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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=BFLYT_%28File_Format%29</id>
	<title>BFLYT (File Format) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=BFLYT_%28File_Format%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;action=history"/>
	<updated>2026-05-06T17:00:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=458&amp;oldid=prev</id>
		<title>Atlas: /* Version List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=458&amp;oldid=prev"/>
		<updated>2024-10-27T14:26:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:26, 27 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l697&quot;&gt;Line 697:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 697:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Kirby Figthers 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Kirby Figthers 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Nintendo Switch Online Playtest Program]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nintendo Switch Sports]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nintendo Switch Sports]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nintendo Switch System BIOS (7.0.0 &amp;amp;ndash; 8.1.0)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nintendo Switch System BIOS (7.0.0 &amp;amp;ndash; 8.1.0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wexos_wiki:diff:1.41:old-448:rev-458:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=448&amp;oldid=prev</id>
		<title>Atlas: /* Version List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=448&amp;oldid=prev"/>
		<updated>2024-10-13T21:06:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:06, 13 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l713&quot;&gt;Line 713:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 713:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Bros. Wonder]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Bros. Wonder]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Maker 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Maker 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Super Mario Party Jamboree]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend of Zelda: Echoes of Wisdom]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend of Zelda: Echoes of Wisdom]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend Of Zelda: Link&amp;#039;s Awakening]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend Of Zelda: Link&amp;#039;s Awakening]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wexos_wiki:diff:1.41:old-437:rev-448:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=437&amp;oldid=prev</id>
		<title>Atlas: /* Version List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=437&amp;oldid=prev"/>
		<updated>2024-09-25T21:54:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:54, 25 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l713&quot;&gt;Line 713:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 713:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Bros. Wonder]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Bros. Wonder]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Maker 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Maker 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[The Legend of Zelda: Echoes of Wisdom]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend Of Zelda: Link&amp;#039;s Awakening]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend Of Zelda: Link&amp;#039;s Awakening]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend of Zelda: Tears of the Kingdom]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend of Zelda: Tears of the Kingdom]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wexos_wiki:diff:1.41:old-423:rev-437:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=423&amp;oldid=prev</id>
		<title>Atlas: /* Version List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=423&amp;oldid=prev"/>
		<updated>2024-07-17T20:24:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:24, 17 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l699&quot;&gt;Line 699:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 699:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nintendo Switch Sports]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nintendo Switch Sports]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nintendo Switch System BIOS (7.0.0 &amp;amp;ndash; 8.1.0)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nintendo Switch System BIOS (7.0.0 &amp;amp;ndash; 8.1.0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Nintendo World Championships: NES Edition]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[PAC-MAN 99]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[PAC-MAN 99]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pokémon Legends: Arceus]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pokémon Legends: Arceus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wexos_wiki:diff:1.41:old-96:rev-423:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=96&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFLYT_(File_Format)&amp;diff=96&amp;oldid=prev"/>
		<updated>2024-05-01T17:08:57Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BFLYT&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;inary ca&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;e &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;ou&amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;) is a layout file foormat used on [[Wii U]] and [[Nintendo Switch]]. It contains 2D layout information.&lt;br /&gt;
&lt;br /&gt;
= Format =&lt;br /&gt;
== Header ==&lt;br /&gt;
The file starts with a header which is 0x14 bytes long.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;FLYT&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt16 || {{BOM}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x06 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Header size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Version List|Version number]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of the file&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of sections&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x12 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the header comes all sections. The first section is always [[#lyt1|lyt1]], and after comes optionally [[#txl1|txl1]], [[#fnl1|fnl1]] and [[#mat1|mat1]]. After that comes all panes, then all groups. Optionally at the end comes [[#cnt1|cnt1]]. Most sections can also have an [[#usd1|usd1]] section attached after.&lt;br /&gt;
&lt;br /&gt;
== lyt1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;lyt1&amp;#039;&amp;#039; section contains general information about the layout.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;lyt1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte || &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Drawn from center&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; flag. &lt;br /&gt;
|-&lt;br /&gt;
| 0x09 || Byte[3] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || Float || &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; of the layout.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || Float || &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039; of the layout.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || Float || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Max parts width&amp;#039;&amp;#039;&amp;#039;. Unknown meaning.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || Float || {{Unknown-left|&amp;#039;&amp;#039;&amp;#039;Max parts height&amp;#039;&amp;#039;&amp;#039;. Unknown meaning.}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || StringNT || &amp;#039;&amp;#039;&amp;#039;Layout name&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== txl1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;txl1&amp;#039;&amp;#039; section is a list of external [[BFLIM]] files, or textures inside a [[BNTX]] file.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;txl1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt16 || &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039; = Number of textures.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32[&amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;] || &amp;#039;&amp;#039;&amp;#039;Texture string offsets&amp;#039;&amp;#039;&amp;#039;. Links to null-terminated strings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== fnl1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;fnl&amp;#039;&amp;#039; section is a font list. It links to external [[BFFNT]] files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;fnl1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt16 || &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039; = Number of fonts.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32[&amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;] || &amp;#039;&amp;#039;&amp;#039;Font string offsets&amp;#039;&amp;#039;&amp;#039;. Links to null-terminated strings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== mat1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;mat1&amp;#039;&amp;#039; section stores materials. It is currently unknown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;mat1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; = Section size.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte[&amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;] || {{Unknown-left|Material data.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== pas1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;pas1&amp;#039;&amp;#039; section indicates start of children pane data.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;pas1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== pae1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;pas1&amp;#039;&amp;#039; section indicates end of children pane data.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;pae1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== pan1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;pan1&amp;#039;&amp;#039; section contains information about a null pane, a pane that isn&amp;#039;t visible. The root pane is always a pan1 called &amp;quot;RootPane&amp;quot;. Other pane sections start with this structure and then has additional data. The only difference is that the magic is changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;pan1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte ||&amp;#039;&amp;#039;&amp;#039; Flag 1&amp;#039;&amp;#039;&amp;#039;. xxxx xx&amp;#039;&amp;#039;&amp;#039;AB&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;: Influence alpha.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;: Visible.&lt;br /&gt;
|-&lt;br /&gt;
| 0x09 || Byte || &amp;#039;&amp;#039;&amp;#039;Flag 2&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;AABB CCDD&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;: Origin X. 0 = center, 1 = left, 2 = right&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;: Origin Y. 0 = center, 1 = top, 2 = bottom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;: Parent origin X. Same options as &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;: Parent origin Y. Same options as &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || Byte || &amp;#039;&amp;#039;&amp;#039;Pane alpha&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B || Byte || &amp;#039;&amp;#039;&amp;#039;Flag ex&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || String || &amp;#039;&amp;#039;&amp;#039;Pane name&amp;#039;&amp;#039;&amp;#039;. The string has a fixed length of 0x18, unused characters are set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x24 || String || &amp;#039;&amp;#039;&amp;#039;User information&amp;#039;&amp;#039;&amp;#039;, which can store information for developers. The string has a fixed length of 8, unused character are set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C || Float[3] || &amp;#039;&amp;#039;&amp;#039;Pane translation&amp;#039;&amp;#039;&amp;#039; in X, Y and Z directions.&lt;br /&gt;
|-&lt;br /&gt;
| 0x38 || Float[3] || &amp;#039;&amp;#039;&amp;#039;Pane rotation&amp;#039;&amp;#039;&amp;#039; in X, Y and Z directions.&lt;br /&gt;
|-&lt;br /&gt;
| 0x44 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Pane scale&amp;#039;&amp;#039;&amp;#039; in X and Y directions.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C || Float[2] || &amp;#039;&amp;#039;&amp;#039;Pane size&amp;#039;&amp;#039;&amp;#039; in X and Y directions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== pic1 ===&lt;br /&gt;
The &amp;#039;&amp;#039;pic1&amp;#039;&amp;#039; section contains information about a picture pane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x54 || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Top left&amp;#039;&amp;#039;&amp;#039; vertex color in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x58 || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Top right&amp;#039;&amp;#039;&amp;#039; vertex color in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Bottom left&amp;#039;&amp;#039;&amp;#039; vertex color in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x60 || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Bottom right&amp;#039;&amp;#039;&amp;#039; vertex color in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x64 || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#mat1|Material]]&amp;#039;&amp;#039;&amp;#039; index.&lt;br /&gt;
|-&lt;br /&gt;
| 0x66 || Byte || &amp;#039;&amp;#039;&amp;#039;Number of [[#Picture UV Coordinate|UV coordinates]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x67 || Byte || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Picture UV Coordinate ====&lt;br /&gt;
Each entry has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Top left&amp;#039;&amp;#039;&amp;#039; UV coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Top right&amp;#039;&amp;#039;&amp;#039; UV coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Bottom left&amp;#039;&amp;#039;&amp;#039; UV coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Bottom right&amp;#039;&amp;#039;&amp;#039; UV coordinates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== txt1 ===&lt;br /&gt;
The &amp;#039;&amp;#039;txt1&amp;#039;&amp;#039; section contains information about a text pane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x54 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Text buffer size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x56 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Text string length&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x58 || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#mat1|Material]]&amp;#039;&amp;#039;&amp;#039; index.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#fnl1|Font]]&amp;#039;&amp;#039;&amp;#039; index.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C || Byte || &amp;#039;&amp;#039;&amp;#039;Text alignment&amp;#039;&amp;#039;&amp;#039;. xxxx &amp;#039;&amp;#039;&amp;#039;AABB&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;: Horizontal alignment. 0 = Center, 1 = Left, 2 = Right&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;: Vertical alignment. Same options as above.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5D || Byte || &amp;#039;&amp;#039;&amp;#039;Line alignment&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Not specified&lt;br /&gt;
|-&lt;br /&gt;
| 0x01 || Left&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || Center&lt;br /&gt;
|-&lt;br /&gt;
| 0x03 || Right&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| 0x5E || Byte || &amp;#039;&amp;#039;&amp;#039;Flag 1&amp;#039;&amp;#039;&amp;#039;. xxx&amp;#039;&amp;#039;&amp;#039;A BBCD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;: Per character transform enabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;: Border format. 0 = standard, 1 = Delete border, 2 = Render in two cycles&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;: Restricted text length enabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;: Shadow enabled.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5F || Byte || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x60 || Float || &amp;#039;&amp;#039;&amp;#039;Italic tilt&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x64 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Text offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane. Links to the pane text which is stored in UTF-16 as a null-terminated string.&lt;br /&gt;
|-&lt;br /&gt;
| 0x68 || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Font top color&amp;#039;&amp;#039;&amp;#039; in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Font bottom color&amp;#039;&amp;#039;&amp;#039; in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x70 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Font XY size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x78 || Float || &amp;#039;&amp;#039;&amp;#039;Character space&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C || Float || &amp;#039;&amp;#039;&amp;#039;Line space&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x80 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Textbox name offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane. Links to the name of this textbox, stored in ASCII as a null-terminated string.&lt;br /&gt;
|-&lt;br /&gt;
| 0x84 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Shadow XY translation&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C || Float[2] || &amp;#039;&amp;#039;&amp;#039;Shadow XY size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x94 || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Shadow top color&amp;#039;&amp;#039;&amp;#039; in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x98 || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Shadow bottom color&amp;#039;&amp;#039;&amp;#039; in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C || Float || &amp;#039;&amp;#039;&amp;#039;Shadow italic tilt&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- bgcolor=&amp;quot;#AAFFAA&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;If [[#Header|version]] &amp;amp;ge; 8.0.0.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0xA0 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Line Width|Line transform]] offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane.&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0xA4 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Per Character Transform|Per character transform]] offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane.&lt;br /&gt;
|- bgcolor=&amp;quot;#FFAAAA&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Else if [[#Header|version]] &amp;amp;ge; 5.0.0.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0xA0 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Per Character Transform|Per character transform]] offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Line Width ====&lt;br /&gt;
&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Per Character Transform ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Float || &amp;#039;&amp;#039;&amp;#039;Eval time offset&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Float || &amp;#039;&amp;#039;&amp;#039;Eval time width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte || &amp;#039;&amp;#039;&amp;#039;Loop type&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x09 || Byte || &amp;#039;&amp;#039;&amp;#039;Origin V&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || Byte || &amp;#039;&amp;#039;&amp;#039;Has animation info&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B || Byte || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the structure has animation info, [[BFLAN (File Format)#Animation Info|this]] structure follows.&lt;br /&gt;
&lt;br /&gt;
=== wnd1 ===&lt;br /&gt;
The &amp;#039;&amp;#039;wnd1&amp;#039;&amp;#039; pane contains information about a window pane. It is unknown how it works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x54 || Int16 || &amp;#039;&amp;#039;&amp;#039;Inflation left&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x56 || Int16 || &amp;#039;&amp;#039;&amp;#039;Inflation right&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x58 || Int16 || &amp;#039;&amp;#039;&amp;#039;Inflation top&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A || Int16 || &amp;#039;&amp;#039;&amp;#039;Inflation bottom&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C || Int16 || &amp;#039;&amp;#039;&amp;#039;Frame size left&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5E || Int16 || &amp;#039;&amp;#039;&amp;#039;Frame size right&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x60 || Int16 || &amp;#039;&amp;#039;&amp;#039;Frame size top&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x62 || Int16 || &amp;#039;&amp;#039;&amp;#039;Frame size bottom&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x64 || Byte || &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039; = Number of frames.&lt;br /&gt;
|-&lt;br /&gt;
| 0x65 || Byte || &amp;#039;&amp;#039;&amp;#039;Window flag&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x66 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x68 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Window Content|Content]] offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane.&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Frame offset table offset&amp;#039;&amp;#039;&amp;#039;. Links to a UInt32[&amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;] with offsets which links to [[#Window Frame|window frames]]. All offsets are relative to the start of the pane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Window Content ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Top left&amp;#039;&amp;#039;&amp;#039; vertex color in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Top right&amp;#039;&amp;#039;&amp;#039; vertex color in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Bottom left&amp;#039;&amp;#039;&amp;#039; vertex color in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || Byte[4] || &amp;#039;&amp;#039;&amp;#039;Bottom right&amp;#039;&amp;#039;&amp;#039; vertex color in RGBA format.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#mat1|Material]]&amp;#039;&amp;#039;&amp;#039; index.&lt;br /&gt;
|-&lt;br /&gt;
| 0x12 || Byte || &amp;#039;&amp;#039;&amp;#039;Number of UV coordinates&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x13 || Byte || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Window UV Coorinate =====&lt;br /&gt;
Each entry has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Top left&amp;#039;&amp;#039;&amp;#039; UV coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Top right&amp;#039;&amp;#039;&amp;#039; UV coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Bottom left&amp;#039;&amp;#039;&amp;#039; UV coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Bottom right&amp;#039;&amp;#039;&amp;#039; UV coordinates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Window Frame ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#mat1|Material]]&amp;#039;&amp;#039;&amp;#039; index.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || Byte || &amp;#039;&amp;#039;&amp;#039;Texture flip&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0x01 || Flip U&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || Flop V&lt;br /&gt;
|-&lt;br /&gt;
| 0x03 || Rotate 90&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Rotate 180&lt;br /&gt;
|-&lt;br /&gt;
| 0x05 || Rotate 270&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| 0x03 || Byte || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bnd1 ===&lt;br /&gt;
The &amp;#039;&amp;#039;bnd1&amp;#039;&amp;#039; section is a boundary pane. It has unknown purpose and no additional data follows the pane.&lt;br /&gt;
&lt;br /&gt;
=== prt1 ===&lt;br /&gt;
The &amp;#039;&amp;#039;prt1&amp;#039;&amp;#039; section is a part pane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x54 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Number of [[#Part Property|properties]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x58 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Magnify&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[#Part Property|property]] entries follow after the header. After the entries, the part name is stored.&lt;br /&gt;
&lt;br /&gt;
==== Part Property ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[0x18] || &amp;#039;&amp;#039;&amp;#039;Property name&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || Byte || &amp;#039;&amp;#039;&amp;#039;Usage flag&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x19 || Byte || &amp;#039;&amp;#039;&amp;#039;Basic usage flag&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A || Byte || &amp;#039;&amp;#039;&amp;#039;Material usage flag&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B || Byte || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Pane offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane. Can link to a [[#pic1|pic1]] pane, a [[#txt1|tx1]] pane or a [[#prt1|prt1]] pane.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || UInt32 || &amp;#039;&amp;#039;&amp;#039;User data offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane.&lt;br /&gt;
|-&lt;br /&gt;
| 0x24 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Pane Basic Info|Pane basic info]] offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Pane Basic Info =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[8] || &amp;#039;&amp;#039;&amp;#039;User data&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Float[3] || &amp;#039;&amp;#039;&amp;#039;Pane translation&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || Float[3] || &amp;#039;&amp;#039;&amp;#039;Pane rotation&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Pane scale&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x28 || Float[2] || &amp;#039;&amp;#039;&amp;#039;Pane size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x30 || Byte || &amp;#039;&amp;#039;&amp;#039;Pane alpha&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x31 || Byte[3] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== grs1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;grs1&amp;#039;&amp;#039; section indicates start of group children data.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;grs1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== gre1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;gre1&amp;#039;&amp;#039; section indicates end of group children data.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;gre1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== grp1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;grp1&amp;#039;&amp;#039; section contains information about a group.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;grp1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|- bgcolor=&amp;quot;#AAFFAA&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;If [[#Header|version]] &amp;amp;ge; 5.0.0.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x08 || Char[0x21] || &amp;#039;&amp;#039;&amp;#039;Group name&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x29 || Byte || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x2A || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of children&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- bgcolor=&amp;quot;#FFAAAA&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Else&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0x08 || Char[0x18] || &amp;#039;&amp;#039;&amp;#039;Group name&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0x20 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of children&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0x22 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The section follows by children names. The amount is given by &amp;quot;Number of children&amp;quot;. Each string has a fixed length of 0x18, unused characters are set to 0.&lt;br /&gt;
&lt;br /&gt;
== cnt1 ==&lt;br /&gt;
&amp;#039;&amp;#039;Unknown.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;cnt1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Control username offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane. Points to a null-terminated string.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Control functional panel names offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane. Points to an array of Char[0x18]. After that, a uint[] is stored, and points to null-terminated strings, which are &amp;#039;&amp;#039;control functional animation names&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of control functional panels&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x12 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of control functional animations&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Control functional pane parameter name offset table offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane. Points to a uint[], which points to null-terminated strings.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Control functional animation parameter name offset table offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this pane.Points to a uint[], which points to null-terminated strings.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || StringNT || &amp;#039;&amp;#039;&amp;#039;Control name&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== usd1 ==&lt;br /&gt;
The &amp;#039;&amp;#039;usd1&amp;#039;&amp;#039; section contains user data, generic data set by the creator. User data can be attached to any pane section. The user data section follows directly after the section it is attached to. User data can be attached to [[#lyt1|lyt1]], all panes and [[#cnt1|cnt1]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;usd1&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of [[#User Data|user datas]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || Byte[2] || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== User Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Name offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this structure.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Data offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this structure.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of datas stored&amp;#039;&amp;#039;&amp;#039;. For type string, this is size of the string in bytes. The string is splitted by a newline character.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || Byte || &amp;#039;&amp;#039;&amp;#039;User data type&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || String&lt;br /&gt;
|-&lt;br /&gt;
| 0x01 || Int32&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || Float&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0x03 || System data (9.0.0.0)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B || Byte || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== String ====&lt;br /&gt;
The string is stored as a null-terminated UTF-8 string. Multiple strings can be stored, and in memory they are joined together by \&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==== Int32 ====&lt;br /&gt;
Each entry is a 32-bit signed integer.&lt;br /&gt;
&lt;br /&gt;
==== Float ====&lt;br /&gt;
Each entry is a 32-bit floating-precision number.&lt;br /&gt;
&lt;br /&gt;
==== System Data ====&lt;br /&gt;
System data is user data which has been added by the binary converter. Each entry has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Binary version&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of entries&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32[] || &amp;#039;&amp;#039;&amp;#039;[[#System Data Entry|Entry]] offsets&amp;#039;&amp;#039;&amp;#039;, relative to the start of this structure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== System Data Entry =====&lt;br /&gt;
This is only the data structure for the system data which has been seen. It has the following structure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt32 || System data &amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Number of entries&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt32[] || &amp;#039;&amp;#039;&amp;#039;Tage name offsets&amp;#039;&amp;#039;&amp;#039;, relative to the start of this structure. All strings are null-terminated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Version List =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version !! Found in&lt;br /&gt;
|-&lt;br /&gt;
| 2.2.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[New Super Mario Bros. U]]&lt;br /&gt;
* [[Super Mario 3D World]]&lt;br /&gt;
|-&lt;br /&gt;
| 3.3.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[Mario Kart 8]]&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[Kirby and the Rainbow Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| 5.2.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[Mario Tennis: Ultra Smash]]&lt;br /&gt;
* [[Splatoon]]&lt;br /&gt;
* [[Super Mario Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| 8.0.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[1-2-Switch]]&lt;br /&gt;
* [[ARMS]]&lt;br /&gt;
* [[Mario Kart 8 Deluxe]]&lt;br /&gt;
* Nintendo Switch System BIOS (1.0.0 &amp;amp;ndash; 2.3.0)&lt;br /&gt;
* [[Splatoon 2]]&lt;br /&gt;
* [[The Legend of Zelda: Breath of the Wild]] (Nintendo Switch)&lt;br /&gt;
|-&lt;br /&gt;
| 8.2.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[Fire Emblem: Three Houses]]&lt;br /&gt;
* Nintendo Switch System BIOS (3.0.0 &amp;amp;ndash; 3.0.2)&lt;br /&gt;
* [[Super Mario Odyssey]]&lt;br /&gt;
|-&lt;br /&gt;
| 8.3.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[Captain Toad: Treasure Tracker]] (Nintendo Switch)&lt;br /&gt;
* [[Game Builder Garage]]&lt;br /&gt;
* [[Mario Party Superstars]]&lt;br /&gt;
* [[Mario Tennis Aces]]&lt;br /&gt;
* [[New Super Mario Bros U. Deluxe]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 01: Variety Kit]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 02: Robot Kit]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 03: Vehicle Kit]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 04: VR Kit]]&lt;br /&gt;
* Nintendo Switch System BIOS (4.0.1 &amp;amp;ndash; 4.1.0)&lt;br /&gt;
* [[Pikmin 3 Deluxe]]&lt;br /&gt;
* [[Super Mario Party]]&lt;br /&gt;
* [[Sushi Striker: The Way of Sushido]] (Nintendo Switch)&lt;br /&gt;
|-&lt;br /&gt;
| 8.5.0.0&lt;br /&gt;
|&lt;br /&gt;
* Nintendo Switch System BIOS (5.0.2 &amp;amp;ndash; 5.1.0)&lt;br /&gt;
|-&lt;br /&gt;
| 8.6.0.0&lt;br /&gt;
|&lt;br /&gt;
* Nintendo Switch System BIOS (6.0.0 &amp;amp;ndash; 6.2.0)&lt;br /&gt;
* [[Pokémon: Let&amp;#039;s Go, Eevee!]]&lt;br /&gt;
* [[Pokémon: Let&amp;#039;s Go, Pikachu!]]&lt;br /&gt;
* [[Tetris 99]]&lt;br /&gt;
|-&lt;br /&gt;
| 9.0.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[Animal Crossing: New Horizons]]&lt;br /&gt;
* [[Big Brain Academy: Brain vs. Brain]]&lt;br /&gt;
* [[Clubhouse Games: 51 Worldwide Classics]]&lt;br /&gt;
* [[Dr Kawashima&amp;#039;s Brain Training for Nintendo Switch]]&lt;br /&gt;
* [[Everybody 1-2-Switch!]]&lt;br /&gt;
* [[F-ZERO 99]]&lt;br /&gt;
* [[Kirby&amp;#039;s Dream Buffet]]&lt;br /&gt;
* [[Kirby Figthers 2]]&lt;br /&gt;
* [[Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!]]&lt;br /&gt;
* [[Nintendo Switch Sports]]&lt;br /&gt;
* Nintendo Switch System BIOS (7.0.0 &amp;amp;ndash; 8.1.0)&lt;br /&gt;
* [[PAC-MAN 99]]&lt;br /&gt;
* [[Pokémon Legends: Arceus]]&lt;br /&gt;
* [[Pokémon Scarlet]]&lt;br /&gt;
* [[Pokémon Shield]]&lt;br /&gt;
* [[Pokémon Sword]]&lt;br /&gt;
* [[Pokémon Violet]]&lt;br /&gt;
* [[Ring Fit Adventure]]&lt;br /&gt;
* [[Splatoon 3]]&lt;br /&gt;
* [[Super Kirby Clash]]&lt;br /&gt;
* [[Super Mario 3D World + Bowser&amp;#039;s Fury]]&lt;br /&gt;
* [[Super Mario 3D All-Stars]]&lt;br /&gt;
* [[Super Mario Bros. Wonder]]&lt;br /&gt;
* [[Super Mario Maker 2]]&lt;br /&gt;
* [[The Legend Of Zelda: Link&amp;#039;s Awakening]]&lt;br /&gt;
* [[The Legend of Zelda: Tears of the Kingdom]]&lt;br /&gt;
* [[WarioWare: Get It Together!]]&lt;br /&gt;
* [[WarioWare: Move It!]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tool can handle BFLYT files:&lt;br /&gt;
* [https://www.dropbox.com/s/7ni9vf43e0o7fxz/BenzinU.exe?dl=0 BenzinU], by [[User:diddy81|diddy81]]&lt;br /&gt;
* [[Wexos&amp;#039;s Toolbox]], by [[Wexos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Switch File Formats]]&lt;br /&gt;
[[Category: Wii U File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
</feed>