1 || Hovercraft |- | 0x2 || Plane |} Category:Diddy Kong Racing DS|List of Id...")
- 11:37, 16 August 2025 Atlas talk contribs created page EA STRM (Redirected page to EA STRM (File Format)) Tag: New redirect
- 11:37, 16 August 2025 Atlas talk contribs created page Category:EA File Formats (Created page with "This is a list of file formats used in EA games. Category:File Formats")
- 11:36, 16 August 2025 Atlas talk contribs created page EA STRM (File Format) (Created page with "{{under-construction}} '''STRM''' is an archive file format used in some Wii games developed by EA, such as Boom Blox and Monopoly Streets. It is usually compressed with [http://wiki.niotso.org/RefPack RefPack] and found with the ''.rpk'' extension. = File Format = The file byte order is always big endian in Wii games. All offsets are absolute. == File Header == The file starts with the following header: {| class="wikitable" ! Offset !! Type !! Description |-...")
- 14:57, 13 July 2025 Atlas talk contribs created page CANM (File Format)/Mario Kart Arcade GP DX (Created page with "'''CANM''' ('''C'''amera '''AN'''i'''M'''ation) is a file format found in Mario Kart Arcade GP DX. It defines camera paths used in tracks. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0xE bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[0xA] || '''File magic'''. Always ''MK3CAM100\0'' in ASCII. |- | 0x0A || Int32 || '''Number of points/frames''' ('''N'''). |- | 0...")
- 14:48, 13 July 2025 Atlas talk contribs created page CANM (File Format) (Created page with "'''CANM''' is a file extension used for camera animations. * Mario Kart Arcade GP DX CANM * Super Mario Galaxy CANM {{disambig}}")
- 14:46, 13 July 2025 Atlas talk contribs moved page CANM (File Format) to CANM (File Format)/Super Mario Galaxy without leaving a redirect
- 01:57, 6 July 2025 Atlas talk contribs created page EFC (Redirected page to EFC (File Format)) Tag: New redirect
- 01:56, 6 July 2025 Atlas talk contribs created page EFC (File Format) (Created page with "'''EFC''' is a file format found in Mario Kart Arcade GP DX. It defines culling effect areas used in tracks, and it functions identically to ABC files. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x10 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[4] || '''File magic'''. Always ''EFFC'' in ASCII. |- | 0x04 || Int32 || Always 1. Maybe version? The game chec...")
- 01:54, 6 July 2025 Atlas talk contribs created page EFD (Redirected page to EFD (File Format)) Tag: New redirect
- 01:53, 6 July 2025 Atlas talk contribs created page EFD (File Format) (Created page with "{{under-construction}} '''EFD''' is a kind of excel_header filetype used in Mario Kart Arcade GP DX. It contains data related to effects and defines areas, used together with EFC files in order to define culling sections. == Data Structure == The file contains may contain up to 8 entries. {|class=wikitable |+ Structure Header (from excel_header) ! Offset !! Type !! Description |- | 0x10 || Byte || '''Number of #Effect Area|Ef...")
- 01:26, 6 July 2025 Atlas talk contribs created page VMD (Redirected page to VMD (File Format)) Tag: New redirect
- 01:26, 6 July 2025 Atlas talk contribs created page VMD (File Format) (Created page with "'''VMD''' is a kind of excel_header filetype used in Mario Kart Arcade GP DX. It tells the game which additional model and animation files to load for a track and splits them into sections, used together with ABC files in order to define culling sections. == Data Structure == The file may contain 3 entries, with a fourth optional one. {|class=wikitable |+ Structure Header (from excel_header) ! Offset !! Type !! Description |- |...")
- 17:56, 5 July 2025 Atlas talk contribs created page ABC (Redirected page to ABC (File Format)) Tag: New redirect
- 17:55, 5 July 2025 Atlas talk contribs created page ABC (File Format) (Created page with "'''ABC''' is a file format found in Mario Kart Arcade GP DX. It defines culling areas used in tracks. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x10 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[4] || '''File magic'''. Always ''ABCT'' in ASCII. |- | 0x04 || Int32 || Always 1. Maybe version? The game checks if this value is 1, otherwise it won't read the fil...")
- 14:21, 4 July 2025 Atlas talk contribs created page RaceParam.bin (Redirected page to Mario Kart Arcade GP DX/Filesystem/Data/RaceData/RaceParam/data/RaceParam.bin) Tag: New redirect
- 14:21, 4 July 2025 Atlas talk contribs created page Mario Kart Arcade GP DX/Filesystem/Data/RaceData/RaceParam/data/RaceParam.bin (Created page with "== Overview == '''RaceParam.bin''' is an excel_header2 file from Mario Kart Arcade GP DX that resides in directory '''/Data/RaceData/RaceParam/data''' and contains a list of scenes. == Data Structure == As of v1.18, the file contains 274 entries, 0x718 bytes each. === Entry === All strings are 0x100 bytes long. They are null-terminated, and the remaining bytes are padded with space characters (...")
- 11:48, 4 July 2025 Atlas talk contribs created page DecorationList.bin (Redirected page to Mario Kart Arcade GP DX/Filesystem/Data/RaceData/DecorationList.bin) Tag: New redirect
- 11:46, 4 July 2025 Atlas talk contribs created page Mario Kart Arcade GP DX/Filesystem/Data/RaceData/DecorationList.bin (Created page with "== Overview == '''DecorationList.bin''' is an excel_header file from Mario Kart Arcade GP DX that resides in directory '''/Data/RaceData''' and contains a list of objects used in tracks. == Data Structure == As of v1.18, the file contains 215 entries, 0x518 bytes each. === Entry === All strings are 0x100 bytes long. They are null-terminated, and the remaining bytes are padded with space characters (0x20). If...")
- 11:31, 4 July 2025 Atlas talk contribs created page Category:Mario Kart Arcade GP DX (Created page with "This is a list of pages related to Mario Kart Arcade GP DX.")
- 11:16, 4 July 2025 Atlas talk contribs created page Excel header2 (Redirected page to Excel header2 (File Format)) Tag: New redirect
- 11:16, 4 July 2025 Atlas talk contribs created page Excel header2 (File Format) (Created page with "{{DISPLAYTITLE:excel_header2 (File Format)}} '''excel_header2''' is a file format used in Mario Kart Arcade GP DX, along with excel_header, to store various data. It usually has the ''.bin'' extension. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x30 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[16] || '''File magic'''. Always ''excel_header2\x20\x20\x20'...")
- 11:15, 4 July 2025 Atlas talk contribs created page Excel header (Redirected page to Excel header (File Format)) Tag: New redirect
- 11:14, 4 July 2025 Atlas talk contribs created page Excel header (File Format) (Created page with "{{DISPLAYTITLE:excel_header (File Format)}} '''excel_header''' is a file format used in Mario Kart Arcade GP DX, along with excel_header2, to store various data. It usually has the ''.bin'' extension. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x18 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[16] || '''File magic'''. Always ''excel_header\0\x20\x20\x20'...")
- 19:13, 29 June 2025 Atlas talk contribs created page MKAGP BIN flag (Created page with "This page describes the flags of Mario Kart Arcade GP and Mario Kart Arcade GP 2 BIN collision files. == Collision Flags Format == The collision flag values are split into one 16 bit and two 8 bit groups. The 16 least significant bits determine the basic effect of the flag, the next 8 bits seems to be a variant used for offroad effect, and the 8 most significant ones determine a special effect variant. === Basic effects === {| class="wikitable" |-...")
- 18:58, 29 June 2025 Atlas talk contribs created page MKAGP BIN (Redirected page to MKAGP BIN (File Format)) Tag: New redirect
- 18:17, 29 June 2025 Atlas talk contribs created page MKAGP BIN (File Format) (Created page with "{{under-construction}} '''MKAGP BIN''' is a collision format used in Mario Kart Arcade GP and Mario Kart Arcade GP 2. = File Format = The file byte order is always big endian. == Header == The file starts with the following header: {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || Int32 || '''Grid width''' ('''W'''). |- | 0x04 || Int32 || '''Grid length''' ('''L'''). |- | 0x10 || Float || '''Grid cell X size'''. |- | 0x14 || Float || '''Grid ce...")
- 22:17, 28 June 2025 Atlas talk contribs created page XEV (Redirected page to XEV (File Format)) Tag: New redirect
- 18:48, 28 June 2025 Atlas talk contribs created page XEV (File Format) (Created page with "{{under-construction}} '''XEV''' ('''X'''een '''E'''vent) is a filetype from Mario Kart Arcade GP DX. It defines multiple definitions of track elements. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x10 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[4] || '''File magic'''. Always ''.XEV'' in ASCII. |- | 0x04 || Int32 || '''Number of events'''. |- | 0x08 || Byte...")
- 17:53, 23 June 2025 Atlas talk contribs created page ATX (Redirected page to ATX (File Format)) Tag: New redirect
- 17:53, 23 June 2025 Atlas talk contribs created page ATX (File Format) (Created page with "{{under-construction}} '''ATX''' ('''A'''qualead '''T'''e'''X'''ture) is a texture format developed by Aqualead and found in some Wii and 3DS games (and suspected to be used in GameCube titles as well), such as ''One Piece: Unlimited Adventure'', ''One Piece: Unlimited Cruise Episode 1 - The Treasure Beneath The Waves'', ''One Piece: Unlimited Cruise Episode 2: Awakening of a Hero'', ''One Piece: Unlimited Cruise SP'' and ''One Piece: Un...")
- 20:27, 29 May 2025 Atlas talk contribs created page AMS (Redirected page to AMS (File Format)) Tag: New redirect
- 20:27, 29 May 2025 Atlas talk contribs created page AMS (File Format) (Created page with "{{under-construction}} '''AMS''' ('''A'''qualead '''M'''e'''S'''h) is a file format developed by Aqualead and found in some Wii and 3DS games (and suspected to be used in GameCube titles as well), such as ''One Piece: Unlimited Adventure'', ''One Piece: Unlimited Cruise Episode 1 - The Treasure Beneath The Waves'', ''One Piece: Unlimited Cruise Episode 2: Awakening of a Hero'', ''One Piece: Unlimited Cruise SP'' and ''One Piece: Unlimite...")
- 19:49, 22 May 2025 Atlas talk contribs created page HCOL (File Format) (Redirected page to MCOL (File Format)) Tag: New redirect
- 19:48, 22 May 2025 Atlas talk contribs created page HCOL (Redirected page to MCOL (File Format)) Tag: New redirect
- 19:48, 22 May 2025 Atlas talk contribs created page MCOL (Redirected page to MCOL (File Format)) Tag: New redirect
- 19:48, 22 May 2025 Atlas talk contribs created page MCOL (File Format) (Created page with "{{under-construction}} '''MCOL''' or '''HCOL''' is a collision format developed by Aqualead and found in some Wii and 3DS games (and suspected to be used in GameCube titles as well), such as ''One Piece: Unlimited Adventure'', ''One Piece: Unlimited Cruise Episode 1 - The Treasure Beneath The Waves'', ''One Piece: Unlimited Cruise Episode 2: Awakening of a Hero'', ''One Piece: Unlimited Cruise SP'' and ''[[One Piece: Unlimited Cruise SP 2]...")
- 14:08, 17 May 2025 Atlas talk contribs created page AOD (Redirected page to AOD (File Format)) Tag: New redirect