BAACL (File Format): Difference between revisions
From Wexos's Wiki
Jump to navigationJump to search
(Imported from avsys wiki) |
(No difference)
|
Latest revision as of 16:55, 1 May 2024
BAACL (Binary Audio Attenuation CuLling) is a file format used in Nintendo Switch games. It controls audio attenuation by distance.
File Format
The BAACL file format is a very simple format and consists of the following structure:
| Offset | Type | Description |
|---|---|---|
| 0x00 | Char[4] | File magic. Always AACL in ASCII. |
| 0x04 | UInt16 | Byte-order-mark. FE FF for big endian, FF FE for little endian. |
| 0x06 | UInt16 | Version number. |
| 0x08 | Float | Culling fade start distance. |
| 0x0C | Float | Culling fade distance. |
| 0x10 | Int32 | Unknown. Probably a parameter or flag. |
Version List
Tools
The following tools can handle BAACL files:
- (none)