3D Editor Texture Coordinate Systems: Difference between revisions

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Latest revision as of 16:45, 1 May 2024

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Maya

  • Scale origin is lower-left corner.
  • Rotation origin is center.

Softimage

  • Scale origin is lower-left corner.
  • Rotation origin is lower-left corner.

3ds Max

  • Scale origin is center.
  • Rotation origin is center.