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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=BNS_%28File_Format%29</id>
	<title>BNS (File Format) - Revision history</title>
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	<updated>2026-05-06T17:00:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BNS_(File_Format)&amp;diff=129&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BNS_(File_Format)&amp;diff=129&amp;oldid=prev"/>
		<updated>2024-05-01T17:15:19Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BNS&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ner &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;ound) is a file format used for storing [[Wii]] channel sound data.&lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
== Header ==&lt;br /&gt;
The file starts with the following header:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;BNS &amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt16 || {{BOM}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x06 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Version number&amp;#039;&amp;#039;&amp;#039; of the file format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt32 || &amp;#039;&amp;#039;&amp;#039;File size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt16 || &amp;#039;&amp;#039;&amp;#039;Header size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of sections&amp;#039;&amp;#039;&amp;#039; stored in the file.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#INFO|INFO]] offset&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#INFO|INFO]] section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#DATA|DATA]] offset&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#DATA|DATA]] section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== INFO ==&lt;br /&gt;
The &amp;#039;&amp;#039;INFO&amp;#039;&amp;#039; section stores general information about the sound. Unlike [[BRSTM]] and [[BRWAV]], the format is always DSP ADPCM. All offsets are relative to 0x08 into the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;INFO&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte || &amp;#039;&amp;#039;&amp;#039;Dummy value&amp;#039;&amp;#039;&amp;#039;, always 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x09 || Byte || &amp;#039;&amp;#039;&amp;#039;Loop flag&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || Byte || &amp;#039;&amp;#039;&amp;#039;Number of channels&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B || Byte || &amp;#039;&amp;#039;&amp;#039;Sample rate 24&amp;#039;&amp;#039;&amp;#039;. Contains the upper byte of a 24-bit value.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt16 || &amp;#039;&amp;#039;&amp;#039;Sample rate&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E || UInt16 || &amp;#039;&amp;#039;&amp;#039;Block header start&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Loop start&amp;#039;&amp;#039;&amp;#039; in frames.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Loop end&amp;#039;&amp;#039;&amp;#039; in frames.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Channel|Channel]] table offset&amp;#039;&amp;#039;&amp;#039;. Points an array of offsets which point to each [[#Channel|channel]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || UInt32 || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Channel ===&lt;br /&gt;
Each channel has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Data offset&amp;#039;&amp;#039;&amp;#039; into the sound data.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Channel Info|Channel info]] offset&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt32 || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Channel Info ====&lt;br /&gt;
A channel info contains data used to decode DSP ADPCM sound data. Each entry has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Int16[8][2] || &amp;#039;&amp;#039;&amp;#039;Coefficients&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Gain&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x22 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Pred scale&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x24 || Int16 || &amp;#039;&amp;#039;&amp;#039;Yn 1&amp;#039;&amp;#039;&amp;#039;. History sample 1.&lt;br /&gt;
|-&lt;br /&gt;
| 0x26 || Int16 || &amp;#039;&amp;#039;&amp;#039;Yn 2&amp;#039;&amp;#039;&amp;#039;. History sample 2.&lt;br /&gt;
|-&lt;br /&gt;
| 0x28 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Loop pred scale&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2A || Int16 || &amp;#039;&amp;#039;&amp;#039;Loop yn 1&amp;#039;&amp;#039;&amp;#039;. Loop history sample 1.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C || Int16 || &amp;#039;&amp;#039;&amp;#039;Loop yn 2&amp;#039;&amp;#039;&amp;#039;. Loop history sample 2.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2E || Byte[2] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DATA ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;DATA&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte[] || &amp;#039;&amp;#039;&amp;#039;Sound data&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle BNS files:&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
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