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	<title>BMM (File Format) - Revision history</title>
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	<updated>2026-05-06T18:42:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BMM_(File_Format)&amp;diff=120&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BMM_(File_Format)&amp;diff=120&amp;oldid=prev"/>
		<updated>2024-05-01T17:13:45Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;BMM&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;inary &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ii &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;aterial) is a filetype used in [[Mario Kart Wii]]. It is only found as the name &amp;#039;&amp;#039;&amp;#039;[http://szs.wiimm.de/cgi/mkw/track-ref/course.bmm#info course.bmm]&amp;#039;&amp;#039;&amp;#039; in five different courses, and it controls the Mii head&amp;#039;s material for statues used in &amp;#039;&amp;#039;&amp;#039;MiiStatue&amp;#039;&amp;#039;&amp;#039; objects. It is only read whenever the player is driving with a Mii.&lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
The file byte order is always big endian, and it is always 0x14 bytes long. The file is related to [[BTI (File Format)|course.btiMat]], since it manages that texture&amp;#039;s mapping coordinates. It has no header and starts directly with a color value.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Byte[4] || Material constant color value in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Float || course.btiMat texture S scale. 0.950 in T[http://wiki.tockdom.com/wiki/Slot#Slot_3.1_.28Daisy_Circuit.29 3.1], 1.000 in all other tracks.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Float || course.btiMat texture S translation. Always 0 in original files.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || Float || course.btiMat texture T scale. Always -30 in original files.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || Float || course.btiMat texture T translation. Always 0 in original files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle BMM files:&lt;br /&gt;
* [[BMM Editor]], by [[Atlas]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mario Kart Wii File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
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