COL (File Format): Difference between revisions
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(Imported from avsys wiki) |
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| 0x0C || UInt32 || {{Unknown-left|'''Unknown'''.}} | | 0x0C || UInt32 || {{Unknown-left|'''Unknown'''.}} | ||
|- | |- | ||
| 0x10 || Float || {{Unknown-left|'''Unknown'''.}} | | 0x10 || Float || {{Unknown-left|'''Unknown'''. Grid size X?}} | ||
|- | |- | ||
| 0x14 || Float || {{Unknown-left|'''Unknown'''.}} | | 0x14 || Float || {{Unknown-left|'''Unknown'''. Grid size Y?}} | ||
|- | |- | ||
| 0x18 || Float | | | 0x18 || Float[3] || '''AABB minimum coordinate'''. | ||
|- | |- | ||
| 0x24 || Float[3] || '''AABB maximal coordinate'''. | |||
| 0x24 || Float | | |||
|} | |} | ||
Revision as of 13:31, 29 June 2025
Under Construction
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COL is a collision format used in Mario Kart Arcade GP DX.
File Format
Header
The file starts with the following header:
| Offset | Type | Description |
|---|---|---|
| 0x00 | Char[4] | File magic. Always COL\0 in ASCII. |
| 0x04 | Byte | Unknown. |
| 0x05 | Byte | Unknown. |
| 0x06 | Byte | Unknown. |
| 0x07 | Byte | Unknown. |
| 0x08 | UInt32 | Unknown. |
| 0x0C | UInt32 | Unknown. |
| 0x10 | Float | Unknown. Grid size X? |
| 0x14 | Float | Unknown. Grid size Y? |
| 0x18 | Float[3] | AABB minimum coordinate. |
| 0x24 | Float[3] | AABB maximal coordinate. |
Tools
The following tools can handle COL files:
- (none)