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- 11:37, 16 August 2025 Atlas talk contribs created page EA STRM (Redirected page to EA STRM (File Format)) Tag: New redirect
- 11:37, 16 August 2025 Atlas talk contribs created page Category:EA File Formats (Created page with "This is a list of file formats used in EA games. Category:File Formats")
- 11:36, 16 August 2025 Atlas talk contribs created page EA STRM (File Format) (Created page with "{{under-construction}} '''STRM''' is an archive file format used in some Wii games developed by EA, such as Boom Blox and Monopoly Streets. It is usually compressed with [http://wiki.niotso.org/RefPack RefPack] and found with the ''.rpk'' extension. = File Format = The file byte order is always big endian in Wii games. All offsets are absolute. == File Header == The file starts with the following header: {| class="wikitable" ! Offset !! Type !! Description |-...")
- 14:57, 13 July 2025 Atlas talk contribs created page CANM (File Format)/Mario Kart Arcade GP DX (Created page with "'''CANM''' ('''C'''amera '''AN'''i'''M'''ation) is a file format found in Mario Kart Arcade GP DX. It defines camera paths used in tracks. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0xE bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[0xA] || '''File magic'''. Always ''MK3CAM100\0'' in ASCII. |- | 0x0A || Int32 || '''Number of points/frames''' ('''N'''). |- | 0...")
- 14:48, 13 July 2025 Atlas talk contribs created page CANM (File Format) (Created page with "'''CANM''' is a file extension used for camera animations. * Mario Kart Arcade GP DX CANM * Super Mario Galaxy CANM {{disambig}}")
- 14:46, 13 July 2025 Atlas talk contribs moved page CANM (File Format) to CANM (File Format)/Super Mario Galaxy without leaving a redirect
- 01:57, 6 July 2025 Atlas talk contribs created page EFC (Redirected page to EFC (File Format)) Tag: New redirect
- 01:56, 6 July 2025 Atlas talk contribs created page EFC (File Format) (Created page with "'''EFC''' is a file format found in Mario Kart Arcade GP DX. It defines culling effect areas used in tracks, and it functions identically to ABC files. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x10 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[4] || '''File magic'''. Always ''EFFC'' in ASCII. |- | 0x04 || Int32 || Always 1. Maybe version? The game chec...")
- 01:54, 6 July 2025 Atlas talk contribs created page EFD (Redirected page to EFD (File Format)) Tag: New redirect
- 01:53, 6 July 2025 Atlas talk contribs created page EFD (File Format) (Created page with "{{under-construction}} '''EFD''' is a kind of excel_header filetype used in Mario Kart Arcade GP DX. It contains data related to effects and defines areas, used together with EFC files in order to define culling sections. == Data Structure == The file contains may contain up to 8 entries. {|class=wikitable |+ Structure Header (from excel_header) ! Offset !! Type !! Description |- | 0x10 || Byte || '''Number of #Effect Area|Ef...")
- 01:26, 6 July 2025 Atlas talk contribs created page VMD (Redirected page to VMD (File Format)) Tag: New redirect
- 01:26, 6 July 2025 Atlas talk contribs created page VMD (File Format) (Created page with "'''VMD''' is a kind of excel_header filetype used in Mario Kart Arcade GP DX. It tells the game which additional model and animation files to load for a track and splits them into sections, used together with ABC files in order to define culling sections. == Data Structure == The file may contain 3 entries, with a fourth optional one. {|class=wikitable |+ Structure Header (from excel_header) ! Offset !! Type !! Description |- |...")
- 17:56, 5 July 2025 Atlas talk contribs created page ABC (Redirected page to ABC (File Format)) Tag: New redirect
- 17:55, 5 July 2025 Atlas talk contribs created page ABC (File Format) (Created page with "'''ABC''' is a file format found in Mario Kart Arcade GP DX. It defines culling areas used in tracks. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x10 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[4] || '''File magic'''. Always ''ABCT'' in ASCII. |- | 0x04 || Int32 || Always 1. Maybe version? The game checks if this value is 1, otherwise it won't read the fil...")
- 14:21, 4 July 2025 Atlas talk contribs created page RaceParam.bin (Redirected page to Mario Kart Arcade GP DX/Filesystem/Data/RaceData/RaceParam/data/RaceParam.bin) Tag: New redirect
- 14:21, 4 July 2025 Atlas talk contribs created page Mario Kart Arcade GP DX/Filesystem/Data/RaceData/RaceParam/data/RaceParam.bin (Created page with "== Overview == '''RaceParam.bin''' is an excel_header2 file from Mario Kart Arcade GP DX that resides in directory '''/Data/RaceData/RaceParam/data''' and contains a list of scenes. == Data Structure == As of v1.18, the file contains 274 entries, 0x718 bytes each. === Entry === All strings are 0x100 bytes long. They are null-terminated, and the remaining bytes are padded with space characters (...")
- 11:48, 4 July 2025 Atlas talk contribs created page DecorationList.bin (Redirected page to Mario Kart Arcade GP DX/Filesystem/Data/RaceData/DecorationList.bin) Tag: New redirect
- 11:46, 4 July 2025 Atlas talk contribs created page Mario Kart Arcade GP DX/Filesystem/Data/RaceData/DecorationList.bin (Created page with "== Overview == '''DecorationList.bin''' is an excel_header file from Mario Kart Arcade GP DX that resides in directory '''/Data/RaceData''' and contains a list of objects used in tracks. == Data Structure == As of v1.18, the file contains 215 entries, 0x518 bytes each. === Entry === All strings are 0x100 bytes long. They are null-terminated, and the remaining bytes are padded with space characters (0x20). If...")
- 11:31, 4 July 2025 Atlas talk contribs created page Category:Mario Kart Arcade GP DX (Created page with "This is a list of pages related to Mario Kart Arcade GP DX.")
- 11:16, 4 July 2025 Atlas talk contribs created page Excel header2 (Redirected page to Excel header2 (File Format)) Tag: New redirect
- 11:16, 4 July 2025 Atlas talk contribs created page Excel header2 (File Format) (Created page with "{{DISPLAYTITLE:excel_header2 (File Format)}} '''excel_header2''' is a file format used in Mario Kart Arcade GP DX, along with excel_header, to store various data. It usually has the ''.bin'' extension. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x30 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[16] || '''File magic'''. Always ''excel_header2\x20\x20\x20'...")
- 11:15, 4 July 2025 Atlas talk contribs created page Excel header (Redirected page to Excel header (File Format)) Tag: New redirect
- 11:14, 4 July 2025 Atlas talk contribs created page Excel header (File Format) (Created page with "{{DISPLAYTITLE:excel_header (File Format)}} '''excel_header''' is a file format used in Mario Kart Arcade GP DX, along with excel_header2, to store various data. It usually has the ''.bin'' extension. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x18 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[16] || '''File magic'''. Always ''excel_header\0\x20\x20\x20'...")
- 19:13, 29 June 2025 Atlas talk contribs created page MKAGP BIN flag (Created page with "This page describes the flags of Mario Kart Arcade GP and Mario Kart Arcade GP 2 BIN collision files. == Collision Flags Format == The collision flag values are split into one 16 bit and two 8 bit groups. The 16 least significant bits determine the basic effect of the flag, the next 8 bits seems to be a variant used for offroad effect, and the 8 most significant ones determine a special effect variant. === Basic effects === {| class="wikitable" |-...")
- 18:58, 29 June 2025 Atlas talk contribs created page MKAGP BIN (Redirected page to MKAGP BIN (File Format)) Tag: New redirect
- 18:17, 29 June 2025 Atlas talk contribs created page MKAGP BIN (File Format) (Created page with "{{under-construction}} '''MKAGP BIN''' is a collision format used in Mario Kart Arcade GP and Mario Kart Arcade GP 2. = File Format = The file byte order is always big endian. == Header == The file starts with the following header: {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || Int32 || '''Grid width''' ('''W'''). |- | 0x04 || Int32 || '''Grid length''' ('''L'''). |- | 0x10 || Float || '''Grid cell X size'''. |- | 0x14 || Float || '''Grid ce...")
- 22:17, 28 June 2025 Atlas talk contribs created page XEV (Redirected page to XEV (File Format)) Tag: New redirect
- 18:48, 28 June 2025 Atlas talk contribs created page XEV (File Format) (Created page with "{{under-construction}} '''XEV''' ('''X'''een '''E'''vent) is a filetype from Mario Kart Arcade GP DX. It defines multiple definitions of track elements. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0x10 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[4] || '''File magic'''. Always ''.XEV'' in ASCII. |- | 0x04 || Int32 || '''Number of events'''. |- | 0x08 || Byte...")
- 17:53, 23 June 2025 Atlas talk contribs created page ATX (Redirected page to ATX (File Format)) Tag: New redirect
- 17:53, 23 June 2025 Atlas talk contribs created page ATX (File Format) (Created page with "{{under-construction}} '''ATX''' ('''A'''qualead '''T'''e'''X'''ture) is a texture format developed by Aqualead and found in some Wii and 3DS games (and suspected to be used in GameCube titles as well), such as ''One Piece: Unlimited Adventure'', ''One Piece: Unlimited Cruise Episode 1 - The Treasure Beneath The Waves'', ''One Piece: Unlimited Cruise Episode 2: Awakening of a Hero'', ''One Piece: Unlimited Cruise SP'' and ''One Piece: Un...")
- 20:27, 29 May 2025 Atlas talk contribs created page AMS (Redirected page to AMS (File Format)) Tag: New redirect
- 20:27, 29 May 2025 Atlas talk contribs created page AMS (File Format) (Created page with "{{under-construction}} '''AMS''' ('''A'''qualead '''M'''e'''S'''h) is a file format developed by Aqualead and found in some Wii and 3DS games (and suspected to be used in GameCube titles as well), such as ''One Piece: Unlimited Adventure'', ''One Piece: Unlimited Cruise Episode 1 - The Treasure Beneath The Waves'', ''One Piece: Unlimited Cruise Episode 2: Awakening of a Hero'', ''One Piece: Unlimited Cruise SP'' and ''One Piece: Unlimite...")
- 19:49, 22 May 2025 Atlas talk contribs created page HCOL (File Format) (Redirected page to MCOL (File Format)) Tag: New redirect
- 19:48, 22 May 2025 Atlas talk contribs created page HCOL (Redirected page to MCOL (File Format)) Tag: New redirect
- 19:48, 22 May 2025 Atlas talk contribs created page MCOL (Redirected page to MCOL (File Format)) Tag: New redirect
- 19:48, 22 May 2025 Atlas talk contribs created page MCOL (File Format) (Created page with "{{under-construction}} '''MCOL''' or '''HCOL''' is a collision format developed by Aqualead and found in some Wii and 3DS games (and suspected to be used in GameCube titles as well), such as ''One Piece: Unlimited Adventure'', ''One Piece: Unlimited Cruise Episode 1 - The Treasure Beneath The Waves'', ''One Piece: Unlimited Cruise Episode 2: Awakening of a Hero'', ''One Piece: Unlimited Cruise SP'' and ''[[One Piece: Unlimited Cruise SP 2]...")
- 14:08, 17 May 2025 Atlas talk contribs created page AOD (Redirected page to AOD (File Format)) Tag: New redirect
- 14:08, 17 May 2025 Atlas talk contribs created page AIG (Redirected page to AIG (File Format)) Tag: New redirect
- 14:07, 17 May 2025 Atlas talk contribs created page AOD (File Format) (Created page with "{{under-construction}} '''AOD''' ('''A'''qualead '''O'''bject '''D'''efinition) is a file format developed by Aqualead and found in some Wii and 3DS games (and suspected to be used in GameCube titles as well), such as ''One Piece: Unlimited Adventure'', ''One Piece: Unlimited Cruise Episode 1 - The Treasure Beneath The Waves'', ''One Piece: Unlimited Cruise Episode 2: Awakening of a Hero'', ''One Piece: Unlimited Cruise SP'' and ''One Pi...")
- 14:54, 8 May 2025 Atlas talk contribs created page AIG (File Format) (Created page with "{{under-construction}} '''AIG''' ('''A'''qualead '''I'''ma'''G'''e) is a texture format developed by Aqualead and found in some Wii and 3DS games (and suspected to be used in GameCube titles as well), such as ''One Piece: Unlimited Adventure'', ''One Piece: Unlimited Cruise Episode 1 - The Treasure Beneath The Waves'', ''One Piece: Unlimited Cruise Episode 2: Awakening of a Hero'', ''One Piece: Unlimited Cruise SP'' and ''One Piece: Unli...")
- 12:33, 22 June 2024 Atlas talk contribs created page DKRDS Texture Group (Redirected page to DKRDS Texture Group (File Format)) Tag: New redirect
- 12:33, 22 June 2024 Atlas talk contribs created page DKRDS Texture Group (File Format) (Created page with "'''DKRDS Texture Group''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores texture and palette data. This format is also implemented inside other files, such as DKRDS Model and DKRDS Track. Its type identifier in assets.bin is '''0x0C'''. == Header == The file starts with a header that is 4 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || UInt16 || '''Num...")
- 12:20, 22 June 2024 Atlas talk contribs created page DKRDS Track (Redirected page to DKRDS Track (File Format)) Tag: New redirect
- 12:20, 22 June 2024 Atlas talk contribs created page DKRDS Track (File Format) (Created page with "{{under-construction}} '''DKRDS Track''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores the tracks' section models, collision and textures. Its type identifier in assets.bin is '''0x9A'''. = File Format = The file byte order is always little endian. == Header == The file starts with a header that is 56 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Int32 || '...")
- 20:40, 11 June 2024 Atlas talk contribs created page DKRDS Model (Redirected page to DKRDS Model (File Format)) Tag: New redirect
- 20:26, 11 June 2024 Atlas talk contribs created page DKRDS Model (File Format) (Created page with "{{under-construction}} '''DKRDS Model''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores models and textures. = File Format = The file byte order is always little endian. == Header == The file starts with a header that is 48 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Byte[8] || {{unknown-left|'''Unknown flags'''.}} |- | 0x08 || Int32 || '''Number of textures''...")
- 20:08, 11 June 2024 Atlas talk contribs created page DKRDS Message (Redirected page to DKRDS Message (File Format)) Tag: New redirect
- 18:27, 11 June 2024 Atlas talk contribs created page DKRDS Message (File Format) (Created page with "'''DKRDS Message''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores in-game text. = File Format = The file byte order is always little endian. == Header == The file starts with a header that is 4 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || UInt16 || '''Number of messages (N)'''. |- | 0x02 || Byte[2] || Padding. |- | 0x08 || colspan=2 {{unknown|End of header, st...")
- 17:42, 2 May 2024 User account Atlas talk contribs was created