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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=Course_muunt.byaml_%28File_Format%29</id>
	<title>Course muunt.byaml (File Format) - Revision history</title>
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	<updated>2026-05-06T14:24:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=Course_muunt.byaml_(File_Format)&amp;diff=176&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
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		<updated>2024-05-01T17:26:01Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:course_muunt.byaml (File Format)}}&lt;br /&gt;
{{under-construction}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;course_muunt.byaml&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;battle_muunt.byaml&amp;#039;&amp;#039;&amp;#039; are [[BYAML]] files used to control general course and battle data, such as CPU routes and start points, in [[Mario Kart 8]]. In [[Mario Kart 8 Deluxe]], a new battle mode was added, and &amp;#039;&amp;#039;&amp;#039;balloon_muunt.byaml&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;bombhei_muunt.byaml&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;coin_muunt.byaml&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;heidoro_muunt.byaml&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;shine_muunt.byaml&amp;#039;&amp;#039;&amp;#039; was added to the new battle stages. However, the &amp;#039;&amp;#039;battle_muunt.byaml&amp;#039;&amp;#039; file is still presented in each course directory.&lt;br /&gt;
&lt;br /&gt;
Read [[BYAML (File Format)]] for the BYAML format specification.&lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
&lt;br /&gt;
== Area ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Int32 || AreaShape || &amp;#039;&amp;#039;&amp;#039;Shape&amp;#039;&amp;#039;&amp;#039; of the area. 0 means box, other values are unknown.&lt;br /&gt;
|-&lt;br /&gt;
| Int32 || AreaType || &lt;br /&gt;
|-&lt;br /&gt;
| Int32 || Area_Path || &lt;br /&gt;
|-&lt;br /&gt;
| Int32 || Area_PullPath || &lt;br /&gt;
|-&lt;br /&gt;
| Array&amp;lt;Int32&amp;gt; || Camera_Area || &lt;br /&gt;
|-&lt;br /&gt;
| Dictionary&amp;lt;Float&amp;gt; || Rotate || &lt;br /&gt;
|-&lt;br /&gt;
| Dictionary&amp;lt;Float&amp;gt; || Scale || &lt;br /&gt;
|-&lt;br /&gt;
| Dictionary&amp;lt;Float&amp;gt; || Translate || &lt;br /&gt;
|-&lt;br /&gt;
| Int32 || UnitIdNum || &lt;br /&gt;
|-&lt;br /&gt;
| Float || prm1 || &lt;br /&gt;
|-&lt;br /&gt;
| Float || prm2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ceiling Area ==&lt;br /&gt;
&lt;br /&gt;
== Clip ==&lt;br /&gt;
&lt;br /&gt;
== Clip Area ==&lt;br /&gt;
&lt;br /&gt;
== Clip Pattern ==&lt;br /&gt;
&lt;br /&gt;
== Current Area ==&lt;br /&gt;
&lt;br /&gt;
== Enemy Path ==&lt;br /&gt;
&lt;br /&gt;
== GCamera Path ==&lt;br /&gt;
&lt;br /&gt;
== Glide Path ==&lt;br /&gt;
&lt;br /&gt;
== Gravity Path ==&lt;br /&gt;
&lt;br /&gt;
== Intro Camera ==&lt;br /&gt;
&lt;br /&gt;
== Item Path ==&lt;br /&gt;
&lt;br /&gt;
== Jugem Path ==&lt;br /&gt;
&lt;br /&gt;
== Lap Path ==&lt;br /&gt;
&lt;br /&gt;
== Object ==&lt;br /&gt;
&lt;br /&gt;
== Object Path ==&lt;br /&gt;
&lt;br /&gt;
== Path ==&lt;br /&gt;
&lt;br /&gt;
== Prison Area ==&lt;br /&gt;
&lt;br /&gt;
== Pull Path ==&lt;br /&gt;
&lt;br /&gt;
== Replay Camera ==&lt;br /&gt;
&lt;br /&gt;
== Sound Object ==&lt;br /&gt;
&lt;br /&gt;
== Steer Assist Path ==&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle *_muunt.byaml:&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
[[Category:Mario Kart 8 File Formats]]&lt;br /&gt;
[[Category:Mario Kart 8 Deluxe File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
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