MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
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"logevents": [
{
"logid": 443,
"ns": 0,
"title": "EA STRM",
"pageid": 416,
"logpage": 416,
"revid": 626,
"params": {},
"type": "create",
"action": "create",
"user": "Atlas",
"timestamp": "2025-08-16T11:37:54Z",
"comment": "Redirected page to [[EA STRM (File Format)]]"
},
{
"logid": 442,
"ns": 14,
"title": "Category:EA File Formats",
"pageid": 415,
"logpage": 415,
"revid": 624,
"params": {},
"type": "create",
"action": "create",
"user": "Atlas",
"timestamp": "2025-08-16T11:37:06Z",
"comment": "Created page with \"This is a list of file formats used in EA games. [[Category:File Formats]]\""
},
{
"logid": 441,
"ns": 0,
"title": "EA STRM (File Format)",
"pageid": 414,
"logpage": 414,
"revid": 623,
"params": {},
"type": "create",
"action": "create",
"user": "Atlas",
"timestamp": "2025-08-16T11:36:32Z",
"comment": "Created page with \"{{under-construction}} '''STRM''' is an archive file format used in some Wii games developed by EA, such as [[Boom Blox]] and [[Monopoly Streets]]. It is usually compressed with [http://wiki.niotso.org/RefPack RefPack] and found with the ''.rpk'' extension. = File Format = The file byte order is always big endian in Wii games. All offsets are absolute. == File Header == The file starts with the following header: {| class=\"wikitable\" ! Offset !! Type !! Description |-...\""
},
{
"logid": 440,
"ns": 0,
"title": "REL",
"pageid": 413,
"logpage": 413,
"revid": 618,
"params": {},
"type": "create",
"action": "create",
"user": "Wexos",
"timestamp": "2025-07-15T16:28:17Z",
"comment": "Redirected page to [[REL (File Format)]]"
},
{
"logid": 439,
"ns": 0,
"title": "REL (File Format)",
"pageid": 412,
"logpage": 412,
"revid": 617,
"params": {},
"type": "create",
"action": "create",
"user": "Wexos",
"timestamp": "2025-07-15T16:28:01Z",
"comment": "Created page with \"'''REL''' is a executable file format containing relocatable objects. It is similar to [[RSO]], however, RSO files are relocated using symbol names while REL files are relocated using static memory addresses. = File Format = == Header == The file starts with the following structure: {| class=\"wikitable\" ! Offset !! Type !! Description |- | 0x00 || UInt32 || '''Module ID'''. Must be a unique non-zero integer amongst all loaded REL files. |- | 0x04 || UInt32 || '''Next...\""
},
{
"logid": 438,
"ns": 0,
"title": "RSO",
"pageid": 411,
"logpage": 411,
"revid": 615,
"params": {},
"type": "create",
"action": "create",
"user": "Wexos",
"timestamp": "2025-07-14T15:22:32Z",
"comment": "Redirected page to [[RSO (File Format)]]"
},
{
"logid": 437,
"ns": 0,
"title": "RSO (File Format)",
"pageid": 410,
"logpage": 410,
"revid": 614,
"params": {},
"type": "create",
"action": "create",
"user": "Wexos",
"timestamp": "2025-07-14T15:22:19Z",
"comment": "Created page with \"'''RSO format''' is the file format used for shared objects in some Wii games. Unlike [[DOL]] which is not relocatable and statically linked, RSO files are relocatable and are loaded and linked dynamically. It is similar usage to [[REL]], with the difference that [[REL]] files uses pre-calculated offsets for linking to the [[DOL]] while RSO uses symbol name lookup for linking. In games using RSO files, there is usually a '''.sel''' file stored. This is a RSO file contai...\""
},
{
"logid": 436,
"ns": 0,
"title": "DOL",
"pageid": 409,
"logpage": 409,
"revid": 613,
"params": {},
"type": "create",
"action": "create",
"user": "Wexos",
"timestamp": "2025-07-14T14:47:05Z",
"comment": "Redirected page to [[DOL (File Format)]]"
},
{
"logid": 435,
"ns": 0,
"title": "DOL (File Format)",
"pageid": 408,
"logpage": 408,
"revid": 612,
"params": {},
"type": "create",
"action": "create",
"user": "Wexos",
"timestamp": "2025-07-14T14:46:50Z",
"comment": "Created page with \"'''DOL''' ('''DOL'''phin) is the file format containing the executable game code used on [[GameCube]] and [[Wii]]. The format contains statically linked code and thus does not support relocation or symbol information, which is instead supported by [[REL]] and [[RSO]]. = File Format = The DOL file format is very simple and only consists of a [[#Header|Header]] followed by [[#Section|section data]]. == Header == The file starts with the following header: {| class=\"wikit...\""
},
{
"logid": 434,
"ns": 0,
"title": "CANM (File Format)/Mario Kart Arcade GP DX",
"pageid": 407,
"logpage": 407,
"revid": 609,
"params": {},
"type": "create",
"action": "create",
"user": "Atlas",
"timestamp": "2025-07-13T14:57:48Z",
"comment": "Created page with \"'''CANM''' ('''C'''amera '''AN'''i'''M'''ation) is a file format found in [[Mario Kart Arcade GP DX]]. It defines camera paths used in tracks. = File Format = The file byte order is always little endian. == File Header == The file starts with a header that is 0xE bytes long. {|class=wikitable ! Offset !! Type !! Description |- | 0x00 || Char[0xA] || '''File magic'''. Always ''MK3CAM100\\0'' in ASCII. |- | 0x0A || Int32 || '''Number of points/frames''' ('''N'''). |- | 0...\""
}
]
}
}