XECLN (File Format)
From Wexos's Wiki
(Redirected from XECLN)
XECLN (XEen Curve LiNe) is a filetype from Mario Kart Arcade GP DX and the successor of Mario Kart Arcade GP and Mario Kart Arcade GP 2 Line and Auto files. They contain path data used for enemy and item routes.
File Format
The file byte order is always little endian.
File Header
The file starts with a header that is 0x10 bytes long.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | File magic. Always LINE in ASCII. |
0x04 | Int32 | Unknown. Always 1. Maybe version? |
0x08 | Int32 | Number of route groups. |
0x0C | Int32 | Total number of route points. |
0x10 | End of header, start of Point Data |
Point Data
Each route point has its own 0x28 byte long entry.
Offset | Type | Description |
---|---|---|
0x00 | Float[3] | Point position. |
0x0C | Float | Unknown. |
0x10 | Float | Unknown. |
0x14 | Float | Unknown. |
0x18 | Float | Unknown. |
0x1C | Float | Unknown. |
0x20 | Float | Unknown. |
0x24 | Int16 | Unknown. Probably a flag. |
0x26 | Int16 | Route group index. |
Tools
The following tools can handle XECLN files:
- (none)