HAR (File Format): Difference between revisions
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= Tools = | = Tools = | ||
The following tools can handle HAR files: | The following tools can handle HAR files: | ||
* [https:// | * [https://drive.google.com/file/d/12gc1WDRxCLY2aiqnUeuA6KfVGrXAd8vq harhix], a tool made by [[Atlas]] that allows extracting the contents from HAR/[[HIX]] files. | ||
[[Category:Wii U File Formats]] | [[Category:Wii U File Formats]] | ||
[[Category:Switch File Formats]] | [[Category:Switch File Formats]] |
Latest revision as of 13:06, 4 May 2024
HAR (Hagi ARchive) is part of an archive format found in emulated GameCube and Wii games on some Wii U Virtual Console and Nintendo Switch titles such as Super Mario 3D All-Stars. It works along with HIX files.
File Format
The file byte order is always little endian.
Header
The file starts with the following header:
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | File magic. Always HARC in ASCII. |
0x04 | Int32 | Number of file entries. |
0x08 | Byte[4] | Unknown. |
File Entry
Each file entry is found in the corresponding HIX file. File data is stored directly after the header in the HAR file.
File Data
After all nodes comes all the file data, with the file names 0x24 bytes before the data itself. There is a 2 0-byte padding before the name with unknown reason, and a UInt16 before the file data.
Tools
The following tools can handle HAR files: