BBLM (File Format)
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BBLM (Binary BLooM) is a file format used to specify bloom in Mario Kart Wii
File Format
A BBLM file has the following structure:
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | File magic. Always BBLM in ASCII. |
0x04 | UInt32 | File size in bytes. |
0x08 | UInt32 | File version. |
0x0C | UInt32 | Unknown. |
0x10 | Float | Threshold amount. |
0x14 | Byte[4] | Threshold color in RGBA format. |
0x18 | Byte[4] | Composite color in RGBA format. |
0x1C | UInt16 | Blur flags. |
0x1E | UInt16 | Unknown. |
0x20 | Float | Blur 0 radius. |
0x24 | Float | Blur 1 intensity. |
0x28 | UInt32 | Unknown. |
0x2C | UInt32 | Unknown. |
0x30 | UInt32 | Unknown. |
0x34 | UInt32 | Unknown. |
0x38 | UInt32 | Unknown. |
0x3C | UInt32 | Unknown. |
0x40 | Float | Blur 1 radius. |
0x44 | Float | Blur 1 intensity. |
0x48 | UInt32 | Unknown. |
0x4C | UInt32 | Unknown. |
0x50 | UInt32 | Unknown. |
0x54 | UInt32 | Unknown. |
0x58 | UInt32 | Unknown. |
0x5C | UInt32 | Unknown. |
0x60 | Float | Unknown. |
0x64 | Float | Unknown. |
0x68 | UInt32 | Unknown. |
0x6C | UInt32 | Unknown. |
0x70 | UInt32 | Unknown. |
0x74 | UInt32 | Unknown. |
0x78 | UInt32 | Unknown. |
0x7C | UInt32 | Unknown. |
0x80 | Byte | Composite blend mode. |
0x81 | Byte | Number of blur 1 passes. |
0x82 | UInt16 | Unknown. |
0x84 | UInt32 | Unknown. |
0x88 | UInt32 | Unknown. |
0x8C | UInt32 | Unknown. |
0x90 | UInt32 | Unknown. |
0x94 | UInt32 | Unknown. |
0x98 | UInt32 | Unknown. |
0x9C | Float | Bokeh color scale 0. |
0xA0 | Float | Bokeh color scale 1. |
Tools
The following tools can handle BBLM files:
- (none)