Auto (File Format): Difference between revisions
From Wexos's Wiki
Jump to navigationJump to search
(Imported from avsys wiki) |
mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
'''Auto''' BIN files from [[Mario Kart Arcade GP]] and [[Mario Kart Arcade GP 2]] control route data used by some items. | '''Auto''' BIN files from [[Mario Kart Arcade GP]] and [[Mario Kart Arcade GP 2]] control route data used by some items. They seem to be unused in Mario Kart Arcade GP 2 and are only present as leftovers for the common tracks from Mario Kart Arcade GP. | ||
= File Format = | = File Format = |
Latest revision as of 13:32, 4 May 2024
Auto BIN files from Mario Kart Arcade GP and Mario Kart Arcade GP 2 control route data used by some items. They seem to be unused in Mario Kart Arcade GP 2 and are only present as leftovers for the common tracks from Mario Kart Arcade GP.
File Format
The file byte order is always big endian. At the start of the file there is the point data, and at the end there is a footer.
Offset | Type | Description |
---|---|---|
0x00 | Int32 | Number of points. |
0x04 | Byte[12] | Padding. |
0x10 | End of footer |
Point Data
Each route point has its own 0x10 byte long entry.
Offset | Type | Description |
---|---|---|
0x00 | Float | Unknown. Always 0. |
0x04 | Float[3] | Point position. |
Tools
The following tools can handle Auto files:
- (none)