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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=DKRDS_Ghost_Data_%28File_Format%29</id>
	<title>DKRDS Ghost Data (File Format) - Revision history</title>
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	<updated>2026-04-28T15:58:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=DKRDS_Ghost_Data_(File_Format)&amp;diff=636&amp;oldid=prev</id>
		<title>Atlas: Created page with &quot;{{under-construction}} &#039;&#039;&#039;DKRDS Ghost Data&#039;&#039;&#039; is the nameless file format used in &#039;&#039;[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]&#039;&#039; that stores the ghost data both as Staff ghosts in the ROM as well as saved ghost data in the save file. Its type identifier in assets.bin is &#039;&#039;&#039;0x00&#039;&#039;&#039;.  = File Format = The file is always 0x4FC bytes long. The file byte order is always little endian.  == Header == The file starts with a header that is 0x4C b...&quot;</title>
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		<updated>2026-04-23T01:33:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{under-construction}} &amp;#039;&amp;#039;&amp;#039;DKRDS Ghost Data&amp;#039;&amp;#039;&amp;#039; is the nameless file format used in &amp;#039;&amp;#039;[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]&amp;#039;&amp;#039; that stores the ghost data both as Staff ghosts in the ROM as well as saved ghost data in the save file. Its type identifier in &lt;a href=&quot;/index.php/Assets.bin&quot; class=&quot;mw-redirect&quot; title=&quot;Assets.bin&quot;&gt;assets.bin&lt;/a&gt; is &amp;#039;&amp;#039;&amp;#039;0x00&amp;#039;&amp;#039;&amp;#039;.  = File Format = The file is always 0x4FC bytes long. The file byte order is always little endian.  == Header == The file starts with a header that is 0x4C b...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{under-construction}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DKRDS Ghost Data&amp;#039;&amp;#039;&amp;#039; is the nameless file format used in &amp;#039;&amp;#039;[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]&amp;#039;&amp;#039; that stores the ghost data both as Staff ghosts in the ROM as well as saved ghost data in the save file. Its type identifier in [[assets.bin]] is &amp;#039;&amp;#039;&amp;#039;0x00&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
The file is always 0x4FC bytes long. The file byte order is always little endian.&lt;br /&gt;
&lt;br /&gt;
== Header ==&lt;br /&gt;
The file starts with a header that is 0x4C bytes long.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Int32 || {{unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Track ID?}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Int32 || &amp;#039;&amp;#039;&amp;#039;[[Diddy Kong Racing DS/List of Identifiers#Characters|Character ID]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Int32 || &amp;#039;&amp;#039;&amp;#039;[[Diddy Kong Racing DS/List of Identifiers#Vehicles|Vehicle ID]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || Int32 || {{unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Time in frames the final lap is reached?}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || Int32 || &amp;#039;&amp;#039;&amp;#039;Final time&amp;#039;&amp;#039;&amp;#039; in frames.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || Int32 || {{unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Start boost type?}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || StringNT || &amp;#039;&amp;#039;&amp;#039;Null terminated string of the player&amp;#039;s name&amp;#039;&amp;#039;&amp;#039; with a maximum length of 0x20 bytes. Always &amp;#039;&amp;#039;TT&amp;#039;&amp;#039; in ROM files.&lt;br /&gt;
|-&lt;br /&gt;
| 0x38 || Byte[0x14] || {{unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Seems to be related to vehicle customization data.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C || colspan=2 {{unknown|End of header, start of Input Data}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Input Data ==&lt;br /&gt;
After the header there&amp;#039;s input data. Unused inputs are filled with zeroes.&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle DKRDS Ghost Data:&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
[[Category:Diddy Kong Racing DS File Formats]]&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
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