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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=BFWAV_%28File_Format%29</id>
	<title>BFWAV (File Format) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=BFWAV_%28File_Format%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFWAV_(File_Format)&amp;action=history"/>
	<updated>2026-05-06T17:00:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFWAV_(File_Format)&amp;diff=390&amp;oldid=prev</id>
		<title>Atlas: /* Version List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFWAV_(File_Format)&amp;diff=390&amp;oldid=prev"/>
		<updated>2024-05-23T14:59:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:59, 23 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot;&gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 182:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[PAC-MAN 99]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[PAC-MAN 99]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Paper Mario: The Origami King]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Paper Mario: The Origami King]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Paper Mario: The Thousand-Year Door]] (Nintendo Switch)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pikmin 3 Deluxe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pikmin 3 Deluxe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Splatoon 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Splatoon 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wexos_wiki:diff:1.41:old-108:rev-390:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFWAV_(File_Format)&amp;diff=108&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFWAV_(File_Format)&amp;diff=108&amp;oldid=prev"/>
		<updated>2024-05-01T17:11:20Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BFWAV&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;inary ca&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;e &amp;#039;&amp;#039;&amp;#039;WAV&amp;#039;&amp;#039;&amp;#039;e) is common file format for storing sound on [[Wii U]] and [[Nintendo Switch]]. The format is structured similarly to [https://en.wikipedia.org/wiki/WAV WAV], where there is one info section (&amp;quot;&amp;#039;&amp;#039;fmt &amp;#039;&amp;#039;&amp;quot; in WAV, &amp;quot;&amp;#039;&amp;#039;INFO&amp;#039;&amp;#039;&amp;quot; in BFWAV) and one data section (&amp;quot;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;quot; in WAV, &amp;quot;&amp;#039;&amp;#039;DATA&amp;#039;&amp;#039;&amp;quot; in BFWAV). The file consists of a header and two sections, [[#INFO|INFO]] and [[#DATA|DATA]]. All offsets in the file may be 0xFFFFFFFF if it links to nothing. &lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
== Header ==&lt;br /&gt;
The file starts with a header as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;FWAV&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt16 || {{BOM}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x06 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Header size&amp;#039;&amp;#039;&amp;#039;. Always 0x40 due to alignment.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Version List|Version number]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;File size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of sections&amp;#039;&amp;#039;&amp;#039;. Always 2.&lt;br /&gt;
|-&lt;br /&gt;
| 0x12 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#INFO|INFO]] section flag&amp;#039;&amp;#039;&amp;#039;. Always 0x7000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x16 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#INFO|INFO]] offset&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#INFO|INFO]] size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#DATA|DATA]] section flag&amp;#039;&amp;#039;&amp;#039;. Always 0x7001.&lt;br /&gt;
|-&lt;br /&gt;
| 0x22 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x24 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#DATA|DATA]] offset&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x28 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#DATA|DATA]] size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C || Byte[0x14] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039; to align the data.&lt;br /&gt;
|-&lt;br /&gt;
| 0x40 || colspan=2 {{Unknown|End of header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== INFO ==&lt;br /&gt;
The &amp;#039;&amp;#039;INFO&amp;#039;&amp;#039; section contains general information about the sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;INFO&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte || &amp;#039;&amp;#039;&amp;#039;Sound encoding&amp;#039;&amp;#039;&amp;#039;. 0 = PCM8, 1 = PCM16, 2 = DSP ADPCM, 3 = IMA ADPCM.&lt;br /&gt;
|-&lt;br /&gt;
| 0x09 || Byte || &amp;#039;&amp;#039;&amp;#039;Loop&amp;#039;&amp;#039;&amp;#039;. 0 = no loop, 1 = loop.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || Byte[2] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || Sample rate.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Loop start in frames&amp;#039;&amp;#039;&amp;#039;. 0 if not looping.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Loop end in frames&amp;#039;&amp;#039;&amp;#039;. 0 if not looping.&lt;br /&gt;
|- bgcolor=&amp;quot;#AAFFAA&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;If [[#Header|version]] &amp;amp;ge; 0.1.2.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x18 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Original loop start&amp;#039;&amp;#039;&amp;#039;. 0 if not looping.&lt;br /&gt;
|- bgcolor=&amp;quot;#FFAAAA&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Else&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x18 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Reserved.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Then follows a [[#Reference Table|reference table]] which points to the [[#Channel Info|channel infos]]. The section flag is 0x7100.&lt;br /&gt;
&lt;br /&gt;
=== Channel Info ===&lt;br /&gt;
The &amp;#039;&amp;#039;Channel Info&amp;#039;&amp;#039; section contains an offset to the data and may contain ADPCM information. Each entry has the following structure:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Sound data offset flag&amp;#039;&amp;#039;&amp;#039;. Always 0x1F00.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Int32 || &amp;#039;&amp;#039;&amp;#039;Sound data offset&amp;#039;&amp;#039;&amp;#039;, relative to 0x08 into the [[#DATA|DATA]] section.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#ADPCM Info|ADPCM info]] flag&amp;#039;&amp;#039;&amp;#039;. Always 0x0300.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || Int32 || &amp;#039;&amp;#039;&amp;#039;[[#ADPCM Info|ADPCM info]] offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this structure.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Reserved&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== ADPCM Info ====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt16[8][2] || 16-bit Coefficients.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || UInt16 || Pred scale.&lt;br /&gt;
|-&lt;br /&gt;
| 0x22 || UInt16 || Yn 1.&lt;br /&gt;
|-&lt;br /&gt;
| 0x24 || UInt16 || Yn 2.&lt;br /&gt;
|-&lt;br /&gt;
| 0x26 || UInt16 || Loop Pred Scale.&lt;br /&gt;
|-&lt;br /&gt;
| 0x28 || UInt16 || Loop Yn 1.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2A || UInt16 || Loop Yn 2.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DATA ==&lt;br /&gt;
The &amp;#039;&amp;#039;DATA&amp;#039;&amp;#039; section contains all the sound data.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;DATA&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; = &amp;#039;&amp;#039;&amp;#039;Section size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte[&amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; - 8] || &amp;#039;&amp;#039;&amp;#039;Sound data&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference Table ==&lt;br /&gt;
A reference table is used to reference multiple structures. It has the following structure:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt32 || Number of references.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following structure follows. The amount is specified above.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Section flag&amp;#039;&amp;#039;&amp;#039;, to identify what structure it links to.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Int32 || &amp;#039;&amp;#039;&amp;#039;Offset to a structure&amp;#039;&amp;#039;&amp;#039;, relative to the start of the header structure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Version List =&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version !! Found in&lt;br /&gt;
|-&lt;br /&gt;
| 0.1.1.0&lt;br /&gt;
|&lt;br /&gt;
* [[Mario Kart 8]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.1.2.0&lt;br /&gt;
|&lt;br /&gt;
* [[1-2-Switch]]&lt;br /&gt;
* [[ARMS]]&lt;br /&gt;
* [[Game Builder Garage]]&lt;br /&gt;
* [[Everybody 1-2-Switch!]]&lt;br /&gt;
* [[Mario Golf: Super Rush]]&lt;br /&gt;
* [[Mario Kart 8 Deluxe]]&lt;br /&gt;
* [[Mario Kart 8 Deluxe]] (S00018080-R00018076-A00000000 Prototype)&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 01: Variety Kit]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 02: Robot Kit]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 03: Vehicle Kit]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 04: VR Kit]]&lt;br /&gt;
* [[PAC-MAN 99]]&lt;br /&gt;
* [[Paper Mario: The Origami King]]&lt;br /&gt;
* [[Pikmin 3 Deluxe]]&lt;br /&gt;
* [[Splatoon 2]]&lt;br /&gt;
* [[Super Mario Maker]]&lt;br /&gt;
* [[The Legend of Zelda: Breath of the Wild]] (Nintendo Switch)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle BFWAV files:&lt;br /&gt;
* [[Wexos&amp;#039;s Toolbox]], by [[Wexos]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Switch File Formats]]&lt;br /&gt;
[[Category: Wii U File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
</feed>