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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=BCSV_%28File_Format%29%2FHash_List</id>
	<title>BCSV (File Format)/Hash List - Revision history</title>
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	<updated>2026-04-07T18:45:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BCSV_(File_Format)/Hash_List&amp;diff=74&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BCSV_(File_Format)/Hash_List&amp;diff=74&amp;oldid=prev"/>
		<updated>2024-05-01T17:04:20Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a list of used named in [[BCSV]] files, which only store the hashes. The names are looked up in both [[Super Mario Galaxy]] and [[Super Mario Galaxy 2]].&lt;br /&gt;
&lt;br /&gt;
== Unknown ==&lt;br /&gt;
=== ActionSound.bcsv ===&lt;br /&gt;
ActionSound.bcsv inside AudioRes/Info/ActionSound.arc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hash !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 33 92 2D 02 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== CameraCubeInfo ===&lt;br /&gt;
CameraCubeInfo inside StageData/*/*Map.arc/Stage/jmp/Placement/*.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hash !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 50 F5 D5 E6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| CD C4 FE AD || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ChangeObjInfo ===&lt;br /&gt;
ChangeObjInfo inside StageData/*/*Map.arc/Stage/jmp/Placement/*.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hash !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 55 CF C4 42 || ?&lt;br /&gt;
|-&lt;br /&gt;
| C4 F7 33 92 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ChangeSceneListInfo ===&lt;br /&gt;
ChangeSceneListInfo inside StageData/*/*Map.arc/Stage/jmp/List.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hash !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| DE 82 37 2A || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HeapSizeExcept.bcsv ===&lt;br /&gt;
HeapSizeExcept.bcsv inside ObjectData/SystemDataTable.arc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hash !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 43 EA 15 91 || Might contain &amp;quot;Size&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SoundIdToInstList.bcsv ===&lt;br /&gt;
SoundIdToInstList.bcsv inside AudioRes/Info/SoundIdToInstList.arc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hash !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 60 CB 6B 62 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ScenarioData.bcsv ===&lt;br /&gt;
ScenarioData.bcsv inside StageData/*/*Map.arc/Stage/jmp/List.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hash !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 15 AD C9 47 || Value usually normal, which the other column &amp;quot;StageType&amp;quot; is set to as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== StageInfo ===&lt;br /&gt;
StageInfo inside StageData/*/*Map.arc/Stage/jmp/List.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hash !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 15 AD C9 47 || Value usually normal, which the other column &amp;quot;StageType&amp;quot; is set to as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known ==&lt;br /&gt;
The following hashed names are known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AbekobeBlockZone&lt;br /&gt;
AbekobeDossunZone&lt;br /&gt;
AbekobeGalaxy&lt;br /&gt;
AbekobeLiftZone&lt;br /&gt;
AbekobePowerStarZone&lt;br /&gt;
AbekobeRoofActionZone&lt;br /&gt;
AbekobeStartZone&lt;br /&gt;
AbekobeWallActionZone&lt;br /&gt;
AccelRateToBckPos&lt;br /&gt;
ActionName&lt;br /&gt;
ActionSe&lt;br /&gt;
ActionType&lt;br /&gt;
ActorAnimName&lt;br /&gt;
Affect&lt;br /&gt;
AllSoundStopFrame&lt;br /&gt;
AncientExcavationGalaxy&lt;br /&gt;
angleA&lt;br /&gt;
angleB&lt;br /&gt;
AnimCameraEndFrame&lt;br /&gt;
AnimCameraName&lt;br /&gt;
AnimCameraStartFrame&lt;br /&gt;
AnimName&lt;br /&gt;
AppearPowerStarObj&lt;br /&gt;
ArciveName&lt;br /&gt;
AreaLightName&lt;br /&gt;
AreaShapeNo&lt;br /&gt;
AssemblyBlockCloudPlanetZone&lt;br /&gt;
AstroDome&lt;br /&gt;
AstroGalaxy&lt;br /&gt;
AtomicTeresaCircleZone&lt;br /&gt;
attribute&lt;br /&gt;
axis.X&lt;br /&gt;
axis.Y&lt;br /&gt;
axis.Z&lt;br /&gt;
BankProgNo&lt;br /&gt;
BarrelBaloonTestZone&lt;br /&gt;
BarrelColonyZone&lt;br /&gt;
BarrelTestZone&lt;br /&gt;
BattleShipGalaxy&lt;br /&gt;
BckIsKeepAnim&lt;br /&gt;
BckName&lt;br /&gt;
BckName1st&lt;br /&gt;
BckName2nd&lt;br /&gt;
BckName3rd&lt;br /&gt;
BckStartFrame&lt;br /&gt;
BeatRatio&lt;br /&gt;
Bee&lt;br /&gt;
BellyDragonLv1StartZone&lt;br /&gt;
BellyDragonLv1Zone&lt;br /&gt;
BellyDragonLv2Zone&lt;br /&gt;
BeltConveyerExGalaxy&lt;br /&gt;
BendMaxDegree&lt;br /&gt;
Bgm&lt;br /&gt;
BgmFadeStep&lt;br /&gt;
BgmIdName&lt;br /&gt;
BgmName&lt;br /&gt;
BgmStateNo&lt;br /&gt;
BgmWipeoutFrame&lt;br /&gt;
BigBigEndZone&lt;br /&gt;
BigGalaxy&lt;br /&gt;
BigHanachanZone&lt;br /&gt;
BigPeanutPlanetZone&lt;br /&gt;
BigTree2Galaxy&lt;br /&gt;
BigTreePlanetWideZone&lt;br /&gt;
BigWaterFallGalaxy&lt;br /&gt;
Binder&lt;br /&gt;
BindHeight&lt;br /&gt;
BloomFlag&lt;br /&gt;
BlueStarLaserPlanetZone&lt;br /&gt;
BlurAlpha&lt;br /&gt;
BlurFadeInStep&lt;br /&gt;
BlurFadeOutStep&lt;br /&gt;
BlurOffset&lt;br /&gt;
BlurTotalStep&lt;br /&gt;
Bone&lt;br /&gt;
BossJugemZone&lt;br /&gt;
BpkIsKeepAnim&lt;br /&gt;
BpkName&lt;br /&gt;
BpkStartFrame&lt;br /&gt;
BreakDownPlanetGalaxy&lt;br /&gt;
BrkIsKeepAnim&lt;br /&gt;
BrkName&lt;br /&gt;
BrkStartFrame&lt;br /&gt;
BtkIsKeepAnim&lt;br /&gt;
BtkName&lt;br /&gt;
BtkStartFrame&lt;br /&gt;
BtpIsKeepAnim&lt;br /&gt;
BtpName&lt;br /&gt;
BtpStartFrame&lt;br /&gt;
BvaIsKeepAnim&lt;br /&gt;
BvaName&lt;br /&gt;
BvaStartFrame&lt;br /&gt;
CalcGravity&lt;br /&gt;
Callback&lt;br /&gt;
camendint&lt;br /&gt;
Camera_id&lt;br /&gt;
camera_id&lt;br /&gt;
Camera_through&lt;br /&gt;
CameraMoveIntensity&lt;br /&gt;
CameraMoveSpeed&lt;br /&gt;
CameraSetId&lt;br /&gt;
CameraShakeDistance&lt;br /&gt;
CameraShakeName&lt;br /&gt;
CameraShakeNameFar&lt;br /&gt;
CameraShakeNameMiddle&lt;br /&gt;
CameraStartType&lt;br /&gt;
CameraStopType&lt;br /&gt;
CameraTargetCastID&lt;br /&gt;
CameraTargetName&lt;br /&gt;
camint&lt;br /&gt;
camtype&lt;br /&gt;
CannonFleetGalaxy&lt;br /&gt;
CastID&lt;br /&gt;
CastId&lt;br /&gt;
CastID0&lt;br /&gt;
CastID1&lt;br /&gt;
CastID2&lt;br /&gt;
CastID3&lt;br /&gt;
CastID4&lt;br /&gt;
CastID5&lt;br /&gt;
CastID6&lt;br /&gt;
CastID7&lt;br /&gt;
CastID8&lt;br /&gt;
CastID9&lt;br /&gt;
CastName&lt;br /&gt;
CastName0&lt;br /&gt;
CastName1&lt;br /&gt;
CastName2&lt;br /&gt;
CastName3&lt;br /&gt;
CastName4&lt;br /&gt;
CastName5&lt;br /&gt;
CastName6&lt;br /&gt;
CastName7&lt;br /&gt;
CastName8&lt;br /&gt;
CastName9&lt;br /&gt;
CastNum&lt;br /&gt;
ChallengeGliderGalaxy&lt;br /&gt;
ChangeBgmIdName0&lt;br /&gt;
ChangeBgmIdName1&lt;br /&gt;
ChangeBgmIdName2&lt;br /&gt;
ChangeBgmIdName3&lt;br /&gt;
ChangeBgmIdName4&lt;br /&gt;
ChangeBgmState0&lt;br /&gt;
ChangeBgmState1&lt;br /&gt;
ChangeBgmState2&lt;br /&gt;
ChangeBgmState3&lt;br /&gt;
ChangeBgmState4&lt;br /&gt;
Chaos2DAutoAthletics02Zone&lt;br /&gt;
Chaos2DBomb03Zone&lt;br /&gt;
Chaos2DJumpZone&lt;br /&gt;
Chaos2DMoveGravityZone&lt;br /&gt;
ChaosBossBussunZone&lt;br /&gt;
ChaosGravityGalaxy&lt;br /&gt;
ChaosStartZone&lt;br /&gt;
ChildObjId&lt;br /&gt;
ChildRoomGalaxy&lt;br /&gt;
ClassName&lt;br /&gt;
ClippingGroupId&lt;br /&gt;
ClipScrollPlanetZone&lt;br /&gt;
closed&lt;br /&gt;
CloseGameFlag&lt;br /&gt;
CloseStageName&lt;br /&gt;
CloseStageScenarioNo&lt;br /&gt;
Cloud&lt;br /&gt;
Cloud2DPlanetZone&lt;br /&gt;
CloudBossStinkBugZone&lt;br /&gt;
CloudGardenGalaxy&lt;br /&gt;
CloudMarioMax2DPlanetZone&lt;br /&gt;
CloudSliderPlanetZone&lt;br /&gt;
CocoonExGalaxy&lt;br /&gt;
Collision&lt;br /&gt;
CollisionName&lt;br /&gt;
CollisionParts&lt;br /&gt;
ColorChange&lt;br /&gt;
ColumnKey&lt;br /&gt;
Comet&lt;br /&gt;
CometAppearMedalNum&lt;br /&gt;
CometLimitTimer&lt;br /&gt;
CommonPath_ID&lt;br /&gt;
ContinueAnimEnd&lt;br /&gt;
CosmosGardenGalaxy&lt;br /&gt;
Count&lt;br /&gt;
CreekPlanetTestZone&lt;br /&gt;
CtrlJointNumMax&lt;br /&gt;
CubeBubbleExLv1Galaxy&lt;br /&gt;
CubeBubbleExLv2Galaxy&lt;br /&gt;
CutTimberPlanetZone&lt;br /&gt;
CylinderPlanetZone&lt;br /&gt;
DamagePop&lt;br /&gt;
DamageRush&lt;br /&gt;
DarknessRoomYoshiPlanetZone&lt;br /&gt;
DarkRiverLiftMiniZone&lt;br /&gt;
DarkRoadPlanetZone&lt;br /&gt;
DarkRoomGalaxy&lt;br /&gt;
DarkYosshiBalloonPlanetZone&lt;br /&gt;
DashRingSwimZone&lt;br /&gt;
DashYoshiBridgeSlopeZone&lt;br /&gt;
DashYoshiMoveClimbZone&lt;br /&gt;
DashYoshiTimerBridgeZone&lt;br /&gt;
DashYoshiWallClimbZone&lt;br /&gt;
Data&lt;br /&gt;
DegreeMax&lt;br /&gt;
DegreeMaxHL&lt;br /&gt;
DegreeMaxHR&lt;br /&gt;
DegreeMaxV&lt;br /&gt;
DegreeMaxVertical&lt;br /&gt;
DemoGroupId&lt;br /&gt;
DemoName&lt;br /&gt;
DemoSkip&lt;br /&gt;
DepthLow&lt;br /&gt;
DigMineGalaxy&lt;br /&gt;
DimensionBigCastleGalaxy&lt;br /&gt;
DinoPackunLv1Zone&lt;br /&gt;
DinoPackunZone&lt;br /&gt;
dir_x&lt;br /&gt;
dir_y&lt;br /&gt;
dir_z&lt;br /&gt;
dist&lt;br /&gt;
DistanceFar&lt;br /&gt;
DistanceInvalid&lt;br /&gt;
DistanceMin&lt;br /&gt;
DistanceNear&lt;br /&gt;
Distant&lt;br /&gt;
DodoryuZone&lt;br /&gt;
DrawOrder&lt;br /&gt;
DrillAndWaterPlanetZone&lt;br /&gt;
DrillPearPlanetZone&lt;br /&gt;
DrillUpDownHardPlanetZone&lt;br /&gt;
DropLength&lt;br /&gt;
DropOffsetX&lt;br /&gt;
DropOffsetY&lt;br /&gt;
DropOffsetZ&lt;br /&gt;
DropStart&lt;br /&gt;
DrumActionPlanetZone&lt;br /&gt;
DrumBegomanHoleZone&lt;br /&gt;
DrumBombMazeZone&lt;br /&gt;
DrumCloudPlanetZone&lt;br /&gt;
Dummy&lt;br /&gt;
dz&lt;br /&gt;
EarthenPipeRoomAZone&lt;br /&gt;
EarthenPipeRoomBZone&lt;br /&gt;
EarthenPipeRoomCZone&lt;br /&gt;
EarthenPipeRoomEZone&lt;br /&gt;
EarthenPipeRoomFZone&lt;br /&gt;
EasySmallPlanetZone&lt;br /&gt;
EffectBetweenOffset&lt;br /&gt;
EffectName&lt;br /&gt;
eflag.enableEndErpFrame&lt;br /&gt;
eflag.enableErpFrame&lt;br /&gt;
EggStarGalaxy&lt;br /&gt;
en_name&lt;br /&gt;
end_frame&lt;br /&gt;
EndDirMaxDegree&lt;br /&gt;
EndFrame&lt;br /&gt;
EndLocalDirX&lt;br /&gt;
EndLocalDirY&lt;br /&gt;
EndLocalDirZ&lt;br /&gt;
EnName&lt;br /&gt;
EnvColor&lt;br /&gt;
EpilogueDemoStage&lt;br /&gt;
EventNo&lt;br /&gt;
EventType&lt;br /&gt;
evfrm&lt;br /&gt;
evpriority&lt;br /&gt;
eY&lt;br /&gt;
eZ&lt;br /&gt;
FaceCtrl&lt;br /&gt;
FactoryGalaxy&lt;br /&gt;
FarClip&lt;br /&gt;
FarClipDistance&lt;br /&gt;
FarLimitRate&lt;br /&gt;
FileCacheSize&lt;br /&gt;
FileSelect&lt;br /&gt;
Fire&lt;br /&gt;
FireBarPlanet03Zone&lt;br /&gt;
FireColor&lt;br /&gt;
FireWoodBoxPlanetLv2Zone&lt;br /&gt;
FireWoodBoxPlanetZone&lt;br /&gt;
FishTunnelGalaxy&lt;br /&gt;
Fix&lt;br /&gt;
flag.antibluroff&lt;br /&gt;
flag.collisionoff&lt;br /&gt;
flag.lofserpoff&lt;br /&gt;
flag.nofovy&lt;br /&gt;
flag.noreset&lt;br /&gt;
flag.subjectiveoff&lt;br /&gt;
FlagName&lt;br /&gt;
FlagType&lt;br /&gt;
FlipPanelExGalaxy&lt;br /&gt;
FloaterOtaKingGalaxy&lt;br /&gt;
Floor_code&lt;br /&gt;
FlowerBeeTutorial00Zone&lt;br /&gt;
FlowerHighlandGalaxy&lt;br /&gt;
FlowerJumpBallZone&lt;br /&gt;
FlowerPlantAttack00Zone&lt;br /&gt;
FlowerPlantPole00Zone&lt;br /&gt;
FlowerSlider00Zone&lt;br /&gt;
FlowerSlider01Zone&lt;br /&gt;
FlowerSmallPlanetZone&lt;br /&gt;
FlowerWallJumpTutorial00Zone&lt;br /&gt;
Follow&lt;br /&gt;
FollowerDrillPlanetInsideZone&lt;br /&gt;
FollowerDrillTest1Zone&lt;br /&gt;
FollowId&lt;br /&gt;
FollowScale&lt;br /&gt;
Foo&lt;br /&gt;
FootNumMax&lt;br /&gt;
ForceLowScenarioName0&lt;br /&gt;
ForceLowScenarioName1&lt;br /&gt;
ForceLowScenarioName2&lt;br /&gt;
ForceLowScenarioName3&lt;br /&gt;
ForceLowScenarioName4&lt;br /&gt;
ForceLowScenarioName5&lt;br /&gt;
ForceLowScenarioName6&lt;br /&gt;
ForceLowScenarioName7&lt;br /&gt;
fovy&lt;br /&gt;
FracturePaperPlanetZone&lt;br /&gt;
Friction&lt;br /&gt;
FrontSize&lt;br /&gt;
GalaxyName&lt;br /&gt;
GeneratorID&lt;br /&gt;
gflag.camendint&lt;br /&gt;
gflag.enableEndErpFrame&lt;br /&gt;
gflag.thru&lt;br /&gt;
GhostConveyorGalaxy&lt;br /&gt;
GhostTownRoadZone&lt;br /&gt;
GiantRotationPlanetZone&lt;br /&gt;
gndint&lt;br /&gt;
GoroDashZone&lt;br /&gt;
GoroMarioBossZone&lt;br /&gt;
GoroMarioCZone&lt;br /&gt;
GoroMarioHomeBZone&lt;br /&gt;
GoroMarioHomeZone&lt;br /&gt;
GoroRockGalaxy&lt;br /&gt;
GrandGalaxyMapZone&lt;br /&gt;
GrandStarNo&lt;br /&gt;
Gravity&lt;br /&gt;
Gravity_type&lt;br /&gt;
GroupId&lt;br /&gt;
GroupName&lt;br /&gt;
HandyRush&lt;br /&gt;
HeavenlyBeachGalaxy&lt;br /&gt;
HeavensDoorGalaxy&lt;br /&gt;
HellProminenceGalaxy&lt;br /&gt;
HideFlyMeter&lt;br /&gt;
HighA&lt;br /&gt;
HighB&lt;br /&gt;
HighG&lt;br /&gt;
HighR&lt;br /&gt;
HipDropMovePlanetZone&lt;br /&gt;
HipDropRush&lt;br /&gt;
HitSensorNumMax&lt;br /&gt;
HoleSphere3Zone&lt;br /&gt;
HomeCenterGalaxy&lt;br /&gt;
Homing&lt;br /&gt;
HoneyBeeClimbEasyZone&lt;br /&gt;
HoneyBeeExGalaxy&lt;br /&gt;
HoneyBeeKingdomGalaxy&lt;br /&gt;
HoneyBeeSmallVillageZone&lt;br /&gt;
HoneyBeeVillageGalaxy&lt;br /&gt;
Hopper&lt;br /&gt;
Horror&lt;br /&gt;
Ice&lt;br /&gt;
IceMagmaSeaPlanetZone&lt;br /&gt;
IceVolcanoGalaxy&lt;br /&gt;
IconOffsetX&lt;br /&gt;
IconOffsetY&lt;br /&gt;
id&lt;br /&gt;
Index&lt;br /&gt;
IndirectFlag&lt;br /&gt;
IndirectScale&lt;br /&gt;
InitFunction&lt;br /&gt;
Interpolate&lt;br /&gt;
interpole&lt;br /&gt;
IntoBeat&lt;br /&gt;
InvalidateClipping&lt;br /&gt;
InvalidMove&lt;br /&gt;
Inverse&lt;br /&gt;
IsBgmStop&lt;br /&gt;
IsBreakCrystal&lt;br /&gt;
IsColorChange&lt;br /&gt;
IsContinuous&lt;br /&gt;
IsFixRoot&lt;br /&gt;
IsHidden&lt;br /&gt;
IslandFleetCoinRoomPlanetZone&lt;br /&gt;
IslandFleetGalaxy&lt;br /&gt;
IsPrepare&lt;br /&gt;
IsRight&lt;br /&gt;
IsStopSceneForHitEffect&lt;br /&gt;
IsSubRoute&lt;br /&gt;
ItemInfoName&lt;br /&gt;
Joint&lt;br /&gt;
JointName&lt;br /&gt;
jp_name&lt;br /&gt;
JumpRush&lt;br /&gt;
JungleGliderGalaxy&lt;br /&gt;
KachikochiLavaGalaxy&lt;br /&gt;
KachiRelayPlanetZone&lt;br /&gt;
KingOfKingsGalaxy&lt;br /&gt;
KingOtaKingZone&lt;br /&gt;
KoopaBattanGravityZone&lt;br /&gt;
KoopaBattleVs1Galaxy&lt;br /&gt;
KoopaBattleVs2Galaxy&lt;br /&gt;
KoopaBattleVs3Galaxy&lt;br /&gt;
KoopaFinalBattleZone&lt;br /&gt;
KoopaJrCastleZone&lt;br /&gt;
KoopaJrLv2Galaxy&lt;br /&gt;
KoopaJrRobotZone&lt;br /&gt;
KoopaJrShipLv1Galaxy&lt;br /&gt;
KoopaLv1AZone&lt;br /&gt;
KoopaLv1BattleZone&lt;br /&gt;
KoopaLv1BZone&lt;br /&gt;
KoopaLv1CZone&lt;br /&gt;
KoopaLv1DZone&lt;br /&gt;
KoopaLv2BattleZone&lt;br /&gt;
KoopaLv3AZone&lt;br /&gt;
KoopaLv3BattleZone&lt;br /&gt;
KoopaLv3BZone&lt;br /&gt;
KoopaLv3CZone&lt;br /&gt;
KoopaVs1Road02Zone&lt;br /&gt;
l_id&lt;br /&gt;
LandEffect&lt;br /&gt;
LargeActionPlanetBZone&lt;br /&gt;
LaserFlipPanelPlanetZone&lt;br /&gt;
LavaBabble2D01Zone&lt;br /&gt;
LavaBallSlicesPlanetZone&lt;br /&gt;
LavaFluffFlyingPlanetZone&lt;br /&gt;
LavaHammerBrosPlanetZone&lt;br /&gt;
LavaTowerZone&lt;br /&gt;
LayerNo&lt;br /&gt;
LevelNum&lt;br /&gt;
LibraryRoom&lt;br /&gt;
Life&lt;br /&gt;
LightAffectValue&lt;br /&gt;
LightID&lt;br /&gt;
LightLabyrinthPlanetZone&lt;br /&gt;
LineEnd&lt;br /&gt;
LineEndRadius&lt;br /&gt;
LineStart&lt;br /&gt;
LineStartRadius&lt;br /&gt;
LocalRotateX&lt;br /&gt;
LocalRotateY&lt;br /&gt;
LocalRotateZ&lt;br /&gt;
loffset&lt;br /&gt;
loffsetv&lt;br /&gt;
LongFlowSandPlanetZone&lt;br /&gt;
LongForCastleGalaxy&lt;br /&gt;
LoopActionName&lt;br /&gt;
LoopBeat&lt;br /&gt;
LoopEndSample&lt;br /&gt;
LoopStartSample&lt;br /&gt;
LowA&lt;br /&gt;
LowB&lt;br /&gt;
lower&lt;br /&gt;
LowFlag&lt;br /&gt;
LowG&lt;br /&gt;
LowR&lt;br /&gt;
lplay&lt;br /&gt;
LuigiModeTimer&lt;br /&gt;
MadnessOnimasuGalaxy&lt;br /&gt;
MagicGalaxy&lt;br /&gt;
MagicRelayPlanetZone&lt;br /&gt;
MagmaBoatPlanetZone&lt;br /&gt;
MainPartName&lt;br /&gt;
MainPartStep&lt;br /&gt;
ManekuriAZone&lt;br /&gt;
MapParts_ID&lt;br /&gt;
MarioFaceShipGalaxy&lt;br /&gt;
MarioFaceShipZone&lt;br /&gt;
MarioNo&lt;br /&gt;
MarioOnMarioGalaxy&lt;br /&gt;
MemoryRoadGalaxy&lt;br /&gt;
MessageId&lt;br /&gt;
Metal&lt;br /&gt;
mGoods0&lt;br /&gt;
mGoods1&lt;br /&gt;
mGoodsJoint0&lt;br /&gt;
mGoodsJoint1&lt;br /&gt;
MiddleFlag&lt;br /&gt;
MiniatureName&lt;br /&gt;
MiniGravityZone&lt;br /&gt;
Model&lt;br /&gt;
ModelName&lt;br /&gt;
MokumokuValleyEndZone&lt;br /&gt;
MokumokuValleyGalaxy&lt;br /&gt;
MokuTowerPlanetZone&lt;br /&gt;
MoveConditionType&lt;br /&gt;
mSound&lt;br /&gt;
mSoundSize&lt;br /&gt;
MtFloaterLandZone&lt;br /&gt;
MuimuiScoreLv1PlanetZone&lt;br /&gt;
MuimuiScoreLv2PlanetZone&lt;br /&gt;
MultiBgmName&lt;br /&gt;
MysteryCandyCastlePlanetZone&lt;br /&gt;
MysteryCandyGalaxy&lt;br /&gt;
MysteryCandyPlanetZone&lt;br /&gt;
NailedUpHanaPlanetZone&lt;br /&gt;
Name&lt;br /&gt;
name&lt;br /&gt;
NamePlatePosX&lt;br /&gt;
NamePlatePosY&lt;br /&gt;
NamePlatePosZ&lt;br /&gt;
NearLimitRate&lt;br /&gt;
NewAquariumZone&lt;br /&gt;
No&lt;br /&gt;
no&lt;br /&gt;
NoGravity2DTestZone&lt;br /&gt;
Normal&lt;br /&gt;
NormalEnemyAttack&lt;br /&gt;
NoShadow&lt;br /&gt;
num1&lt;br /&gt;
num2&lt;br /&gt;
num_pnt&lt;br /&gt;
ObakeTowerPlanetZone&lt;br /&gt;
Obj_arg0&lt;br /&gt;
Obj_arg1&lt;br /&gt;
Obj_arg2&lt;br /&gt;
Obj_arg3&lt;br /&gt;
Obj_arg4&lt;br /&gt;
Obj_arg5&lt;br /&gt;
Obj_arg6&lt;br /&gt;
Obj_arg7&lt;br /&gt;
Obj_ID&lt;br /&gt;
ObjName&lt;br /&gt;
OceanFloaterLandGalaxy&lt;br /&gt;
OceanPhantomCaveGalaxy&lt;br /&gt;
OceanRingGalaxy&lt;br /&gt;
OffsetX&lt;br /&gt;
OffsetY&lt;br /&gt;
OffsetY0&lt;br /&gt;
OffsetY1&lt;br /&gt;
OffsetZ&lt;br /&gt;
OmoteuLandDrillGravityMazeZone&lt;br /&gt;
OmoteuLandGalaxy&lt;br /&gt;
OmoteuLandManholeLiftZone&lt;br /&gt;
OnimasuPlanetZone&lt;br /&gt;
OpeningCloudZone&lt;br /&gt;
OrScenarioNo&lt;br /&gt;
OrStageName&lt;br /&gt;
PadMoveType&lt;br /&gt;
PadRumbleDistance&lt;br /&gt;
PadRumbleName&lt;br /&gt;
PadRumbleNameFar&lt;br /&gt;
PadRumbleNameMiddle&lt;br /&gt;
PadStartType&lt;br /&gt;
PadStopType&lt;br /&gt;
Param00&lt;br /&gt;
Param00F32&lt;br /&gt;
Param00Int&lt;br /&gt;
Param00Str&lt;br /&gt;
Param00VecX&lt;br /&gt;
Param00VecY&lt;br /&gt;
Param00VecZ&lt;br /&gt;
Param01&lt;br /&gt;
Param01F32&lt;br /&gt;
Param02&lt;br /&gt;
Param03&lt;br /&gt;
ParamEscapeFromPlayer&lt;br /&gt;
ParamName&lt;br /&gt;
ParamScale&lt;br /&gt;
ParamType&lt;br /&gt;
ParamWalkToPlayer&lt;br /&gt;
ParentID&lt;br /&gt;
ParentId&lt;br /&gt;
ParentName&lt;br /&gt;
PartName&lt;br /&gt;
PartsIndex&lt;br /&gt;
PartsTypeName&lt;br /&gt;
path_arg0&lt;br /&gt;
path_arg1&lt;br /&gt;
path_arg2&lt;br /&gt;
path_arg3&lt;br /&gt;
path_arg4&lt;br /&gt;
path_arg5&lt;br /&gt;
path_arg6&lt;br /&gt;
path_arg7&lt;br /&gt;
Path_ID&lt;br /&gt;
PeachCastle2DTicoMeetsZone&lt;br /&gt;
PeachCastle2DZone&lt;br /&gt;
PeachCastleFinalGalaxy&lt;br /&gt;
PeachCastleGalaxy&lt;br /&gt;
PeachCastleGardenGalaxy&lt;br /&gt;
PeachCastleTown3DZone&lt;br /&gt;
PetitPorterAZone&lt;br /&gt;
PhantomGalaxy&lt;br /&gt;
PicturePuzzlePlanetZone&lt;br /&gt;
PitchChangeArg1&lt;br /&gt;
PitchChangeArg2&lt;br /&gt;
PitchChangeArg3&lt;br /&gt;
PitchChangeArg4&lt;br /&gt;
PitchChangeType&lt;br /&gt;
PlanetAlpha2&lt;br /&gt;
PlanetAmbientA&lt;br /&gt;
PlanetAmbientB&lt;br /&gt;
PlanetAmbientG&lt;br /&gt;
PlanetAmbientR&lt;br /&gt;
PlanetLight0ColorA&lt;br /&gt;
PlanetLight0ColorB&lt;br /&gt;
PlanetLight0ColorG&lt;br /&gt;
PlanetLight0ColorR&lt;br /&gt;
PlanetLight0FollowCamera&lt;br /&gt;
PlanetLight0PosX&lt;br /&gt;
PlanetLight0PosY&lt;br /&gt;
PlanetLight0PosZ&lt;br /&gt;
PlanetLight1ColorA&lt;br /&gt;
PlanetLight1ColorB&lt;br /&gt;
PlanetLight1ColorG&lt;br /&gt;
PlanetLight1ColorR&lt;br /&gt;
PlanetLight1FollowCamera&lt;br /&gt;
PlanetLight1PosX&lt;br /&gt;
PlanetLight1PosY&lt;br /&gt;
PlanetLight1PosZ&lt;br /&gt;
PlanetName&lt;br /&gt;
play_frame&lt;br /&gt;
PlayerAlpha2&lt;br /&gt;
PlayerAmbientA&lt;br /&gt;
PlayerAmbientB&lt;br /&gt;
PlayerAmbientG&lt;br /&gt;
PlayerAmbientR&lt;br /&gt;
PlayerLight0ColorA&lt;br /&gt;
PlayerLight0ColorB&lt;br /&gt;
PlayerLight0ColorG&lt;br /&gt;
PlayerLight0ColorR&lt;br /&gt;
PlayerLight0FollowCamera&lt;br /&gt;
PlayerLight0PosX&lt;br /&gt;
PlayerLight0PosY&lt;br /&gt;
PlayerLight0PosZ&lt;br /&gt;
PlayerLight1ColorA&lt;br /&gt;
PlayerLight1ColorB&lt;br /&gt;
PlayerLight1ColorG&lt;br /&gt;
PlayerLight1ColorR&lt;br /&gt;
PlayerLight1FollowCamera&lt;br /&gt;
PlayerLight1PosX&lt;br /&gt;
PlayerLight1PosY&lt;br /&gt;
PlayerLight1PosZ&lt;br /&gt;
pnt0_x&lt;br /&gt;
pnt0_y&lt;br /&gt;
pnt0_z&lt;br /&gt;
pnt1_x&lt;br /&gt;
pnt1_y&lt;br /&gt;
pnt1_z&lt;br /&gt;
pnt2_x&lt;br /&gt;
pnt2_y&lt;br /&gt;
pnt2_z&lt;br /&gt;
point_arg0&lt;br /&gt;
point_arg1&lt;br /&gt;
point_arg2&lt;br /&gt;
point_arg3&lt;br /&gt;
point_arg4&lt;br /&gt;
point_arg5&lt;br /&gt;
point_arg6&lt;br /&gt;
point_arg7&lt;br /&gt;
PointIndex&lt;br /&gt;
PointIndexA&lt;br /&gt;
PointIndexB&lt;br /&gt;
PointPosIndex&lt;br /&gt;
PointPosX&lt;br /&gt;
PointPosY&lt;br /&gt;
PointPosZ&lt;br /&gt;
PoltaZone&lt;br /&gt;
Pos0&lt;br /&gt;
Pos1&lt;br /&gt;
Pos2&lt;br /&gt;
Pos3&lt;br /&gt;
Pos4&lt;br /&gt;
Pos5&lt;br /&gt;
Pos6&lt;br /&gt;
Pos7&lt;br /&gt;
Pos8&lt;br /&gt;
pos_x&lt;br /&gt;
pos_y&lt;br /&gt;
pos_z&lt;br /&gt;
PositionX&lt;br /&gt;
PositionY&lt;br /&gt;
PositionZ&lt;br /&gt;
PosName&lt;br /&gt;
PosOffsetX&lt;br /&gt;
PosOffsetY&lt;br /&gt;
PosOffsetZ&lt;br /&gt;
Power&lt;br /&gt;
PowerStarId&lt;br /&gt;
PowerStarNum&lt;br /&gt;
PowerStarType&lt;br /&gt;
PressType&lt;br /&gt;
Priority&lt;br /&gt;
PrmColor&lt;br /&gt;
pushdelay&lt;br /&gt;
pushdelaylow&lt;br /&gt;
PusherWallPlanetZone&lt;br /&gt;
PushOff&lt;br /&gt;
QuicksandGalaxy&lt;br /&gt;
QuicksandLongSlopeZone&lt;br /&gt;
QuicksandUPlanetZone&lt;br /&gt;
RabbitSkateTestZone&lt;br /&gt;
Radius&lt;br /&gt;
RainbowGlassPlanetZone&lt;br /&gt;
Range&lt;br /&gt;
RateValue&lt;br /&gt;
ReactionName&lt;br /&gt;
RebindTimer&lt;br /&gt;
RecoverFlyMeter&lt;br /&gt;
RedBlueBeamerPlanetZone&lt;br /&gt;
RedBlueExGalaxy&lt;br /&gt;
ReflectDrillZone&lt;br /&gt;
ResetWallGravity&lt;br /&gt;
ResourceName&lt;br /&gt;
ReturnBgm&lt;br /&gt;
ReturnType&lt;br /&gt;
ReverseKingdomGalaxy&lt;br /&gt;
Rock&lt;br /&gt;
RockBowlingLv1PlanetZone&lt;br /&gt;
roll&lt;br /&gt;
RollingDrumPlanetZone&lt;br /&gt;
RosettaPlanetZone&lt;br /&gt;
RotateAccelType&lt;br /&gt;
RotateAngle&lt;br /&gt;
RotateAxis&lt;br /&gt;
RotateHummerPlanetZone&lt;br /&gt;
RotateSpeed&lt;br /&gt;
RotateStopTime&lt;br /&gt;
RotateType&lt;br /&gt;
RotateWoodChallengeZone&lt;br /&gt;
RotateX&lt;br /&gt;
RotateY&lt;br /&gt;
RotateZ&lt;br /&gt;
RoundBlockPlanetZone&lt;br /&gt;
Rumble&lt;br /&gt;
rz&lt;br /&gt;
SakasamaManHoleWanwanZone&lt;br /&gt;
SandClockGalaxy&lt;br /&gt;
SandyZone&lt;br /&gt;
Scale&lt;br /&gt;
scale_x&lt;br /&gt;
scale_y&lt;br /&gt;
scale_z&lt;br /&gt;
ScaleMax&lt;br /&gt;
ScaleMin&lt;br /&gt;
ScaleValue&lt;br /&gt;
ScaleX&lt;br /&gt;
ScaleY&lt;br /&gt;
ScaleZ&lt;br /&gt;
ScenarioName&lt;br /&gt;
ScenarioNo&lt;br /&gt;
SceneNo&lt;br /&gt;
SecretAthleticGalaxy&lt;br /&gt;
SeesawMoonPlanetZone&lt;br /&gt;
SelectingActionName&lt;br /&gt;
SensorHeight&lt;br /&gt;
SensorMin&lt;br /&gt;
SensorName&lt;br /&gt;
SensorType&lt;br /&gt;
ShadowType&lt;br /&gt;
ShapeModelNo&lt;br /&gt;
ShortSwimCaveZone&lt;br /&gt;
ShowModel&lt;br /&gt;
SideOffset&lt;br /&gt;
SideSize&lt;br /&gt;
SignMotionType&lt;br /&gt;
SizeUpRate&lt;br /&gt;
SizeX&lt;br /&gt;
SizeY&lt;br /&gt;
SizeZ&lt;br /&gt;
SkullSharkGalaxy&lt;br /&gt;
SmallBigMetboZone&lt;br /&gt;
SmallInOutDrillPlanetZone&lt;br /&gt;
SmallRingPlatformZone&lt;br /&gt;
SnowCapsuleGalaxy&lt;br /&gt;
SorajimaBossZone&lt;br /&gt;
Sound&lt;br /&gt;
Sound_code&lt;br /&gt;
SoundId&lt;br /&gt;
SoundIdName&lt;br /&gt;
SoundLabel&lt;br /&gt;
SoundName&lt;br /&gt;
SoundType&lt;br /&gt;
SpinCatch&lt;br /&gt;
SpiralRadius&lt;br /&gt;
SpiralRot&lt;br /&gt;
SpringTowerPlanetZone&lt;br /&gt;
StaffRollGalaxy&lt;br /&gt;
StaffUnbabaHomePlanetZone&lt;br /&gt;
StageName&lt;br /&gt;
StageScenarioNo&lt;br /&gt;
StageType&lt;br /&gt;
StarCaptureUnbabaZone&lt;br /&gt;
StarCreekGalaxy&lt;br /&gt;
StarDustGalaxy&lt;br /&gt;
start_frame&lt;br /&gt;
StartFrame&lt;br /&gt;
StartType&lt;br /&gt;
StateStep&lt;br /&gt;
StepAdjust&lt;br /&gt;
StepEnd&lt;br /&gt;
StepFix&lt;br /&gt;
StepStorm&lt;br /&gt;
StopSceneFrame&lt;br /&gt;
StreamName&lt;br /&gt;
string&lt;br /&gt;
StrongAlpha2&lt;br /&gt;
StrongAmbientA&lt;br /&gt;
StrongAmbientB&lt;br /&gt;
StrongAmbientG&lt;br /&gt;
StrongAmbientR&lt;br /&gt;
StrongLight0ColorA&lt;br /&gt;
StrongLight0ColorB&lt;br /&gt;
StrongLight0ColorG&lt;br /&gt;
StrongLight0ColorR&lt;br /&gt;
StrongLight0FollowCamera&lt;br /&gt;
StrongLight0PosX&lt;br /&gt;
StrongLight0PosY&lt;br /&gt;
StrongLight0PosZ&lt;br /&gt;
StrongLight1ColorA&lt;br /&gt;
StrongLight1ColorB&lt;br /&gt;
StrongLight1ColorG&lt;br /&gt;
StrongLight1ColorR&lt;br /&gt;
StrongLight1FollowCamera&lt;br /&gt;
StrongLight1PosX&lt;br /&gt;
StrongLight1PosY&lt;br /&gt;
StrongLight1PosZ&lt;br /&gt;
SubPartName&lt;br /&gt;
SubPartTotalStep&lt;br /&gt;
SubPoint&lt;br /&gt;
SupportJointName00&lt;br /&gt;
SurfingLv1Galaxy&lt;br /&gt;
SurfingLv2Galaxy&lt;br /&gt;
SurvivalGrapyonZone&lt;br /&gt;
SurvivalIceMerameraZone&lt;br /&gt;
SurvivalKabokuriZone&lt;br /&gt;
SurvivalKaninaZone&lt;br /&gt;
SurvivalMerameraZone&lt;br /&gt;
SurvivalMoguttiZone&lt;br /&gt;
SurvivalTeresa2DZone&lt;br /&gt;
SurvivalUnizoLandZone&lt;br /&gt;
SurvivalWanwanBonbonZone&lt;br /&gt;
SuspendFlag&lt;br /&gt;
SW_A&lt;br /&gt;
SW_APPEAR&lt;br /&gt;
SW_AWAKE&lt;br /&gt;
SW_B&lt;br /&gt;
SW_DEAD&lt;br /&gt;
SW_PARAM&lt;br /&gt;
SW_SLEEP&lt;br /&gt;
SwitchA&lt;br /&gt;
SwitchB&lt;br /&gt;
SwitchMoveBlockGalaxy&lt;br /&gt;
SwitchName&lt;br /&gt;
SwitchNo&lt;br /&gt;
sx&lt;br /&gt;
sY&lt;br /&gt;
sy&lt;br /&gt;
SyncShow&lt;br /&gt;
SystemSe&lt;br /&gt;
sZ&lt;br /&gt;
sz&lt;br /&gt;
TamakoroExLv1Galaxy&lt;br /&gt;
TamakoroExLv2Galaxy&lt;br /&gt;
TamakoroFlipPanel02Zone&lt;br /&gt;
TamakoroOnCylinderTestZone&lt;br /&gt;
tamakoroPanel02Zone&lt;br /&gt;
TamakoroPlanetGalaxy&lt;br /&gt;
TamakoroPlanetStartZone&lt;br /&gt;
TamakoroSliderGalaxy&lt;br /&gt;
TamakoroWithWanwanZone&lt;br /&gt;
TearDropGalaxy&lt;br /&gt;
Teresa&lt;br /&gt;
TeresaLabyrinthGalaxy&lt;br /&gt;
TeresaMario2DGalaxy&lt;br /&gt;
TeresaThru&lt;br /&gt;
ThunderFleetGalaxy&lt;br /&gt;
ThunderFleetStartZone&lt;br /&gt;
TiltPress&lt;br /&gt;
TimberRelayPlanetZone&lt;br /&gt;
TimerSwitchingPlatformGalaxy&lt;br /&gt;
TimeSheetName&lt;br /&gt;
TimingDrillZone&lt;br /&gt;
Tornado&lt;br /&gt;
TotalStep&lt;br /&gt;
TransformationExGalaxy&lt;br /&gt;
TransX&lt;br /&gt;
TransY&lt;br /&gt;
TransZ&lt;br /&gt;
TrialTamakoroPlanetZone&lt;br /&gt;
TriggerName&lt;br /&gt;
TriggerType&lt;br /&gt;
TriLegLv1Galaxy&lt;br /&gt;
TropicalResortGalaxy&lt;br /&gt;
TsuntsunBirdPlanetZone&lt;br /&gt;
TubeSliderZone&lt;br /&gt;
TwisterTowerGalaxy&lt;br /&gt;
TwoLegsBossZone&lt;br /&gt;
TwoSidesMazeOrgZone&lt;br /&gt;
Type&lt;br /&gt;
type&lt;br /&gt;
tz&lt;br /&gt;
udown&lt;br /&gt;
UnbabaHomePlanetZone&lt;br /&gt;
UnderGroundDangeonAZone&lt;br /&gt;
UnderGroundDangeonGalaxy&lt;br /&gt;
UniqueName&lt;br /&gt;
up.X&lt;br /&gt;
up.Y&lt;br /&gt;
up.Z&lt;br /&gt;
uplay&lt;br /&gt;
upper&lt;br /&gt;
UpperFlag0&lt;br /&gt;
UpperFlag1&lt;br /&gt;
usage&lt;br /&gt;
UseTimeKeepDemo&lt;br /&gt;
UseType&lt;br /&gt;
uY&lt;br /&gt;
uZ&lt;br /&gt;
Valid&lt;br /&gt;
Validity&lt;br /&gt;
version&lt;br /&gt;
ViewGroupId&lt;br /&gt;
Visible&lt;br /&gt;
Volume&lt;br /&gt;
VolumeChangeArg1&lt;br /&gt;
VolumeChangeArg2&lt;br /&gt;
VolumeChangeArg3&lt;br /&gt;
VolumeChangeArg4&lt;br /&gt;
VolumeChangeType&lt;br /&gt;
VolumeCut&lt;br /&gt;
VolumeEnd&lt;br /&gt;
VolumeStart&lt;br /&gt;
vpanaxis.X&lt;br /&gt;
vpanaxis.Y&lt;br /&gt;
vpanaxis.Z&lt;br /&gt;
vpanuse&lt;br /&gt;
VsKoopaGravityGalaxy&lt;br /&gt;
VsKoopaJrLv1Galaxy&lt;br /&gt;
VsKoopaJrLv3AZone&lt;br /&gt;
VsKoopaJrLv3BZone&lt;br /&gt;
VsKoopaJrLv3Galaxy&lt;br /&gt;
VsKoopaLv1Galaxy&lt;br /&gt;
VsKoopaLv3Galaxy&lt;br /&gt;
VsOtaRockTankPlanetZone&lt;br /&gt;
WaitUserInputFlag&lt;br /&gt;
Wall_code&lt;br /&gt;
WanwanFactoryAZone&lt;br /&gt;
WanwanFactoryBZone&lt;br /&gt;
WanwanFactoryCZone&lt;br /&gt;
WanwanFactoryDZone&lt;br /&gt;
WanwanFactoryGalaxy&lt;br /&gt;
WatchedEventNo&lt;br /&gt;
WaterFallNigeroPlanetZone&lt;br /&gt;
WaterFireBarZone&lt;br /&gt;
WaterFlag&lt;br /&gt;
WaterInOutFx&lt;br /&gt;
WaterInOutRush&lt;br /&gt;
WaveArcName&lt;br /&gt;
WeakAlpha2&lt;br /&gt;
WeakAmbientA&lt;br /&gt;
WeakAmbientB&lt;br /&gt;
WeakAmbientG&lt;br /&gt;
WeakAmbientR&lt;br /&gt;
WeakLight0ColorA&lt;br /&gt;
WeakLight0ColorB&lt;br /&gt;
WeakLight0ColorG&lt;br /&gt;
WeakLight0ColorR&lt;br /&gt;
WeakLight0FollowCamera&lt;br /&gt;
WeakLight0PosX&lt;br /&gt;
WeakLight0PosY&lt;br /&gt;
WeakLight0PosZ&lt;br /&gt;
WeakLight1ColorA&lt;br /&gt;
WeakLight1ColorB&lt;br /&gt;
WeakLight1ColorG&lt;br /&gt;
WeakLight1ColorR&lt;br /&gt;
WeakLight1FollowCamera&lt;br /&gt;
WeakLight1PosX&lt;br /&gt;
WeakLight1PosY&lt;br /&gt;
WeakLight1PosZ&lt;br /&gt;
WhiteSnowAPlanetZone&lt;br /&gt;
WhiteSnowBlockZone&lt;br /&gt;
WhiteSnowBPlanetZone&lt;br /&gt;
WhiteSnowCPlanetZone&lt;br /&gt;
WhiteSnowGalaxy&lt;br /&gt;
WhiteSnowMistZone&lt;br /&gt;
WhiteSnowStartZone&lt;br /&gt;
WipeFrame&lt;br /&gt;
WipeName&lt;br /&gt;
WipeType&lt;br /&gt;
woffset.X&lt;br /&gt;
woffset.Y&lt;br /&gt;
woffset.Z&lt;br /&gt;
WoodCircleCutZone&lt;br /&gt;
WorldMap01Galaxy&lt;br /&gt;
WorldMap02Galaxy&lt;br /&gt;
WorldMap03Galaxy&lt;br /&gt;
WorldMap04Galaxy&lt;br /&gt;
WorldMap05Galaxy&lt;br /&gt;
WorldMap06Galaxy&lt;br /&gt;
WorldMap07Galaxy&lt;br /&gt;
WorldMap08Galaxy&lt;br /&gt;
WorldNo&lt;br /&gt;
wpoint.X&lt;br /&gt;
wpoint.Y&lt;br /&gt;
wpoint.Z&lt;br /&gt;
Yoshi&lt;br /&gt;
YoshiCannonPlanetZone&lt;br /&gt;
YoshiHomeAPlanetZone&lt;br /&gt;
YoshiHomeBPlanetZone&lt;br /&gt;
YoshiHomeCPlanetZone&lt;br /&gt;
YoshiPullZone&lt;br /&gt;
YoshiTicoRescueZone&lt;br /&gt;
YosshiHomeGalaxy&lt;br /&gt;
ZoneName&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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[[Category:Super Mario Galaxy]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
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