BARS (File Format): Difference between revisions
From Wexos's Wiki
Jump to navigationJump to search
(Imported from avsys wiki) |
|||
Line 61: | Line 61: | ||
| 1.2 | | 1.2 | ||
| | | | ||
* [[Nintendo Switch Online Playtest Program]] | |||
* [[Nintendo Switch Sports]] | * [[Nintendo Switch Sports]] | ||
* [[Splatoon 3]] | * [[Splatoon 3]] |
Latest revision as of 14:40, 27 October 2024
BARS (Binary Audio ReSource) is a file format used in Nintendo Switch games such as Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild and Super Mario Maker 2. It contains audio data such as sound effects, as well as BFSTP files and other references used along with BFSTM files. BARSLIST files index which BARS files are used by the game.
File Format
Header
The file starts with a header that is 0x10 bytes long.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | File magic. Always BARS in ASCII. |
0x04 | UInt32 | File size in bytes. |
0x08 | UInt16 | Byte-order-mark. FE FF for big endian, FF FE for little endian. |
0x0A | UInt16 | Version number. |
0x0C | Int32 | Number of audio entries (N). |
0x10 | End of header, start of Hash List |
Hash List
This section contains N CRC-32 hashes of the audio file names.
Entry List
Followed by the hash list, there is an audio entry list with N entries. The audio entries are sorted by the name hash.
Offset | Type | Description |
---|---|---|
0x00 | UInt32 | Offset to BAMTA file data. |
0x04 | UInt32 | Offset to BFWAV file data, BWAV file data or BFSTP file data. v1.2 also supports MINF. |
Note that BAMTA and MINF data is always aligned by 4, and BFWAV, BWAV and BFSTP data by 0x40.
Version List
Version | Found in |
---|---|
1.1 |
|
1.2 |
Tools
The following tools can handle BARS files:
- (none)