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	<title>BFNT (File Format) - Revision history</title>
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	<updated>2026-05-06T18:40:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFNT_(File_Format)&amp;diff=649&amp;oldid=prev</id>
		<title>Atlas: Created page with &quot;&#039;&#039;&#039;BFNT&#039;&#039;&#039; (&#039;&#039;&#039;B&#039;&#039;&#039;inary &#039;&#039;&#039;F&#039;&#039;&#039;o&#039;&#039;&#039;NT&#039;&#039;&#039;) is a font file format used in Mario Kart Arcade GP DX and Luigi&#039;s Mansion Arcade.  = File Format = The file byte order is always little endian.  == Header == The file starts with the following header:  {| class=&quot;wikitable&quot; ! Offset !! Type !! Description |- | 0x00 || Char[4] || &#039;&#039;&#039;File magic&#039;&#039;&#039;. Always &#039;&#039;BFNT&#039;&#039; in ASCII. |- | 0x04 || Int32 || &#039;&#039;&#039;Font size&#039;&#039;&#039;. |- | 0x08 || Int32 || &#039;&#039;&#039;Is bold&#039;&#039;&#039;. |- | 0x0C || Int32 || &#039;&#039;&#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFNT_(File_Format)&amp;diff=649&amp;oldid=prev"/>
		<updated>2026-05-04T20:39:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;BFNT&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;inary &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;NT&amp;#039;&amp;#039;&amp;#039;) is a font file format used in &lt;a href=&quot;/index.php?title=Mario_Kart_Arcade_GP_DX&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mario Kart Arcade GP DX (page does not exist)&quot;&gt;Mario Kart Arcade GP DX&lt;/a&gt; and &lt;a href=&quot;/index.php?title=Luigi%27s_Mansion_Arcade&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Luigi&amp;#039;s Mansion Arcade (page does not exist)&quot;&gt;Luigi&amp;#039;s Mansion Arcade&lt;/a&gt;.  = File Format = The file byte order is always little endian.  == Header == The file starts with the following header:  {| class=&amp;quot;wikitable&amp;quot; ! Offset !! Type !! Description |- | 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;BFNT&amp;#039;&amp;#039; in ASCII. |- | 0x04 || Int32 || &amp;#039;&amp;#039;&amp;#039;Font size&amp;#039;&amp;#039;&amp;#039;. |- | 0x08 || Int32 || &amp;#039;&amp;#039;&amp;#039;Is bold&amp;#039;&amp;#039;&amp;#039;. |- | 0x0C || Int32 || &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BFNT&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;inary &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;NT&amp;#039;&amp;#039;&amp;#039;) is a font file format used in [[Mario Kart Arcade GP DX]] and [[Luigi&amp;#039;s Mansion Arcade]].&lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
The file byte order is always little endian.&lt;br /&gt;
&lt;br /&gt;
== Header ==&lt;br /&gt;
The file starts with the following header:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;BFNT&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Int32 || &amp;#039;&amp;#039;&amp;#039;Font size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Int32 || &amp;#039;&amp;#039;&amp;#039;Is bold&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || Int32 || &amp;#039;&amp;#039;&amp;#039;Is italic&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || Int32 || &amp;#039;&amp;#039;&amp;#039;Is Unicode&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || Int32 || &amp;#039;&amp;#039;&amp;#039;Stretch height&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || Int32 || &amp;#039;&amp;#039;&amp;#039;Is smooth&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || Int32 || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&amp;#039;. Related to anti-aliasing?}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || Int32[4] || &amp;#039;&amp;#039;&amp;#039;Font padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x30 || Int32[2] || &amp;#039;&amp;#039;&amp;#039;Font spacing&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x38 || Int32 || &amp;#039;&amp;#039;&amp;#039;Outline width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C || Int32 || &amp;#039;&amp;#039;&amp;#039;Line height&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x40 || Int32 || &amp;#039;&amp;#039;&amp;#039;Line base&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x44 || Int32 || &amp;#039;&amp;#039;&amp;#039;Scale width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x48 || Int32 || &amp;#039;&amp;#039;&amp;#039;Scale height&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C || Int32 || &amp;#039;&amp;#039;&amp;#039;Number of pages&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
|-&lt;br /&gt;
| 0x50 || Int32 || &amp;#039;&amp;#039;&amp;#039;Is packed&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x54 || Int32 || &amp;#039;&amp;#039;&amp;#039;Is alpha channel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x58 || Int32 || &amp;#039;&amp;#039;&amp;#039;Is red channel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C || Int32 || &amp;#039;&amp;#039;&amp;#039;Is green channel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x60 || Int32 || &amp;#039;&amp;#039;&amp;#039;Is blue channel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pages List ==&lt;br /&gt;
After the header, there&amp;#039;s a struct of 8*&amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; bytes for each font page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Int32 || &amp;#039;&amp;#039;&amp;#039;Page ID&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Int32 || &amp;#039;&amp;#039;&amp;#039;Page name offset&amp;#039;&amp;#039;&amp;#039; relative to the [[#Strings|Strings]] section.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character List ==&lt;br /&gt;
After the page list, there&amp;#039;s the characters section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Int32 || &amp;#039;&amp;#039;&amp;#039;Number of characters&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
Each character definition is 0x28 bytes long.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Int32 || &amp;#039;&amp;#039;&amp;#039;Character ID&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Int32[2] || &amp;#039;&amp;#039;&amp;#039;XY position&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || Int32 || &amp;#039;&amp;#039;&amp;#039;Character width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || Int32 || &amp;#039;&amp;#039;&amp;#039;Character height&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || Int32 || &amp;#039;&amp;#039;&amp;#039;XY offset&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || Int32 || &amp;#039;&amp;#039;&amp;#039;X advance&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || Int32 || &amp;#039;&amp;#039;&amp;#039;Page ID&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x24 || Int32 || &amp;#039;&amp;#039;&amp;#039;Channel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strings ==&lt;br /&gt;
After the characters, there&amp;#039;s a section with null-terminated strings that refer to external DDS file names for each page, without extension.&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle BFNT files:&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
[[Category:Luigi&amp;#039;s Mansion Arcade File Formats]]&lt;br /&gt;
[[Category:Mario Kart Arcade GP DX File Formats]]&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
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