Auto (File Format): Difference between revisions
From Wexos's Wiki
Jump to navigationJump to search
(Imported from avsys wiki) |
(No difference)
|
Revision as of 16:54, 1 May 2024
Auto BIN files from Mario Kart Arcade GP and Mario Kart Arcade GP 2 control route data used by some items.
File Format
The file byte order is always big endian. At the start of the file there is the point data, and at the end there is a footer.
| Offset | Type | Description |
|---|---|---|
| 0x00 | Int32 | Number of points. |
| 0x04 | Byte[12] | Padding. |
| 0x10 | End of footer | |
Point Data
Each route point has its own 0x10 byte long entry.
| Offset | Type | Description |
|---|---|---|
| 0x00 | Float | Unknown. Always 0. |
| 0x04 | Float[3] | Point position. |
Tools
The following tools can handle Auto files:
- (none)