MKAGP BIN flag
From Wexos's Wiki
This page describes the flags of Mario Kart Arcade GP and Mario Kart Arcade GP 2 BIN collision files.
Collision Flags Format
The collision flag values are split into one 16 bit and two 8 bit groups. The 16 least significant bits determine the basic effect of the flag, the next 8 bits seems to be a variant used for offroad effect, and the 8 most significant ones determine a special effect variant.
Basic effects
| Type | What is it? |
|---|---|
| 0x0001 | Default |
| 0x0002 | Unknown. Unused. |
| 0x0004 | Wood |
| 0x0008 | Unknown. Unused. |
| 0x0010 | Sand |
| 0x0020 | Dirt |
| 0x0040 | Water |
| 0x0080 | Unknown. Unused. |
| 0x0100 | Metal grid |
| 0x0200 | Metal |
| 0x0400 | Grass |
| 0x0800 | Tile |
| 0x1000 | Ice |
| 0x2000 | Unknown. Unused. |
| 0x4000 | Unknown. Unused. |
| 0x8000 | Unknown. Unused. |
Offroad variants
| Type | What is it? |
|---|---|
| 0x00 | Default, no special effect |
| 0x10 | Light offroad? Used in the grass from Pac Mountain and Mario Highway |
| 0x20 | Normal offroad? Used on the sides of Mario Highway |
| 0x40 | Heavy offroad? Used on the water parts of DK Jungle |
Special effects
| Type | What is it? |
|---|---|
| 0x00 | Default, no special effect |
| 0x80 | Unknown. Used on some walls? |