COL (File Format): Difference between revisions
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| 0x00 || Char[4] || '''File magic'''. Always ''COL\0'' in ASCII. | | 0x00 || Char[4] || '''File magic'''. Always ''COL\0'' in ASCII. | ||
|- | |- | ||
| 0x04 || Byte || | | 0x04 || Byte[4] || Timestamp? Always 16 08 12 20 (2012-08-16?) The game specifically checks if this value is correct, otherwise it won't read the file. | ||
|- | |- | ||
| 0x08 || UInt32 || {{Unknown-left|'''Unknown'''.}} | | 0x08 || UInt32 || {{Unknown-left|'''Unknown'''.}} | ||
Revision as of 13:38, 29 June 2025
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COL is a collision format used in Mario Kart Arcade GP DX.
File Format
Header
The file starts with the following header:
| Offset | Type | Description |
|---|---|---|
| 0x00 | Char[4] | File magic. Always COL\0 in ASCII. |
| 0x04 | Byte[4] | Timestamp? Always 16 08 12 20 (2012-08-16?) The game specifically checks if this value is correct, otherwise it won't read the file. |
| 0x08 | UInt32 | Unknown. |
| 0x0C | UInt32 | Unknown. |
| 0x10 | Float | Unknown. Grid size X? |
| 0x14 | Float | Unknown. Grid size Y? |
| 0x18 | Float[3] | AABB minimum coordinate. |
| 0x24 | Float[3] | AABB maximal coordinate. |
Tools
The following tools can handle COL files:
- (none)