BDOF (File Format)
From Wexos's Wiki
BDOF (Binary Depth Of Field) is a post-effect file in Mario Kart Wii that controls effects like focus, sharpness and blur in tracks. It is always seen in the "./posteffect" folder inside an U8 file.
There is unused code that allows the usage of a secondary BDOF file, named posteffect.bdof_demo. This one has the same format as a normal BDOF file, and it seems to be used only in the course introduction if present.
File Format
The file byte order is always big endian.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | File magic. Always PDOF in ASCII. |
0x04 | UInt32 | File size. Always 0x50. |
0x08 | UInt32 | Unknown. |
0x0C | UInt32 | Unknown. |
0x10 | Byte | Unknown. |
0x11 | Byte | Unknown. |
0x12 | Byte | Near blur power. |
0x13 | Byte | Far blur power. |
0x14 | Byte | Unknown. |
0x15 | Byte | Unknown. |
0x16 | Byte | Unknown. |
0x17 | Byte | Unknown. |
0x18 | Float | DOF start. |
0x1C | Float | DOF end. |
0x20 | Float | Blur scale? Low value means in focus and high means blurry. |
0x24 | Float | Unknown. |
0x28 | Float? | Unknown. |
0x2C | Float? | Unknown. |
0x30 | Float | Unknown. |
0x34 | Float | Unknown. |
0x38 | Float | Unknown. |
0x3C | Float | Unknown. |
0x40 | Byte[16] | Padding? |
Tools
The following tools can handle BDOF files:
- (none)