COL (File Format): Difference between revisions

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Line 23: Line 23:
| 0x0C || UInt32 || {{Unknown-left|'''Unknown'''.}}
| 0x0C || UInt32 || {{Unknown-left|'''Unknown'''.}}
|-
|-
| 0x10 || Float || {{Unknown-left|'''Unknown'''.}}
| 0x10 || Float || {{Unknown-left|'''Unknown'''. Grid size X?}}
|-
|-
| 0x14 || Float || {{Unknown-left|'''Unknown'''.}}
| 0x14 || Float || {{Unknown-left|'''Unknown'''. Grid size Y?}}
|-
|-
| 0x18 || Float || {{Unknown-left|'''Unknown'''.}}
| 0x18 || Float[3] || '''AABB minimum coordinate'''.  
|-
|-
| 0x1C || Float || {{Unknown-left|'''Unknown'''.}}
| 0x24 || Float[3] || '''AABB maximal coordinate'''.
|-
| 0x20 || Float || {{Unknown-left|'''Unknown'''.}}
|-
| 0x24 || Float || {{Unknown-left|'''Unknown'''.}}
|-
| 0x28 || Float || {{Unknown-left|'''Unknown'''.}}
|-
| 0x2C || Float || {{Unknown-left|'''Unknown'''.}}
|}
|}



Revision as of 13:31, 29 June 2025

Under Construction
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COL is a collision format used in Mario Kart Arcade GP DX.

File Format

Header

The file starts with the following header:

Offset Type Description
0x00 Char[4] File magic. Always COL\0 in ASCII.
0x04 Byte Unknown.
0x05 Byte Unknown.
0x06 Byte Unknown.
0x07 Byte Unknown.
0x08 UInt32 Unknown.
0x0C UInt32 Unknown.
0x10 Float Unknown. Grid size X?
0x14 Float Unknown. Grid size Y?
0x18 Float[3] AABB minimum coordinate.
0x24 Float[3] AABB maximal coordinate.

Tools

The following tools can handle COL files:

  • (none)