LEV (File Format): Difference between revisions
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== Asset Table == | == Asset Table == | ||
The file contains two tables. The first one links all the asset IDs from assets.bin used for the level/scene. The second table links to | The file contains two tables. The first one links all the asset IDs from assets.bin used for the level/scene. The second table links to sound effect IDs from the SDAT's SEQ_SE sequences. | ||
{|class=wikitable | {|class=wikitable | ||
Latest revision as of 10:39, 18 May 2026
LEV (LEVel) is a file format from Diddy Kong Racing DS that contains indexes that link to assets.bin.
File Format
The file byte order is always little endian.
Asset Table
The file contains two tables. The first one links all the asset IDs from assets.bin used for the level/scene. The second table links to sound effect IDs from the SDAT's SEQ_SE sequences.
| Offset | Type | Description |
|---|---|---|
| 0x00 | UInt16 | Number of IDs used N. |
| 0x00 + 2 | UInt16[N] | IDs. |
Tools
The following tools can handle LEV files:
- (none)