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	<title>EA STRM (File Format) - Revision history</title>
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	<updated>2026-05-06T14:26:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wexosmk.xyz/index.php?title=EA_STRM_(File_Format)&amp;diff=623&amp;oldid=prev</id>
		<title>Atlas: Created page with &quot;{{under-construction}} &#039;&#039;&#039;STRM&#039;&#039;&#039; is an archive file format used in some Wii games developed by EA, such as Boom Blox and Monopoly Streets. It is usually compressed with [http://wiki.niotso.org/RefPack RefPack] and found with the &#039;&#039;.rpk&#039;&#039; extension.  = File Format = The file byte order is always big endian in Wii games. All offsets are absolute.  == File Header == The file starts with the following header:  {| class=&quot;wikitable&quot; ! Offset !! Type !! Description |-...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=EA_STRM_(File_Format)&amp;diff=623&amp;oldid=prev"/>
		<updated>2025-08-16T11:36:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{under-construction}} &amp;#039;&amp;#039;&amp;#039;STRM&amp;#039;&amp;#039;&amp;#039; is an archive file format used in some Wii games developed by EA, such as &lt;a href=&quot;/index.php?title=Boom_Blox&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Boom Blox (page does not exist)&quot;&gt;Boom Blox&lt;/a&gt; and &lt;a href=&quot;/index.php?title=Monopoly_Streets&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Monopoly Streets (page does not exist)&quot;&gt;Monopoly Streets&lt;/a&gt;. It is usually compressed with [http://wiki.niotso.org/RefPack RefPack] and found with the &amp;#039;&amp;#039;.rpk&amp;#039;&amp;#039; extension.  = File Format = The file byte order is always big endian in Wii games. All offsets are absolute.  == File Header == The file starts with the following header:  {| class=&amp;quot;wikitable&amp;quot; ! Offset !! Type !! Description |-...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{under-construction}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;STRM&amp;#039;&amp;#039;&amp;#039; is an archive file format used in some Wii games developed by EA, such as [[Boom Blox]] and [[Monopoly Streets]]. It is usually compressed with [http://wiki.niotso.org/RefPack RefPack] and found with the &amp;#039;&amp;#039;.rpk&amp;#039;&amp;#039; extension.&lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
The file byte order is always big endian in Wii games. All offsets are absolute.&lt;br /&gt;
&lt;br /&gt;
== File Header ==&lt;br /&gt;
The file starts with the following header:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;STRM&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;File size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AGRP ==&lt;br /&gt;
STRM files may contain multiple AGRP sections. These sections contain one [[#GHDR|GHDR]] section and multiple [[#ASET|ASET]] sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;AGRP&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GHDR ===&lt;br /&gt;
&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;GHDR&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt32 || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Offset to name tag&amp;#039;&amp;#039;&amp;#039; in the [[#STRS|STRS]] section.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt32 || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Always the same value as 0x8?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ASET ===&lt;br /&gt;
ASET sections link asset paths with their binary data.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;ASET&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte[4] || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Flags?}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt32 || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || UInt32 || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || UInt32 || &amp;#039;&amp;#039;&amp;#039;File data offset&amp;#039;&amp;#039;&amp;#039; in the [[#DATA|DATA]] section.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || UInt32 || &amp;#039;&amp;#039;&amp;#039;File data size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Asset path offset&amp;#039;&amp;#039;&amp;#039; in the [[#STRS|STRS]] section.&lt;br /&gt;
|-&lt;br /&gt;
| 0x24 || UInt32 || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Always 0?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STRS ==&lt;br /&gt;
This section contains null-terminated strings, aligned by 0x4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;STRS&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DATA ==&lt;br /&gt;
This section contains file data, aligned by 0x20.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;DATA&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle EA STRM files:&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
[[Category:EA File Formats]]&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
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