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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=Opening.bnr_%28File_Format%29%2FWii</id>
	<title>Opening.bnr (File Format)/Wii - Revision history</title>
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	<updated>2026-05-06T18:57:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=Opening.bnr_(File_Format)/Wii&amp;diff=286&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=Opening.bnr_(File_Format)/Wii&amp;diff=286&amp;oldid=prev"/>
		<updated>2024-05-01T17:56:02Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:opening.bnr (File Format)/Wii}}&lt;br /&gt;
&amp;#039;&amp;#039;opening.bnr&amp;#039;&amp;#039; is a file found in all Wii disks which is the first file read when loading a game. It contains banner and sound for when loading a game.&lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
== Header ==&lt;br /&gt;
The file starts with an IMET header. It has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Byte[0x40] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;. Always 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x40 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;IMET&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x44 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#U8 File|U8]] offset&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x48 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Number of files&amp;#039;&amp;#039;&amp;#039; in the [[#U8 File|U8]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#banner.bin|banner.bin]] size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#banner.bin|icon.bin]] size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x54 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#banner.bin|sound.bin]] size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x58 || UInt32 || &amp;#039;&amp;#039;&amp;#039;{{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C || Char[0x54] || &amp;#039;&amp;#039;&amp;#039;Japanese channel name&amp;#039;&amp;#039;&amp;#039; stored as UTF-16.&lt;br /&gt;
|-&lt;br /&gt;
| 0xB0 || Char[0x54] || &amp;#039;&amp;#039;&amp;#039;English channel name&amp;#039;&amp;#039;&amp;#039; stored as UTF-16.&lt;br /&gt;
|-&lt;br /&gt;
| 0x104 || Char[0x54] || &amp;#039;&amp;#039;&amp;#039;German channel name&amp;#039;&amp;#039;&amp;#039; stored as UTF-16.&lt;br /&gt;
|-&lt;br /&gt;
| 0x158 || Char[0x54] || &amp;#039;&amp;#039;&amp;#039;French channel name&amp;#039;&amp;#039;&amp;#039; stored as UTF-16.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1AC || Char[0x54] || &amp;#039;&amp;#039;&amp;#039;Spanish channel name&amp;#039;&amp;#039;&amp;#039; stored as UTF-16.&lt;br /&gt;
|-&lt;br /&gt;
| 0x200 || Char[0x54] || &amp;#039;&amp;#039;&amp;#039;Italian channel name&amp;#039;&amp;#039;&amp;#039; stored as UTF-16.&lt;br /&gt;
|-&lt;br /&gt;
| 0x254 || Char[0x54] || &amp;#039;&amp;#039;&amp;#039;Dutch channel name&amp;#039;&amp;#039;&amp;#039; stored as UTF-16.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2A8 || Byte[0x348] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;. Always 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5F0 || Byte[0x10] || &amp;#039;&amp;#039;&amp;#039;MD5 checksum&amp;#039;&amp;#039;&amp;#039; of file data (0x0000 &amp;amp;ndash; 0x5EFF).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== U8 File ==&lt;br /&gt;
After the [[#Header|IMET header]] comes an [[U8]] file. This file contains three different files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[#banner.bin|meta/banner.bin]] || Contains the images and animation displayed when the channel is selected.&lt;br /&gt;
|-&lt;br /&gt;
| [[#icon.bin|meta/icon.bin]] || Contains the images and animation displayed when the channel is in the menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[#sound.bin|meta/sound.bin]] || Contains the audio that is played when the channel is selected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All files inside the [[U8]] starts with the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;IMD5&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;File size&amp;#039;&amp;#039;&amp;#039; in bytes, excluding this structure.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte[8] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || Byte[0x10] || &amp;#039;&amp;#039;&amp;#039;MD5 checksum&amp;#039;&amp;#039;&amp;#039; of the file data following this header.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All files may be compressed using LZ77. If so, the first 4 bytes will be &amp;quot;LZ77&amp;quot;. Note that the actual file starts after the IMD5 header, so if the file is compressed, bytes 0x20 &amp;amp;ndash; 0x23 will be &amp;quot;LZ77&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== banner.bin ===&lt;br /&gt;
The &amp;#039;&amp;#039;banner.bin&amp;#039;&amp;#039; file is a [[U8]] file containing layout data. It contains the folder &amp;#039;&amp;#039;arc&amp;#039;&amp;#039;, which contains &amp;#039;&amp;#039;anim&amp;#039;&amp;#039;, &amp;#039;&amp;#039;blyt&amp;#039;&amp;#039; and &amp;#039;&amp;#039;timg&amp;#039;&amp;#039; which stores [[BRLAN]], [[BRLYT]] respectively [[TPL]] files. The [[BRLYT]] file is called &amp;#039;&amp;#039;banner.brlyt&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== icon.bin ===&lt;br /&gt;
The &amp;#039;&amp;#039;icon.bin&amp;#039;&amp;#039; file is a [[U8]] file containing layout data. It contains the folder &amp;#039;&amp;#039;arc&amp;#039;&amp;#039;, which contains &amp;#039;&amp;#039;anim&amp;#039;&amp;#039;, &amp;#039;&amp;#039;blyt&amp;#039;&amp;#039; and &amp;#039;&amp;#039;timg&amp;#039;&amp;#039; which stores [[BRLAN]], [[BRLYT]] respectively [[TPL]] files. The [[BRLYT]] file is called &amp;#039;&amp;#039;icon.brlyt&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== sound.bin ===&lt;br /&gt;
The &amp;#039;&amp;#039;sound.bin&amp;#039;&amp;#039; file can either be a [[WAV]], an [[AIFF]] or a [[BNS]]. If the file is a [[WAV]] or an [[AIFF]], it must contain 16-bit uncompressed PCM data.&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle opening.bnr files:&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
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