<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=BFFNT_%28File_Format%29</id>
	<title>BFFNT (File Format) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=BFFNT_%28File_Format%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;action=history"/>
	<updated>2026-05-06T17:01:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=450&amp;oldid=prev</id>
		<title>Atlas: /* Version List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=450&amp;oldid=prev"/>
		<updated>2024-10-13T21:17:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:17, 13 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l323&quot;&gt;Line 323:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 323:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Odyssey]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Odyssey]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Party]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super Mario Party]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Super Mario Party Jamboree]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sushi Striker: The Way of Sushido]] (Nintendo Switch)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sushi Striker: The Way of Sushido]] (Nintendo Switch)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tetris 99]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tetris 99]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wexos_wiki:diff:1.41:old-432:rev-450:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=432&amp;oldid=prev</id>
		<title>Atlas: /* Version List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=432&amp;oldid=prev"/>
		<updated>2024-09-25T21:28:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 25 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l326&quot;&gt;Line 326:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 326:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tetris 99]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tetris 99]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend of Zelda: Breath of the Wild]] (Nintendo Switch)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend of Zelda: Breath of the Wild]] (Nintendo Switch)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[The Legend of Zelda: Echoes of Wisdom]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend Of Zelda: Link&amp;#039;s Awakening]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Legend Of Zelda: Link&amp;#039;s Awakening]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tokyo Mirage Sessions ♯FE Encore]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tokyo Mirage Sessions ♯FE Encore]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wexos_wiki:diff:1.41:old-426:rev-432:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=426&amp;oldid=prev</id>
		<title>Atlas: /* Version List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=426&amp;oldid=prev"/>
		<updated>2024-07-17T20:26:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:26, 17 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l302&quot;&gt;Line 302:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 302:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nintendo Labo - Toy-Con 03: Vehicle Kit]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nintendo Labo - Toy-Con 03: Vehicle Kit]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nintendo Labo - Toy-Con 04: VR Kit]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nintendo Labo - Toy-Con 04: VR Kit]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Nintendo World Championships: NES Edition]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[PAC-MAN 99]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[PAC-MAN 99]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Paper Mario: The Origami King]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Paper Mario: The Origami King]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wexos_wiki:diff:1.41:old-388:rev-426:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=388&amp;oldid=prev</id>
		<title>Atlas: /* Version List */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=388&amp;oldid=prev"/>
		<updated>2024-05-23T14:52:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version List&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:52, 23 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l304&quot;&gt;Line 304:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 304:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[PAC-MAN 99]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[PAC-MAN 99]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Paper Mario: The Origami King]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Paper Mario: The Origami King]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Paper Mario: The Thousand-Year Door]] (Nintendo Switch)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pikmin 3 Deluxe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pikmin 3 Deluxe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pokémon Legends: Arceus]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Pokémon Legends: Arceus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wexos_wiki:diff:1.41:old-88:rev-388:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=88&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BFFNT_(File_Format)&amp;diff=88&amp;oldid=prev"/>
		<updated>2024-05-01T17:07:40Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BFFNT&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;inary ca&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;e &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;NT&amp;#039;&amp;#039;&amp;#039;) is a font file format used on [[Wii U]] and the [[Nintendo Switch]].&lt;br /&gt;
&lt;br /&gt;
= File Format =&lt;br /&gt;
== Header ==&lt;br /&gt;
The file starts with a header which has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;FFNT&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt16 || {{BOM}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x06 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Size of this header&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Version List|Version number]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of the file&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of sections&amp;#039;&amp;#039;&amp;#039; stored in the file. There may be multiple [[#Code Map|code maps]] and [[#Character Width|character widths]] inside a file.&lt;br /&gt;
|-&lt;br /&gt;
| 0x12 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Font Information ==&lt;br /&gt;
The &amp;#039;&amp;#039;FINF&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;ont &amp;#039;&amp;#039;&amp;#039;INF&amp;#039;&amp;#039;&amp;#039;ormation) section stores general information about the font, and it places directly after the [[#Header|header]]. It has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;FINF&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte || &amp;#039;&amp;#039;&amp;#039;Font type&amp;#039;&amp;#039;&amp;#039;. 0 = Glyph, 1 = Texture, 2 = Packed texture.&lt;br /&gt;
|-&lt;br /&gt;
| 0x09 || Byte || &amp;#039;&amp;#039;&amp;#039;Font height&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || Byte || &amp;#039;&amp;#039;&amp;#039;Font width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B || Byte || &amp;#039;&amp;#039;&amp;#039;Ascent&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || Int16 || &amp;#039;&amp;#039;&amp;#039;Line feed&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E || UInt16 || &amp;#039;&amp;#039;&amp;#039;Alter character index&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || SByte || &amp;#039;&amp;#039;&amp;#039;Default left width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x11 || Byte || &amp;#039;&amp;#039;&amp;#039;Default glyph width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x12 || Byte || &amp;#039;&amp;#039;&amp;#039;Default character width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x13 || Byte || &amp;#039;&amp;#039;&amp;#039;Character code&amp;#039;&amp;#039;&amp;#039;. 1 = [https://en.wikipedia.org/wiki/Unicode Unicode], 2 = [https://en.wikipedia.org/wiki/Shift_JIS Shift JIS], 3 = [https://en.wikipedia.org/wiki/Windows-1252 CP1252]&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Texture Glyph|Texture glyph]] offset&amp;#039;&amp;#039;&amp;#039;. Relative to -8.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Code Map|Code map]] offset&amp;#039;&amp;#039;&amp;#039;. Relative to -8.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Character Width|Character width]] offset&amp;#039;&amp;#039;&amp;#039;. Relative to -8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Texture Glyph ==&lt;br /&gt;
The &amp;#039;&amp;#039;TGLP&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;exture &amp;#039;&amp;#039;&amp;#039;GL&amp;#039;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;h) section stores the textures used in the font. On [[Wii U]], the image data is stored directly, and on the [[Nintendo Switch]] the images are stored into a [[BNTX]] file, embedded inside the font.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;TGLP&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || Byte || &amp;#039;&amp;#039;&amp;#039;Cell width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x09 || Byte || &amp;#039;&amp;#039;&amp;#039;Cell height&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || Byte || &amp;#039;&amp;#039;&amp;#039;Number of image sheets&amp;#039;&amp;#039;&amp;#039;. For [[Nintendo Switch]], this is the number of images inside the [[BNTX]] file.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B || Byte || &amp;#039;&amp;#039;&amp;#039;Maximum character width&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of one image sheet&amp;#039;&amp;#039;&amp;#039; in bytes. For [[Nintendo Switch]], this seems to be size of [[BNTX]] divided by number of images.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || Int16 || &amp;#039;&amp;#039;&amp;#039;Baseline position&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x12 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Image format&amp;#039;&amp;#039;&amp;#039;, see below. Bit 0x8000 means it&amp;#039;s compressed, but it&amp;#039;s currently not used. For [[Nintendo Switch]], bit 0x4000 means the tile mode is linear, which means the image data is not swizzled.&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of rows&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x16 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of lines&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Image sheet width&amp;#039;&amp;#039;&amp;#039;. Width of the images in pixels.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A || UInt16 || &amp;#039;&amp;#039;&amp;#039;Image sheet height&amp;#039;&amp;#039;&amp;#039;. Height of the images in pixels.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Image data offset&amp;#039;&amp;#039;&amp;#039;, relative to the start of this file. For [[Wii U]], this points directly to the first image. For [[Nintendo Switch]], this points to the embedded [[BNTX]] file.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Image Formats ===&lt;br /&gt;
; Wii U&lt;br /&gt;
The following image formats are supported on [[Wii U]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Type !! Color Space !! Bits Per Pixel (BPP)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || RGBA8 || UNORM || 32&lt;br /&gt;
|-&lt;br /&gt;
| 0x01 || RGB8 || UNORM || 24&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || RGB5A1 || UNORM || 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x03 || RGB565 || UNORM || 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || RGBA4 || UNORM || 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x05 || LA8 || UNORM || 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x06 || LA4 || UNORM || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x07 || A4 || UNORM || 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || A8 || UNORM || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x09 || BC1 || UNORM || 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || BC2 || UNORM || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B || BC3 || UNORM || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || BC4 || UNORM || 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x0D || BC5 || UNORM || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E || RGBA8 || SRGB || 32&lt;br /&gt;
|-&lt;br /&gt;
| 0x0F || BC1 || SRGB || 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || BC2 || SRGB || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x11 || BC3 || SRGB || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Switch&lt;br /&gt;
[[Nintendo Switch]] supports the same formats as [[Wii U]] but adds support for the following formats:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Type !! Color Space !! Bits Per Pixel (BPP)&lt;br /&gt;
|-&lt;br /&gt;
| 0x12 || BC7 || UNORM || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x13 || BC7 || SRGB || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code Map ==&lt;br /&gt;
The &amp;#039;&amp;#039;CMAP&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ode &amp;#039;&amp;#039;&amp;#039;MAP&amp;#039;&amp;#039;&amp;#039;) section maps character codes to [[#Character Width|character widths]]. The section starts with the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;CMAP&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|- bgcolor=&amp;quot;#AAFFAA&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;If [[#Header|version]] &amp;amp;ge; 3.0.0.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x08 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Character code begin&amp;#039;&amp;#039;&amp;#039;. Always 0 for scan, because then this field is unused.&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Character code end&amp;#039;&amp;#039;&amp;#039;. Always 0xFFFFFFFFF for scan, because then this field is unused.&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x10 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Mapping method&amp;#039;&amp;#039;&amp;#039;. 0 = Direct, 1 = Table, 2 = Scan&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x12 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- bgcolor=&amp;quot;#DDFFDD&amp;quot;&lt;br /&gt;
| 0x14 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Offset to the next [[#Code Map|code map]]&amp;#039;&amp;#039;&amp;#039; structure, releative to -8. 0 if there is no following section.&lt;br /&gt;
|- bgcolor=&amp;quot;#FFAAAA&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Else&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0x08 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Character code begin&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;). Always 0 for scan, because then this field is unused.&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0x0A || UInt16 || &amp;#039;&amp;#039;&amp;#039;Character code end&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;). Always 0xFFFF for scan, because then this field is unused.&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0x0C || UInt16 || &amp;#039;&amp;#039;&amp;#039;Mapping method&amp;#039;&amp;#039;&amp;#039;. 0 = Direct, 1 = Table, 2 = Scan&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0x0E || UInt16 || &amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- bgcolor=&amp;quot;#FFDDDD&amp;quot;&lt;br /&gt;
| 0x10 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Offset to the next [[#Code Map|code map]]&amp;#039;&amp;#039;&amp;#039; structure, releative to -8. 0 if there is no following section.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What data follows depend on the mapping method.&lt;br /&gt;
&lt;br /&gt;
; Direct&lt;br /&gt;
The direct method maps multiple character codes to multiple [[#Width Entry|character width entries]]. The following data is stored:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#Width Entry|Character width entry]] index&amp;#039;&amp;#039;&amp;#039;. Index of the first entry which maps to the first character code &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;. This method uses &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; + 1 [[#Width Entry|character width entries]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Table&lt;br /&gt;
The table method also maps multiple character codes to multiple [[#Width Entry|character width entries]]. The following data is stored:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt16[&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; + 1] || &amp;#039;&amp;#039;&amp;#039;[[#Width Entry|Character width entry]] indices&amp;#039;&amp;#039;&amp;#039;. Each index corresponds to one character code, starting at &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Scan&lt;br /&gt;
The scan method maps multiple character codes to mutlple [[#Width Entry|character width entries]]. This structure does not use &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;. The following data is stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of scan entries&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each entry has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Character code&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || UInt16 || &amp;#039;&amp;#039;&amp;#039;[[#Width Entry|Character width entry]] index&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Width ==&lt;br /&gt;
The &amp;#039;&amp;#039;CWDH&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;haracter &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;) section controls how the characters are stored in the images. The section starts with the following header:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;CWDH&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Size of this section&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt16 || Global index of the &amp;#039;&amp;#039;&amp;#039;first&amp;#039;&amp;#039;&amp;#039; [[#Width Entry|width entry]] (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || UInt16 || Global index of the &amp;#039;&amp;#039;&amp;#039;last&amp;#039;&amp;#039;&amp;#039; [[#Width Entry|width entry]] (&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;Offset to the next [[#Character Width|character width]]&amp;#039;&amp;#039;&amp;#039; structure, releative to -8. 0 if there is no following section.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Width Entry ===&lt;br /&gt;
Width entries follow directly after the header. The amount can be calculated with: &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; + 1. There will always be at least one entry stored. Each entry has the following structure:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || SByte || &amp;#039;&amp;#039;&amp;#039;Left width&amp;#039;&amp;#039;&amp;#039;. The width of the character&amp;#039;s left space.&lt;br /&gt;
|-&lt;br /&gt;
| 0x01 || Byte || &amp;#039;&amp;#039;&amp;#039;Glyph width&amp;#039;&amp;#039;&amp;#039; of the character.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || Byte || &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; of the character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Version List =&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version !! Found in&lt;br /&gt;
|-&lt;br /&gt;
| 3.0.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[Captain Toad: Treasure Tracker]] (Nintendo Switch)&lt;br /&gt;
* [[Kirby and the Rainbow Curse]]&lt;br /&gt;
* [[Mario Kart 8]]&lt;br /&gt;
* [[New Super Mario Bros. U]]&lt;br /&gt;
* [[Super Mario 3D World]]&lt;br /&gt;
* [[Super Mario Maker]]&lt;br /&gt;
* [[Splatoon]]&lt;br /&gt;
|-&lt;br /&gt;
| 4.1.0.0&lt;br /&gt;
|&lt;br /&gt;
* [[Animal Crossing: New Horizons]]&lt;br /&gt;
* [[ARMS]]&lt;br /&gt;
* [[Big Brain Academy: Brain vs. Brain]]&lt;br /&gt;
* [[Captain Toad: Treasure Tracker]] (Nintendo Switch)&lt;br /&gt;
* [[Clubhouse Games: 51 Worldwide Classics]]&lt;br /&gt;
* [[Dr Kawashima&amp;#039;s Brain Training for Nintendo Switch]]&lt;br /&gt;
* [[Everybody 1-2-Switch!]]&lt;br /&gt;
* [[F-ZERO 99]]&lt;br /&gt;
* [[Game Builder Garage]]&lt;br /&gt;
* [[Kirby&amp;#039;s Dream Buffet]]&lt;br /&gt;
* [[Kirby at the Forgotten Land]]&lt;br /&gt;
* [[Kirby Fighters 2]]&lt;br /&gt;
* [[Mario Kart 8 Deluxe]]&lt;br /&gt;
* [[Mario Kart 8 Deluxe]] (S00018080-R00018076-A00000000 Prototype)&lt;br /&gt;
* [[Mario Party Superstars]]&lt;br /&gt;
* [[Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!]]&lt;br /&gt;
* [[New Super Mario Bros. U Deluxe]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 01: Variety Kit]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 02: Robot Kit]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 03: Vehicle Kit]]&lt;br /&gt;
* [[Nintendo Labo - Toy-Con 04: VR Kit]]&lt;br /&gt;
* [[PAC-MAN 99]]&lt;br /&gt;
* [[Paper Mario: The Origami King]]&lt;br /&gt;
* [[Pikmin 3 Deluxe]]&lt;br /&gt;
* [[Pokémon Legends: Arceus]]&lt;br /&gt;
* [[Pokémon: Let&amp;#039;s Go, Eevee!]]&lt;br /&gt;
* [[Pokémon: Let&amp;#039;s Go, Pikachu!]]&lt;br /&gt;
* [[Pokémon Scarlet]]&lt;br /&gt;
* [[Pokémon Shield]]&lt;br /&gt;
* [[Pokémon Sword]]&lt;br /&gt;
* [[Pokémon Violet]]&lt;br /&gt;
* [[Ring Fit Adventure]]&lt;br /&gt;
* [[Splatoon 2]]&lt;br /&gt;
* [[Splatoon 3]]&lt;br /&gt;
* [[Super Kirby Clash]]&lt;br /&gt;
* [[Super Mario 3D World + Bowser&amp;#039;s Fury]]&lt;br /&gt;
* [[Super Mario Bros. Wonder]]&lt;br /&gt;
* [[Super Mario Maker 2]]&lt;br /&gt;
* [[Super Mario Odyssey]]&lt;br /&gt;
* [[Super Mario Party]]&lt;br /&gt;
* [[Sushi Striker: The Way of Sushido]] (Nintendo Switch)&lt;br /&gt;
* [[Tetris 99]]&lt;br /&gt;
* [[The Legend of Zelda: Breath of the Wild]] (Nintendo Switch)&lt;br /&gt;
* [[The Legend Of Zelda: Link&amp;#039;s Awakening]]&lt;br /&gt;
* [[Tokyo Mirage Sessions ♯FE Encore]]&lt;br /&gt;
* [[WarioWare: Get It Together!]]&lt;br /&gt;
* [[WarioWare: Move It!]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle BFFNT files:&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
[[Category:Switch File Formats]]&lt;br /&gt;
[[Category:Wii U File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
</feed>