Assets.bin (File Format): Difference between revisions
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== Asset ID List == | == Asset ID List == | ||
This is a list of all the asset IDs from the game. The purpose of indexing them is because that's how they're linked on [[LEV (File Format)|LEV]] files. | This is a list of all the asset IDs from the game. The purpose of indexing them is because that's how they're linked on [[LEV (File Format)|LEV]] files and other internal files. | ||
{|class=wikitable | {|class=wikitable |
Latest revision as of 18:21, 11 June 2024
Under Construction
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assets.bin is a file from Diddy Kong Racing DS that contains all the game's models and textures.
File Format
The file byte order is always little endian.
Header
The file starts with a header that is 4 bytes long.
Offset | Type | Description |
---|---|---|
0x00 | UInt16 | Number of assets (N). The value is 0x910 (2320). |
0x02 | Byte[2] | Padding. |
0x08 | End of header, start of Asset ID List |
Asset ID List
This is a list of all the asset IDs from the game. The purpose of indexing them is because that's how they're linked on LEV files and other internal files.
Offset | Type | Description |
---|---|---|
0x00 | UInt16[N] | Asset IDs. |
0x00 + 2 * N | Byte[2] | Padding. |
0x02 + 2 * N | End of this section, start of Entry List |
Entry List
Followed by the Asset ID List, there's a list of offsets and sizes for each of the assets. All offsets are absolute.
Offset | Type | Description |
---|---|---|
0x00 | Int32 | Offset to asset data. |
0x02 | Int32 | Asset size. |
Asset Data
Each asset consists of a header with some information and the file data.
Offset | Type | Description |
---|---|---|
0x00 | Byte | Compression type:
|
0x01 | Byte[3] | Unknown flags. It is only known that they contain information about what type of data is stored. |
0x04 | Int32 | Uncompressed size. |
0x08 | End of this section, start of file data |
Tools
The following tools can handle assets.bin:
- (none)