BIKE MOT (File Format)
From Wexos's Wiki
MOT is an animation file format used in Mario Kart Arcade GP DX which inherits from the BIKE format.
File Format
The file byte order is always little endian.
BIKE Header
The file starts with the common BIKE header. It has the following structure:
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | File magic Always BIKE in ASCII. |
0x04 | UInt32 | Version number of the file format. |
0x08 | UInt32 | Size of this header in bytes. |
0x0C | UInt32 | Unknown. Seems to be padding. |
MOT Header
The MOT header follows the BIKE header. It has the following structure:
Offset | Type | Description |
---|---|---|
0x00 | UInt32 | Unknown. |
0x04 | UInt32 | Unknown. |
0x08 | UInt32 | Unknown. |
0x0C | UInt32 | Unknown. |
0x10 | UInt32 | Unknown. |
0x14 | UInt32 | Unknown. |
0x18 | UInt32 | Unknown. |
0x1C | UInt32 | Unknown. |
0x20 | UInt32 | Unknown. |
0x24 | UInt32 | Unknown. |
0x28 | UInt32 | Unknown. |
Tools
The following tools can handle MOT files:
- (none)