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- 19:43, 16 May 2026 DKRDS Sprite Group (File Format) (hist | edit) [2,829 bytes] Atlas (talk | contribs) (Created page with "'''DKRDS Sprite Group''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores a formation of tiles and positions to create sprites. Its type identifier in assets.bin is '''0x00'''. == Header == The file starts with a header that is 12 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || UInt16 || {{unknown-left|'''Unknown'''. Always 0?}} |- | 0x02 || UInt16 || {{unknown-...")
- 13:02, 10 May 2026 VM61 BIN (File Format) (hist | edit) [9,578 bytes] Atlas (talk | contribs) (Created page with "'''BIN''' is a model file format used in Luigi's Mansion Arcade which inherits from the VM61 format. The format consist of a hierarchy of nodes, where each node can contain child nodes and meshes. The textures are external DDS files, and are linked by each material. This format is an evolution of Mario Kart Arcade GP DX's BIKE BIN. = File Format = The file byte order is always little endian. All sections and subsections are aligned to 0x10. == VM61 Header =...")
- 20:39, 4 May 2026 BFNT (File Format) (hist | edit) [2,504 bytes] Atlas (talk | contribs) (Created page with "'''BFNT''' ('''B'''inary '''F'''o'''NT''') is a font file format used in Mario Kart Arcade GP DX and Luigi's Mansion Arcade. = File Format = The file byte order is always little endian. == Header == The file starts with the following header: {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || Char[4] || '''File magic'''. Always ''BFNT'' in ASCII. |- | 0x04 || Int32 || '''Font size'''. |- | 0x08 || Int32 || '''Is bold'''. |- | 0x0C || Int32 || '''...")
- 01:33, 23 April 2026 DKRDS Ghost Data (File Format) (hist | edit) [1,542 bytes] Atlas (talk | contribs) (Created page with "{{under-construction}} '''DKRDS Ghost Data''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores the ghost data both as Staff ghosts in the ROM as well as saved ghost data in the save file. Its type identifier in assets.bin is '''0x00'''. = File Format = The file is always 0x4FC bytes long. The file byte order is always little endian. == Header == The file starts with a header that is 0x4C b...")
- 01:16, 23 April 2026 Diddy Kong Racing DS/List of Identifiers (hist | edit) [486 bytes] Atlas (talk | contribs) (Created page with "== Characters == {| class="wikitable sortable" ! ID !! Description |- | 0x1 || Tiptup |- | 0x2 || Pipsy |- | 0x3 || Diddy Kong |- | 0x4 || Tiny Kong |- | 0x5 || Bumper |- | 0x6 || Timber |- | 0x7 || Dixie Kong |- | 0x8 || Krunch |- | 0x9 || Drumstick |- | 0xA || T.T. |- | 0xB || Taj |- | 0xC || Wizpig |} == Vehicles == {| class="wikitable sortable" ! ID !! Description |- | 0x0 || Car |- | 0x1 || Hovercraft |- | 0x2 || Plane |} Category:Diddy Kong Racing DS|List of Id...")