Mario Kart Arcade GP DX/Filesystem/Data/RaceData/DecorationList.bin

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Overview

DecorationList.bin is an excel_header file from Mario Kart Arcade GP DX that resides in directory /Data/RaceData and contains a list of objects used in tracks.

Data Structure

As of v1.18, the file contains 215 entries, 0x518 bytes each.

Entry

All strings are 0x100 bytes long. They are null-terminated, and the remaining bytes are padded with space characters (0x20). If a string is not used, it just starts with a null byte.

Offset Type Description
0x00 String Object reference name. This name is referenced in the tracks' BIKE BIN files as bone name suffixes to determine the position of the objects.
0x100 String Path of the object's BIKE BIN file, relative to the /Data/Model/object directory.
0x200 String Path of the object's BIKE MOT file, relative to the /Data/Model/object directory.
0x300 String Name of the associated BMB particle effect file without extension, relative to the /Data/Effects/bmsln directory.
0x400 String Path of the object's XECLN file, relative to the /Data/DecoLine directory.
0x500 Float Unknown.
0x504 Float Unknown.
0x508 Float Unknown.
0x50C Float Unknown.
0x510 Byte[4] Unknown.
0x514 UInt16 Unknown.
0x516 UInt16 Unknown.