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- 22:52, 26 May 2026 DKRDS Palette Bank (File Format) (hist | edit) [1,663 bytes] Atlas (talk | contribs) (Created page with "'''DKRDS Palette Bank''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]''. It contains BGR555 color data used to render pixels from tile sprites. It exists in two variants depending on the bit-depth of the accompanying DKRDS Texture Tileset file: a 16-palette bank (for 4bpp tiles) or a single 256-color palette (for 8bpp tiles). Both variants are exactly 512 bytes. Other filetypes that are commonly associa...")
- 22:40, 26 May 2026 DKRDS Texture Tileset (File Format) (hist | edit) [2,699 bytes] Atlas (talk | contribs) (Created page with "'''DKRDS Texture Tileset''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]''. It stores raw Nintendo DS 8x8 character tile graphics used to build screen backgrounds. It exists in 4bpp (32 bytes per tile) and 8bpp (64 bytes per tile) bit-depth variants, which correspond to different palette modes in the accompanying files. Other filetypes that are commonly associated with texture tilesets, and necessary to cre...")
- 22:18, 26 May 2026 DKRDS Tilemap (File Format) (hist | edit) [2,080 bytes] Atlas (talk | contribs) (Created page with "'''DKRDS Tilemap''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' which defines a grid of 32x32 tile cells in order to assemble an image. Each cell in the grid is equivalent to one entry from the accompanying DKRDS Tile Layout file. Rendering all cells in order (from the top-left to the bottom-right tile) produces the complete image. Other filetypes that are commonly associated with tilemaps, and neces...")
- 22:01, 26 May 2026 DKRDS Tile Layout (File Format) (hist | edit) [3,833 bytes] Atlas (talk | contribs) (Created page with "'''DKRDS Tile Layout''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' with the purpose of assembling a set of reusable 32x32-pixel tiles for screen backgrounds, such as minimaps. Each tile is composed of a 4x4 grid of 8x8 character tiles sourced from a DKRDS Texture Tileset file. At least two format variants exist, distinguished by their per-entry size. Other filetypes that are commonly associated with...")
- 19:43, 16 May 2026 DKRDS Sprite Group (File Format) (hist | edit) [2,829 bytes] Atlas (talk | contribs) (Created page with "'''DKRDS Sprite Group''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores a formation of tiles and positions to create sprites. Its type identifier in assets.bin is '''0x00'''. == Header == The file starts with a header that is 12 bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || UInt16 || {{unknown-left|'''Unknown'''. Always 0?}} |- | 0x02 || UInt16 || {{unknown-...")
- 13:02, 10 May 2026 VM61 BIN (File Format) (hist | edit) [9,578 bytes] Atlas (talk | contribs) (Created page with "'''BIN''' is a model file format used in Luigi's Mansion Arcade which inherits from the VM61 format. The format consist of a hierarchy of nodes, where each node can contain child nodes and meshes. The textures are external DDS files, and are linked by each material. This format is an evolution of Mario Kart Arcade GP DX's BIKE BIN. = File Format = The file byte order is always little endian. All sections and subsections are aligned to 0x10. == VM61 Header =...")
- 20:39, 4 May 2026 BFNT (File Format) (hist | edit) [2,504 bytes] Atlas (talk | contribs) (Created page with "'''BFNT''' ('''B'''inary '''F'''o'''NT''') is a font file format used in Mario Kart Arcade GP DX and Luigi's Mansion Arcade. = File Format = The file byte order is always little endian. == Header == The file starts with the following header: {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || Char[4] || '''File magic'''. Always ''BFNT'' in ASCII. |- | 0x04 || Int32 || '''Font size'''. |- | 0x08 || Int32 || '''Is bold'''. |- | 0x0C || Int32 || '''...")
- 01:33, 23 April 2026 DKRDS Ghost Data (File Format) (hist | edit) [1,542 bytes] Atlas (talk | contribs) (Created page with "{{under-construction}} '''DKRDS Ghost Data''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores the ghost data both as Staff ghosts in the ROM as well as saved ghost data in the save file. Its type identifier in assets.bin is '''0x00'''. = File Format = The file is always 0x4FC bytes long. The file byte order is always little endian. == Header == The file starts with a header that is 0x4C b...")
- 01:16, 23 April 2026 Diddy Kong Racing DS/List of Identifiers (hist | edit) [486 bytes] Atlas (talk | contribs) (Created page with "== Characters == {| class="wikitable sortable" ! ID !! Description |- | 0x1 || Tiptup |- | 0x2 || Pipsy |- | 0x3 || Diddy Kong |- | 0x4 || Tiny Kong |- | 0x5 || Bumper |- | 0x6 || Timber |- | 0x7 || Dixie Kong |- | 0x8 || Krunch |- | 0x9 || Drumstick |- | 0xA || T.T. |- | 0xB || Taj |- | 0xC || Wizpig |} == Vehicles == {| class="wikitable sortable" ! ID !! Description |- | 0x0 || Car |- | 0x1 || Hovercraft |- | 0x2 || Plane |} Category:Diddy Kong Racing DS|List of Id...")