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	<id>https://wiki.wexosmk.xyz/index.php?action=history&amp;feed=atom&amp;title=BCLIM_%28File_Format%29</id>
	<title>BCLIM (File Format) - Revision history</title>
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	<updated>2026-05-06T17:00:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wexosmk.xyz/index.php?title=BCLIM_(File_Format)&amp;diff=65&amp;oldid=prev</id>
		<title>Wexos: Imported from avsys wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wexosmk.xyz/index.php?title=BCLIM_(File_Format)&amp;diff=65&amp;oldid=prev"/>
		<updated>2024-05-01T16:59:54Z</updated>

		<summary type="html">&lt;p&gt;Imported from avsys wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;BCLIM&amp;#039;&amp;#039;&amp;#039; file format (&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;inary &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;itra &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;ayout &amp;#039;&amp;#039;&amp;#039;IM&amp;#039;&amp;#039;&amp;#039;age) is used to store layout images on the [[Nintendo 3DS]].&lt;br /&gt;
&lt;br /&gt;
= File Format=&lt;br /&gt;
== Header ==&lt;br /&gt;
The header is at the end of the file (to align the image data without the need for additional padding). It is always 0x14 bytes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;File magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;CLIM&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt16 || {{BOM}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x06 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Header size&amp;#039;&amp;#039;&amp;#039;, always 0x14.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Version&amp;#039;&amp;#039;&amp;#039; of this file.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;File size&amp;#039;&amp;#039;&amp;#039; in bytes.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Number of data blocks&amp;#039;&amp;#039;&amp;#039;, always 0x01.&lt;br /&gt;
|-&lt;br /&gt;
| 0x12 || UInt16 || Padding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image Information ==&lt;br /&gt;
A section containing image information comes directly after header. It is always 0x14 bytes long.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || Char[4] || &amp;#039;&amp;#039;&amp;#039;Section magic&amp;#039;&amp;#039;&amp;#039;. Always &amp;#039;&amp;#039;imag&amp;#039;&amp;#039; in ASCII.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || UInt32 || &amp;#039;&amp;#039;&amp;#039;Parse information size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || UInt16 || &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; of the texture in pixels.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || UInt16 || &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039; of the texture in pixels.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || UInt32 || &amp;#039;&amp;#039;&amp;#039;[[#Format|Image format]]&amp;#039;&amp;#039;&amp;#039;. [[3DS Image Formats|See here]] for an explanation of all formats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID !! Name !! Type !! Bits Per Pixel (BPP)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || L8 || Luminance || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x01 || A8 || Alpha || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || LA4 || Luminance + Alpha || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x03 || LA8 || Luminance + Alpha || 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || HILO8 || ? || 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x05 || RGB565 || Color || 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x06 || RGB8 || Color || 32&lt;br /&gt;
|-&lt;br /&gt;
| 0x07 || RGB5A1 || Color + Alpha || 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || RGBA4 || Color + Alpha  || 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x09 || RGBA8 || Color + Alpha || 32&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A || ETC1 || Color || 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B || ETC1A4 || Color + Alpha || 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || L4 || Luminance || 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x0D || A4 || Alpha || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The following tools can handle BCLIM files:&lt;br /&gt;
* [[Every File Explorer]], by [[Gericom]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3DS File Formats]]&lt;/div&gt;</summary>
		<author><name>Wexos</name></author>
	</entry>
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