DKRDS Model (File Format)
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DKRDS Model is the nameless file format used in Diddy Kong Racing DS that stores models and textures.
File Format
The file byte order is always little endian.
Header
The file starts with a header that is 48 bytes long.
Offset | Type | Description |
---|---|---|
0x00 | Byte[8] | Unknown flags. |
0x08 | Int32 | Number of textures. |
0x0C | Byte[16] | Unknown. Padding? |
0x1C | Int32 | Model Data offset. |
0x20 | Int32 | Texture Group offset. |
0x24 | Int32 | Texture Reference Table offset. |
0x28 | Int32 | Unknown. Always the same value as the texture reference table offset? |
0x2C | Int32 | Unknown. Sometimes 0, sometimes the size of the entire file? |
0x30 | End of header |
Model Data
TBD
Texture Group
This section starts with a 4-byte header:
Offset | Type | Description |
---|---|---|
0x00 | UInt16 | Number of textures. |
0x02 | UInt16 | Unknown. |
0x04 | End of Texture Group header, start of Texture Entries |
Texture Entry
After the texture data header there's an entry for each texture. This entry consists of a 20-byte header followed by the texture data. The textures are referenced in the Texture Reference Table using 4-byte UIDs.
Offset | Type | Description |
---|---|---|
0x00 | Byte[4] | Texture UID. Referenced as is in the Texture Reference Table. |
0x04 | Int32 | Unknown. |
0x08 | Byte | Texture format:
|
0x09 | Byte | Unknown. |
0x0A | Byte | Unknown. |
0x0B | Byte | Unknown. |
0x0C | Byte[4] | Unknown. |
0x10 | UInt16[2] | Texture dimensions. |
0x14 | End of Texture Entry header, start of texture data |
Texture Reference Table
This section lists each 4-byte texture UID directly, in order.
Tools
The following tools can handle DKRDS Model:
- (none)