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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=Mario_Kart_Arcade_GP_DX%2FCOL_Attributes</id>
	<title>Mario Kart Arcade GP DX/COL Attributes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=Mario_Kart_Arcade_GP_DX%2FCOL_Attributes"/>
	<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=Mario_Kart_Arcade_GP_DX/COL_Attributes&amp;action=history"/>
	<updated>2026-05-06T17:50:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=Mario_Kart_Arcade_GP_DX/COL_Attributes&amp;diff=642&amp;oldid=prev</id>
		<title>Atlas: Atlas moved page COL flag to Mario Kart Arcade GP DX/COL Attributes without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=Mario_Kart_Arcade_GP_DX/COL_Attributes&amp;diff=642&amp;oldid=prev"/>
		<updated>2026-05-04T18:36:40Z</updated>

		<summary type="html">&lt;p&gt;Atlas moved page &lt;a href=&quot;/index.php?title=COL_flag&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;COL flag (page does not exist)&quot;&gt;COL flag&lt;/a&gt; to &lt;a href=&quot;/index.php/Mario_Kart_Arcade_GP_DX/COL_Attributes&quot; title=&quot;Mario Kart Arcade GP DX/COL Attributes&quot;&gt;Mario Kart Arcade GP DX/COL Attributes&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:36, 4 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=Mario_Kart_Arcade_GP_DX/COL_Attributes&amp;diff=539&amp;oldid=prev</id>
		<title>Atlas at 19:09, 29 June 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=Mario_Kart_Arcade_GP_DX/COL_Attributes&amp;diff=539&amp;oldid=prev"/>
		<updated>2025-06-29T19:09:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 29 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Collision Flags Format ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Collision Flags Format ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The collision flag values are split into one 16 bit and two 8 bit groups. The 16 least significant bits determine the basic effect of the flag, the next 8 bits seems to be a sound variant, and the 8 most significant ones determine a special effect variant&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In Mario Kart Arcade GP DX, collision is detected by polygon angle, meaning it can be either road or wall. Walls were not found into COL files except for the ones that connect a ramp with the road&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The collision flag values are split into one 16 bit and two 8 bit groups. The 16 least significant bits determine the basic effect of the flag, the next 8 bits seems to be a sound variant, and the 8 most significant ones determine a special effect variant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Basic effects ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Basic effects ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=Mario_Kart_Arcade_GP_DX/COL_Attributes&amp;diff=169&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=Mario_Kart_Arcade_GP_DX/COL_Attributes&amp;diff=169&amp;oldid=prev"/>
		<updated>2024-05-01T17:23:36Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page describes the flags of [[Mario Kart Arcade GP DX]] [[COL]] files.&lt;br /&gt;
&lt;br /&gt;
== Collision Flags Format ==&lt;br /&gt;
The collision flag values are split into one 16 bit and two 8 bit groups. The 16 least significant bits determine the basic effect of the flag, the next 8 bits seems to be a sound variant, and the 8 most significant ones determine a special effect variant. In Mario Kart Arcade GP DX, collision is detected by polygon angle, meaning it can be either road or wall. Walls were not found into COL files except for the ones that connect a ramp with the road.&lt;br /&gt;
&lt;br /&gt;
=== Basic effects ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! What is it?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0001&lt;br /&gt;
| Default&lt;br /&gt;
|-&lt;br /&gt;
| 0x0002&lt;br /&gt;
| {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Unused as of v1.10.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x0004&lt;br /&gt;
| Metal grid&lt;br /&gt;
|-&lt;br /&gt;
| 0x0008&lt;br /&gt;
| Dirt&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 0x0020&lt;br /&gt;
| Metal&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Unused as of v1.10.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| Water&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Wood&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| Carpet&lt;br /&gt;
|-&lt;br /&gt;
| 0x0400&lt;br /&gt;
| Jump pad&lt;br /&gt;
|-&lt;br /&gt;
| 0x0800&lt;br /&gt;
| Smooth&lt;br /&gt;
|-&lt;br /&gt;
| 0x1000&lt;br /&gt;
| Asphalt&lt;br /&gt;
|-&lt;br /&gt;
| 0x2000&lt;br /&gt;
| Glass&lt;br /&gt;
|-&lt;br /&gt;
| 0x4000&lt;br /&gt;
| Sand&lt;br /&gt;
|-&lt;br /&gt;
| 0x8000&lt;br /&gt;
| Cloud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound variants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! What is it?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| Default, no special effect&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| Drum sound&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| Another drum sound&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| Louder? Normally used with bumpy effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special effects ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! What is it?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| Default, no special effect&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| Offroad?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02&lt;br /&gt;
| {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Used with water road}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Used with sand road}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| Bumpy&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| Slippery? Used on the edges&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Used with cloud road}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mario Kart Arcade GP DX File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
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