DKRDS Texture Tileset (File Format): Revision history

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26 May 2026

  • curprev 22:5322:53, 26 May 2026Atlas talk contribsm 2,699 bytes +4 →‎Tools
  • curprev 22:4022:40, 26 May 2026Atlas talk contribs 2,695 bytes +2,695 Created page with "'''DKRDS Texture Tileset''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]''. It stores raw Nintendo DS 8x8 character tile graphics used to build screen backgrounds. It exists in 4bpp (32 bytes per tile) and 8bpp (64 bytes per tile) bit-depth variants, which correspond to different palette modes in the accompanying files. Other filetypes that are commonly associated with texture tilesets, and necessary to cre..."