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	<title>Mario Kart 8/Materials - Revision history</title>
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		<title>Wexos: Imported from avsys wiki</title>
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		<updated>2024-05-01T17:44:53Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In [[Mario Kart 8]] and [[Mario Kart 8 Deluxe]] most (if not all) [[BFRES]] models store its [[BFSHA]] file as an external file into the [[BFRES]], named &amp;#039;&amp;#039;Turbo_UBER.bfsha&amp;#039;&amp;#039;. While the shader file has been compiled for each model specifilly, meaning the file is different, the shader source is still the same. This article describes the different uniform variables and shader variations and their purpose.&lt;br /&gt;
&lt;br /&gt;
== Render Infos ==&lt;br /&gt;
The following render infos are supported. Note that Switch stores additional system render infos which is not directly used by the shader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| gsys_pass || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_dynamic_depth_shadow || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_dynamic_depth_shadow_only || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_static_depth_shadow || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_static_depth_shadow_only || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_cube_map || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_cube_map_only || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_dynamic_reflection || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_multi_filter || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_priority_hint || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_priority || Int32 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_light_diffuse || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_env_obj_set || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_bake_group || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_bake_texel_param || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_bake_uv_unite || String || {{Unknown-left|Unknown.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shader Options ==&lt;br /&gt;
The following shader options are supported:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| gsys_alpha_test_enable || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_alpha_test_func || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_far_infinity || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_far_inf_ignore_y || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_invalidate_world_srt || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_invalidate_texture_srt || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_invalidate_xlu_zprepass || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_normal_map || Enables normal map 0.&lt;br /&gt;
|-&lt;br /&gt;
| gsys_normalmap_BC1 || Sets if normal maps are in UNORM or SNORM format, 1 meaning UNORM.&lt;br /&gt;
|-&lt;br /&gt;
| gsys_enable_normal_map2 || Enables normal map 1.&lt;br /&gt;
|-&lt;br /&gt;
| gsys_enable_area_env || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_area_env_direct || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_enable_light_probe || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_indirect || Enables indirect texture.&lt;br /&gt;
|-&lt;br /&gt;
| indirect_world_scale || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_texture_is_BC5s || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_effect_albedo || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_effect_normal || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_effect_normal2 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_effect_specmask || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_effect_emission || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_effect_multiA || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_effect_multiB || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| select_indirect_mag_albedo || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| select_indirect_mag_normal || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| select_indirect_mag_normal2 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| select_indirect_mag_specmask || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| select_indirect_mag_emission || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| select_indirect_mag_multiA || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| select_indirect_mag_multiB || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_color_buffer || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| color_buffer_as_albedo || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| color_buffer_as_multi_A || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| color_buffer_as_multi_B || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_refraction || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| mii_albedo_skin_color || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| mii_albedo_tex_skin_color || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| mii_albedo_favorite_color || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| mii_albedo_tex_favorite_color || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| mii_reg0_skin_color || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| mii_reg0_favorite_color || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_multi_texture || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| multi_tex_output_type || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| multi_tex_calc_type_color || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| multi_tex_calc_type_alpha || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_geo_multi || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| geo_multi_alpha_type || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| geo_multi_specmask_calc_type || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_diffuse2 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_albedo || Enables albedo maps.&lt;br /&gt;
|-&lt;br /&gt;
| enable_vtx_color_diff || Enables vertex color.&lt;br /&gt;
|-&lt;br /&gt;
| enable_diffuse || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_opa_trans || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_opa_trans_tex || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_opa_trans_albedo || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_edge_light || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_vtx_color_edge_light || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_specular || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_specular_mask || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_specular_mask_rougness || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| specular_mask_is_color || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_specular_shadow_link || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_vtx_color_spec || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_fresnel || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_emission || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_emission_map || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_vtx_color_emission || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_bake_texture || Enables bake maps.&lt;br /&gt;
|-&lt;br /&gt;
| enable_bake_shadow_mask || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_bake_l_cancel_s || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_d_shadow_bake_l_cancel || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_projection_shadow || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_projection_light || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_static_depth_shadow || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_dynamic_depth_shadow || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_decal_ao || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_albedo_ao || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_fog || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_fog_y || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| fog_game_effect_order || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_fog_y_prim || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_fog_emission || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_fog_edge || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_vtx_alpha_trans || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_color_buffer_blend || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_edge_xlu || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_edge_xlu_rev || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_water_surface || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_shiny_specular || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_fresnel_look_depend || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_fresnel_look_factor || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_game_effect || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gamefx_lerp_type || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_gamefx_edge || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_gamefx_edge_fragment || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_specular_dirty_mask || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_light_pre_pass_intensity || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_white_exposure || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_cascade_shadow_force1 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_vertex_billboard || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_screen_fake_scale || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_calc_texcoord0 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_calc_texcoord2 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_calc_texcoord3 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_aspect_mod_texcoord0 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_aspect_mod_texcoord2 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_aspect_mod_texcoord3 || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_select_specmask || Specular map texture coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_select_normal || Normal map 0 texture coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_select_normal2 || Normal map 1 texture coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_select_indirectA || Indirect map texture coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_select_multiA || Albedo map 1 texture coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_select_multiB || Albedo map 2 texture coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_select_emission || Emission map texture coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| texcoord_select_transmitt || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_specular_aniso || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| bake_shadow_type || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| bake_light_type || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| bake_debug_disable_shadow || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_light_pre_pass || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| enable_light_pre_pass_no_effect || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| decal_trail_type || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_renderstate || {{Unknown-left|Unknown.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vertex Attributes ==&lt;br /&gt;
The following vertex attributes are supported:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID !! Location !! Description&lt;br /&gt;
|-&lt;br /&gt;
| _p0 || 0 || Position attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _n0 || 1 || Normal attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _t0 || 2 || Tangent attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _b0 || 3 || Binormal attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _w0 || 4 || Blend weight attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _i0 || 5 || Blend index attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _u0 || 6 || Texture coordinate 0 attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _u1 || 7 || Texture coordinate 1 attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _u2 || 8 || Texture coordinate 2 attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _u3 || 9 || Texture coordinate 3 attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _c0 || 10 || Color 0 attribute.&lt;br /&gt;
|-&lt;br /&gt;
| _c1 || 11 || Color 1 attribute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Texture Samplers ==&lt;br /&gt;
The following texture samplers are supported:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID !! Description&lt;br /&gt;
|-&lt;br /&gt;
| _a0 || Albedo map 0.&lt;br /&gt;
|-&lt;br /&gt;
| _s0 || Specular map 0.&lt;br /&gt;
|-&lt;br /&gt;
| _n0 || Normal map 0.&lt;br /&gt;
|-&lt;br /&gt;
| _a3 || Albedo map 3. Used for indirect texturing.&lt;br /&gt;
|-&lt;br /&gt;
| _a1 || Albedo map 1. Used for multi texturing.&lt;br /&gt;
|-&lt;br /&gt;
| _a2 || Albedo map 2. Used for multi texturing.&lt;br /&gt;
|-&lt;br /&gt;
| _e0 || Emission map 0.&lt;br /&gt;
|-&lt;br /&gt;
| _n1 || Normal map 1.&lt;br /&gt;
|-&lt;br /&gt;
| _b0 || Bake map 0.&lt;br /&gt;
|-&lt;br /&gt;
| _b1 || Bake map 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shader Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| edge_light_rim_i || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| d_shadow_bake_l_cancel_rate || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_i_color_ratio0 || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_edge_ratio0 || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_edge_width0 || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| bloom_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_outline_width || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_alpha_threshold || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| game_edge_pow || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| edge_alpha_scale || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| post_multi_texture || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| edge_alpha_width || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| edge_alpha_pow || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| transparency || Float || Transparency for xlu.&lt;br /&gt;
|-&lt;br /&gt;
| alphat_out_start || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| alphat_out_end || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_area_env_index_diffuse || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| shadow_density || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| ao_density || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| transmit_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| edge_light_vc_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| specular_aniso_power || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| transmit_shadow_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| edge_light_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| light_pre_pass_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_bake_opacity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| shiny_specular_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| specular_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| specular_roughness || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| specular_fresnel_i || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| specular_fresnel_s || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| specular_fresnel_m || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| shiny_specular_sharpness || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| emission_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| soft_edge_dist_inv || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| silhoutte_depth || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| refraction_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| normal_map_weight || Float || Normal map weight between map 0 and map 1. 0 means only normal map 0 and 1 mean only normal map 1.&lt;br /&gt;
|-&lt;br /&gt;
| shiny_specular_fresnel || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| silhoutte_depth_contrast || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| fresnel_look_depend_factor || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| mii_hair_specular_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| decal_trail_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| screen_fake_scale_begin_ratio || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| fog_emission_intensity || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| fog_emission_effect || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| fog_edge_power || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| fog_edge_width || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_alpha_test_ref_value || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| edge_light_sharpness || Float || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_mag || Float_2D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| indirect_magB || Float_2D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| silhoutte_depth_color || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_mii_skin_color || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_mii_favorite_color || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_point_light_color || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_edge_color0 || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| transmit_color || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_i_color0 || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_i_color0_b || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_bake_light_scale || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_bake_light_scale1 || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_bake_light_scale2 || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| albedo_tex_color || Float_3D || Albedo color which is multiplied to the albedo texture color.&lt;br /&gt;
|-&lt;br /&gt;
| decal_trail_color || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| fog_emission_color || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| screen_fake_scale_factor || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| edge_light_color || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| shiny_specular_color || Float_3D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| specular_color || Float_3D || Specular color which is multiplied to the specular texture color.&lt;br /&gt;
|-&lt;br /&gt;
| emission_color || Float_3D || Emission color which is multiplied to the emission texture color.&lt;br /&gt;
|-&lt;br /&gt;
| gsys_depth_silhoutte_color || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_outline_color || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_area_env_data0 || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_area_env_data1 || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_bake_st0 || Float_4D || Bake map 0 UV transformation. First two floats are scale, last two floats are translation.&lt;br /&gt;
|-&lt;br /&gt;
| gsys_bake_st1 || Float_4D || Bake map 1 UV transformation. First two floats are scale, last two floats are translation.&lt;br /&gt;
|-&lt;br /&gt;
| multi_tex_reg0 || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| multi_tex_reg1 || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| multi_tex_param0 || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| fog_edge_color || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_xlu_zprepass_alpha || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| multi_tex_reg2 || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| gsys_sssss_color || Float_4D || {{Unknown-left|Unknown.}}&lt;br /&gt;
|-&lt;br /&gt;
| tex_mtx1 || Texture_SRT || Texture transformation for UV 1.&lt;br /&gt;
|-&lt;br /&gt;
| tex_mtx2 || Texture_SRT || Texture transformation for UV 2.&lt;br /&gt;
|-&lt;br /&gt;
| tex_mtx0 || Texture_SRT || Texture transformation for UV 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mario Kart 8|Materials]]&lt;br /&gt;
[[Category:Mario Kart 8 Deluxe|Materials]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
</feed>