BFLYT (File Format): Difference between revisions
(2 intermediate revisions by the same user not shown) | |||
Line 697: | Line 697: | ||
* [[Kirby Figthers 2]] | * [[Kirby Figthers 2]] | ||
* [[Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!]] | * [[Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!]] | ||
* [[Nintendo Switch Online Playtest Program]] | |||
* [[Nintendo Switch Sports]] | * [[Nintendo Switch Sports]] | ||
* Nintendo Switch System BIOS (7.0.0 – 8.1.0) | * Nintendo Switch System BIOS (7.0.0 – 8.1.0) | ||
Line 713: | Line 714: | ||
* [[Super Mario Bros. Wonder]] | * [[Super Mario Bros. Wonder]] | ||
* [[Super Mario Maker 2]] | * [[Super Mario Maker 2]] | ||
* [[Super Mario Party Jamboree]] | |||
* [[The Legend of Zelda: Echoes of Wisdom]] | |||
* [[The Legend Of Zelda: Link's Awakening]] | * [[The Legend Of Zelda: Link's Awakening]] | ||
* [[The Legend of Zelda: Tears of the Kingdom]] | * [[The Legend of Zelda: Tears of the Kingdom]] |
Latest revision as of 14:26, 27 October 2024
BFLYT (Binary caFe LaYouT) is a layout file foormat used on Wii U and Nintendo Switch. It contains 2D layout information.
Format
Header
The file starts with a header which is 0x14 bytes long.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | File magic. Always FLYT in ASCII. |
0x04 | UInt16 | Byte-order-mark. FE FF for big endian, FF FE for little endian. |
0x06 | UInt16 | Header size. |
0x08 | UInt32 | Version number. |
0x0C | UInt32 | Size of the file in bytes. |
0x10 | UInt16 | Number of sections. |
0x12 | UInt16 | Padding. |
After the header comes all sections. The first section is always lyt1, and after comes optionally txl1, fnl1 and mat1. After that comes all panes, then all groups. Optionally at the end comes cnt1. Most sections can also have an usd1 section attached after.
lyt1
The lyt1 section contains general information about the layout.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always lyt1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
0x08 | Byte | Drawn from center flag. |
0x09 | Byte[3] | Padding. |
0x0C | Float | Width of the layout. |
0x10 | Float | Height of the layout. |
0x14 | Float | Max parts width. Unknown meaning. |
0x18 | Float | Max parts height. Unknown meaning. |
0x1C | StringNT | Layout name. |
txl1
The txl1 section is a list of external BFLIM files, or textures inside a BNTX file.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always txl1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
0x08 | UInt16 | N = Number of textures. |
0x0A | UInt16 | Padding. |
0x0C | UInt32[N] | Texture string offsets. Links to null-terminated strings. |
fnl1
The fnl section is a font list. It links to external BFFNT files.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always fnl1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
0x08 | UInt16 | N = Number of fonts. |
0x0A | UInt16 | Padding. |
0x0C | UInt32[N] | Font string offsets. Links to null-terminated strings. |
mat1
The mat1 section stores materials. It is currently unknown.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always mat1 in ASCII. |
0x04 | UInt32 | S = Section size. |
0x08 | Byte[S] | Material data. |
pas1
The pas1 section indicates start of children pane data.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always pas1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
pae1
The pas1 section indicates end of children pane data.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always pae1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
pan1
The pan1 section contains information about a null pane, a pane that isn't visible. The root pane is always a pan1 called "RootPane". Other pane sections start with this structure and then has additional data. The only difference is that the magic is changed.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always pan1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
0x08 | Byte | Flag 1. xxxx xxAB:
A: Influence alpha. |
0x09 | Byte | Flag 2. AABB CCDD:
A: Origin X. 0 = center, 1 = left, 2 = right |
0x0A | Byte | Pane alpha. |
0x0B | Byte | Flag ex. |
0x0C | String | Pane name. The string has a fixed length of 0x18, unused characters are set to 0. |
0x24 | String | User information, which can store information for developers. The string has a fixed length of 8, unused character are set to 0. |
0x2C | Float[3] | Pane translation in X, Y and Z directions. |
0x38 | Float[3] | Pane rotation in X, Y and Z directions. |
0x44 | Float[2] | Pane scale in X and Y directions. |
0x4C | Float[2] | Pane size in X and Y directions. |
pic1
The pic1 section contains information about a picture pane.
Offset | Type | Description |
---|---|---|
0x54 | Byte[4] | Top left vertex color in RGBA format. |
0x58 | Byte[4] | Top right vertex color in RGBA format. |
0x5C | Byte[4] | Bottom left vertex color in RGBA format. |
0x60 | Byte[4] | Bottom right vertex color in RGBA format. |
0x64 | UInt16 | Material index. |
0x66 | Byte | Number of UV coordinates. |
0x67 | Byte | Padding. |
Picture UV Coordinate
Each entry has the following structure:
Offset | Type | Description |
---|---|---|
0x00 | Float[2] | Top left UV coordinates. |
0x08 | Float[2] | Top right UV coordinates. |
0x10 | Float[2] | Bottom left UV coordinates. |
0x08 | Float[2] | Bottom right UV coordinates. |
txt1
The txt1 section contains information about a text pane.
Offset | Type | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0x54 | UInt16 | Text buffer size. | ||||||||||
0x56 | UInt16 | Text string length. | ||||||||||
0x58 | UInt16 | Material index. | ||||||||||
0x5A | UInt16 | Font index. | ||||||||||
0x5C | Byte | Text alignment. xxxx AABB A: Horizontal alignment. 0 = Center, 1 = Left, 2 = Right | ||||||||||
0x5D | Byte | Line alignment:
| ||||||||||
0x5E | Byte | Flag 1. xxxA BBCD
A: Per character transform enabled. | ||||||||||
0x5F | Byte | Padding. | ||||||||||
0x60 | Float | Italic tilt. | ||||||||||
0x64 | UInt32 | Text offset, relative to the start of this pane. Links to the pane text which is stored in UTF-16 as a null-terminated string. | ||||||||||
0x68 | Byte[4] | Font top color in RGBA format. | ||||||||||
0x6C | Byte[4] | Font bottom color in RGBA format. | ||||||||||
0x70 | Float[2] | Font XY size. | ||||||||||
0x78 | Float | Character space. | ||||||||||
0x7C | Float | Line space. | ||||||||||
0x80 | UInt32 | Textbox name offset, relative to the start of this pane. Links to the name of this textbox, stored in ASCII as a null-terminated string. | ||||||||||
0x84 | Float[2] | Shadow XY translation. | ||||||||||
0x8C | Float[2] | Shadow XY size. | ||||||||||
0x94 | Byte[4] | Shadow top color in RGBA format. | ||||||||||
0x98 | Byte[4] | Shadow bottom color in RGBA format. | ||||||||||
0x9C | Float | Shadow italic tilt. | ||||||||||
If version ≥ 8.0.0.0 | ||||||||||||
0xA0 | UInt32 | Line transform offset, relative to the start of this pane. | ||||||||||
0xA4 | UInt32 | Per character transform offset, relative to the start of this pane. | ||||||||||
Else if version ≥ 5.0.0.0 | ||||||||||||
0xA0 | UInt32 | Per character transform offset, relative to the start of this pane. |
Line Width
Unknown
Per Character Transform
Offset | Type | Description |
---|---|---|
0x00 | Float | Eval time offset. |
0x04 | Float | Eval time width. |
0x08 | Byte | Loop type. |
0x09 | Byte | Origin V. |
0x0A | Byte | Has animation info. |
0x0B | Byte | Padding. |
If the structure has animation info, this structure follows.
wnd1
The wnd1 pane contains information about a window pane. It is unknown how it works.
Offset | Type | Description |
---|---|---|
0x54 | Int16 | Inflation left. |
0x56 | Int16 | Inflation right. |
0x58 | Int16 | Inflation top. |
0x5A | Int16 | Inflation bottom. |
0x5C | Int16 | Frame size left. |
0x5E | Int16 | Frame size right. |
0x60 | Int16 | Frame size top. |
0x62 | Int16 | Frame size bottom. |
0x64 | Byte | N = Number of frames. |
0x65 | Byte | Window flag. |
0x66 | UInt16 | Padding. |
0x68 | UInt32 | Content offset, relative to the start of this pane. |
0x6C | UInt32 | Frame offset table offset. Links to a UInt32[N] with offsets which links to window frames. All offsets are relative to the start of the pane. |
Window Content
Offset | Type | Description |
---|---|---|
0x00 | Byte[4] | Top left vertex color in RGBA format. |
0x04 | Byte[4] | Top right vertex color in RGBA format. |
0x08 | Byte[4] | Bottom left vertex color in RGBA format. |
0x0C | Byte[4] | Bottom right vertex color in RGBA format. |
0x10 | UInt16 | Material index. |
0x12 | Byte | Number of UV coordinates. |
0x13 | Byte | Padding. |
Window UV Coorinate
Each entry has the following structure:
Offset | Type | Description |
---|---|---|
0x00 | Float[2] | Top left UV coordinates. |
0x08 | Float[2] | Top right UV coordinates. |
0x10 | Float[2] | Bottom left UV coordinates. |
0x08 | Float[2] | Bottom right UV coordinates. |
Window Frame
Offset | Type | Description | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | UInt16 | Material index. | ||||||||||||||
0x02 | Byte | Texture flip.
| ||||||||||||||
0x03 | Byte | Padding. |
bnd1
The bnd1 section is a boundary pane. It has unknown purpose and no additional data follows the pane.
prt1
The prt1 section is a part pane.
Offset | Type | Description |
---|---|---|
0x54 | UInt32 | Number of properties. |
0x58 | Float[2] | Magnify. |
The property entries follow after the header. After the entries, the part name is stored.
Part Property
Offset | Type | Description |
---|---|---|
0x00 | Char[0x18] | Property name. |
0x18 | Byte | Usage flag. |
0x19 | Byte | Basic usage flag. |
0x1A | Byte | Material usage flag. |
0x1B | Byte | Padding. |
0x1C | UInt32 | Pane offset, relative to the start of this pane. Can link to a pic1 pane, a tx1 pane or a prt1 pane. |
0x20 | UInt32 | User data offset, relative to the start of this pane. |
0x24 | UInt32 | Pane basic info offset, relative to the start of this pane. |
Pane Basic Info
Offset | Type | Description |
---|---|---|
0x00 | Char[8] | User data. |
0x08 | Float[3] | Pane translation. |
0x14 | Float[3] | Pane rotation. |
0x20 | Float[2] | Pane scale. |
0x28 | Float[2] | Pane size. |
0x30 | Byte | Pane alpha. |
0x31 | Byte[3] | Padding. |
grs1
The grs1 section indicates start of group children data.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always grs1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
gre1
The gre1 section indicates end of group children data.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always gre1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
grp1
The grp1 section contains information about a group.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always grp1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
If version ≥ 5.0.0.0 | ||
0x08 | Char[0x21] | Group name. |
0x29 | Byte | Padding. |
0x2A | UInt16 | Number of children. |
Else | ||
0x08 | Char[0x18] | Group name. |
0x20 | UInt16 | Number of children. |
0x22 | UInt16 | Padding. |
The section follows by children names. The amount is given by "Number of children". Each string has a fixed length of 0x18, unused characters are set to 0.
cnt1
Unknown.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always cnt1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
0x08 | UInt32 | Control username offset, relative to the start of this pane. Points to a null-terminated string. |
0x0C | UInt32 | Control functional panel names offset, relative to the start of this pane. Points to an array of Char[0x18]. After that, a uint[] is stored, and points to null-terminated strings, which are control functional animation names. |
0x10 | UInt16 | Number of control functional panels. |
0x12 | UInt16 | Number of control functional animations. |
0x14 | UInt32 | Control functional pane parameter name offset table offset, relative to the start of this pane. Points to a uint[], which points to null-terminated strings. |
0x18 | UInt32 | Control functional animation parameter name offset table offset, relative to the start of this pane.Points to a uint[], which points to null-terminated strings. |
0x1C | StringNT | Control name. |
usd1
The usd1 section contains user data, generic data set by the creator. User data can be attached to any pane section. The user data section follows directly after the section it is attached to. User data can be attached to lyt1, all panes and cnt1.
Offset | Type | Description |
---|---|---|
0x00 | Char[4] | Section magic. Always usd1 in ASCII. |
0x04 | UInt32 | Size of this section in bytes. |
0x08 | UInt16 | Number of user datas. |
0x0A | Byte[2] | Padding. |
User Data
Offset | Type | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | UInt32 | Name offset, relative to the start of this structure. | ||||||||||
0x04 | UInt32 | Data offset, relative to the start of this structure. | ||||||||||
0x08 | UInt16 | Number of datas stored. For type string, this is size of the string in bytes. The string is splitted by a newline character. | ||||||||||
0x0A | Byte | User data type.
| ||||||||||
0x0B | Byte | Padding. |
String
The string is stored as a null-terminated UTF-8 string. Multiple strings can be stored, and in memory they are joined together by \ .
Int32
Each entry is a 32-bit signed integer.
Float
Each entry is a 32-bit floating-precision number.
System Data
System data is user data which has been added by the binary converter. Each entry has the following structure:
Offset | Type | Description |
---|---|---|
0x00 | UInt16 | Binary version. |
0x02 | UInt16 | Number of entries. |
0x04 | UInt32[] | Entry offsets, relative to the start of this structure. |
System Data Entry
This is only the data structure for the system data which has been seen. It has the following structure.
Offset | Type | Description |
---|---|---|
0x00 | UInt32 | System data type. |
0x04 | UInt32 | Number of entries. |
0x08 | UInt32[] | Tage name offsets, relative to the start of this structure. All strings are null-terminated. |
Version List
Tools
The following tool can handle BFLYT files:
- BenzinU, by diddy81
- Wexos's Toolbox, by Wexos