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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=Opening.bnr_%28File_Format%29%2FGameCube</id>
	<title>Opening.bnr (File Format)/GameCube - Revision history</title>
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	<updated>2026-05-06T18:48:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wexosmk.xyz/index.php?title=Opening.bnr_(File_Format)/GameCube&amp;diff=285&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=Opening.bnr_(File_Format)/GameCube&amp;diff=285&amp;oldid=prev"/>
		<updated>2024-05-01T17:55:50Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:opening.bnr (File Format)/GameCube}}&lt;br /&gt;
The banner.bin file format is loaded when loading a game. It is the first file which is loaded and contains the banner for games in the menu. The file format is a bit different between PAL and NTSC-J/NTSC-U.&lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
== Header ==&lt;br /&gt;
The file start with the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;BNR1&amp;#039;&amp;#039; for NTSC-J/NTSC-U and &amp;#039;&amp;#039;BNR2&amp;#039;&amp;#039; for PAL.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32[7] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;, to align the image data.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || Byte[0x1800] || &amp;#039;&amp;#039;&amp;#039;Banner image&amp;#039;&amp;#039;&amp;#039;. The image is 96x32 pixels big and the format is [[GameCube and Wii Image Formats#RGB5A3|RGB5A3]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the header, more data follows. For NTSC-J/NTSC-U, one single [[#Banner Comment|banner comment]] is stored, in US English or Japanese. For PAL, 6 [[#Banner Comment|banner comment]] are stored, for six different languages, English, German, French, Spanish, Italian respectively Dutch.&lt;br /&gt;
&lt;br /&gt;
=== Banner Comment ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[0x20] || &amp;#039;&amp;#039;&amp;#039;Short&amp;#039;&amp;#039;&amp;#039; game title.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || Char[0x20] || &amp;#039;&amp;#039;&amp;#039;Short&amp;#039;&amp;#039;&amp;#039; developer and publisher names.&lt;br /&gt;
|-&lt;br /&gt;
| 0x40 || Char[0x40] || &amp;#039;&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;&amp;#039; game title.&lt;br /&gt;
|-&lt;br /&gt;
| 0x80 || Char[0x40] || &amp;#039;&amp;#039;&amp;#039;Long&amp;#039;&amp;#039;&amp;#039; developer and publisher names.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC0 || Char[0x80] || &amp;#039;&amp;#039;&amp;#039;Game description&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle opening.bnr files:&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
[[Category:GameCube File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
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