Mario Kart Arcade GP DX/Filesystem/Data/RaceData/DecorationList.bin
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Overview
DecorationList.bin is an excel_header file from Mario Kart Arcade GP DX that resides in directory /Data/RaceData and contains a list of objects used in tracks.
Data Structure
As of v1.18, the file contains 215 entries, 0x518 bytes each.
Entry
All strings are 0x100 bytes long. They are null-terminated, and the remaining bytes are padded with space characters (0x20). If a string is not used, it just starts with a null byte.
| Offset | Type | Description |
|---|---|---|
| 0x00 | String | Object reference name. This name is referenced in the tracks' BIKE BIN files as bones to determine the position of the objects. |
| 0x100 | String | Path of the object's BIKE BIN file, relative to the /Data/Model/object directory. |
| 0x200 | String | Path of the object's BIKE MOT file, relative to the /Data/Model/object directory. |
| 0x300 | String | Name of the associated BMB particle effect file without extension, relative to the /Data/Effects/bmsln directory. |
| 0x400 | String | Path of the object's XECLN file, relative to the /Data/DecoLine directory. |
| 0x500 | Float | Unknown. |
| 0x504 | Float | Unknown. |
| 0x508 | Float | Unknown. |
| 0x50C | Float | Unknown. |
| 0x510 | Byte[4] | Unknown. |
| 0x514 | UInt16 | Unknown. |
| 0x516 | UInt16 | Unknown. |