COL flag: Difference between revisions
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== Collision Flags Format == | == Collision Flags Format == | ||
The collision flag values are split into one 16 bit and two 8 bit groups. The 16 least significant bits determine the basic effect of the flag, the next 8 bits seems to be a sound variant, and the 8 most significant ones determine a special effect variant | The collision flag values are split into one 16 bit and two 8 bit groups. The 16 least significant bits determine the basic effect of the flag, the next 8 bits seems to be a sound variant, and the 8 most significant ones determine a special effect variant. | ||
=== Basic effects === | === Basic effects === | ||
Latest revision as of 19:09, 29 June 2025
This page describes the flags of Mario Kart Arcade GP DX COL files.
Collision Flags Format
The collision flag values are split into one 16 bit and two 8 bit groups. The 16 least significant bits determine the basic effect of the flag, the next 8 bits seems to be a sound variant, and the 8 most significant ones determine a special effect variant.
Basic effects
| Type | What is it? |
|---|---|
| 0x0001 | Default |
| 0x0002 | Unknown. Unused as of v1.10. |
| 0x0004 | Metal grid |
| 0x0008 | Dirt |
| 0x0010 | Grass |
| 0x0020 | Metal |
| 0x0040 | Unknown. Unused as of v1.10. |
| 0x0080 | Water |
| 0x0100 | Wood |
| 0x0200 | Carpet |
| 0x0400 | Jump pad |
| 0x0800 | Smooth |
| 0x1000 | Asphalt |
| 0x2000 | Glass |
| 0x4000 | Sand |
| 0x8000 | Cloud |
Sound variants
| Type | What is it? |
|---|---|
| 0x00 | Default, no special effect |
| 0x04 | Drum sound |
| 0x08 | Another drum sound |
| 0x10 | Louder? Normally used with bumpy effect |
Special effects
| Type | What is it? |
|---|---|
| 0x00 | Default, no special effect |
| 0x01 | Offroad? |
| 0x02 | Unknown. Used with water road |
| 0x04 | Unknown. Used with sand road |
| 0x08 | Bumpy |
| 0x10 | Slippery? Used on the edges |
| 0x20 | Unknown |
| 0x40 | Unknown. Used with cloud road |