{"batchcomplete":"","continue":{"lecontinue":"20260526221839|459","continue":"-||"},"query":{"logevents":[{"logid":469,"ns":14,"title":"Category:Cartoon Network Racing DS File Formats","pageid":440,"logpage":440,"revid":701,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-07-25T21:14:24Z","comment":"Created page with \"This is a list of file formats used in ''[https://en.wikipedia.org/wiki/Cartoon_Network_Racing Cartoon Network Racing DS]''.  [[Category:File Formats]]\""},{"logid":468,"ns":0,"title":"HZC","pageid":439,"logpage":439,"revid":700,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-07-25T21:13:26Z","comment":"Redirected page to [[HZC (File Format)]]"},{"logid":467,"ns":0,"title":"HZC (File Format)","pageid":438,"logpage":438,"revid":699,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-07-25T21:13:13Z","comment":"Created page with \"'''HZC''' is a collision format used in [[Cartoon Network Racing DS]].  = File Format = The file byte order is always little endian.  == Header == The file starts with the following header:  {| class=\"wikitable\" ! Offset !! Type !! Description |- | 0x00 || UInt16 || {{Unknown-left|'''Unknown'''. Magic or file version? Always 0x0103.}} |- | 0x02 || UInt16 || '''Number of vertices''' ('''V'''). |- | 0x04 || UInt16 || '''Number of triangles''' ('''T'''). |- | 0x06 || UInt16...\""},{"logid":466,"ns":0,"title":"DKRDS Interactor","pageid":437,"logpage":437,"revid":695,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-07-15T12:30:25Z","comment":"Redirected page to [[DKRDS Interactor (File Format)]]"},{"logid":465,"ns":0,"title":"DKRDS Interactor (File Format)","pageid":436,"logpage":436,"revid":694,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-07-15T12:30:12Z","comment":"Created page with \"{{under-construction}} '''DKRDS Interactor''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores a model's bone hierarchy and indexed keyframe poses for each bone. Bones defined here are referenced by ID from a corresponding [[DKRDS Model]] file's vertex data. Its type identifier in [[assets.bin]] is '''0x2E'''.  = File Format = The file byte order is always little endian.  == Header == The file s...\""},{"logid":464,"ns":0,"title":"DKRDS Palette Bank","pageid":435,"logpage":435,"revid":672,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:52:38Z","comment":"Redirected page to [[DKRDS Palette Bank (File Format)]]"},{"logid":463,"ns":0,"title":"DKRDS Palette Bank (File Format)","pageid":434,"logpage":434,"revid":671,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:52:29Z","comment":"Created page with \"'''DKRDS Palette Bank''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]''. It contains BGR555 color data used to render pixels from tile sprites. It exists in two variants depending on the bit-depth of the accompanying [[DKRDS Texture Tileset]] file: a 16-palette bank (for 4bpp tiles) or a single 256-color palette (for 8bpp tiles). Both variants are exactly 512 bytes. Other filetypes that are commonly associa...\""},{"logid":462,"ns":0,"title":"DKRDS Texture Tileset","pageid":433,"logpage":433,"revid":670,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:40:24Z","comment":"Redirected page to [[DKRDS Texture Tileset (File Format)]]"},{"logid":461,"ns":0,"title":"DKRDS Texture Tileset (File Format)","pageid":432,"logpage":432,"revid":669,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:40:13Z","comment":"Created page with \"'''DKRDS Texture Tileset''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]''. It stores raw Nintendo DS 8x8 character tile graphics used to build screen backgrounds. It exists in 4bpp (32 bytes per tile) and 8bpp (64 bytes per tile) bit-depth variants, which correspond to different palette modes in the accompanying files. Other filetypes that are commonly associated with texture tilesets, and necessary to cre...\""},{"logid":460,"ns":0,"title":"DKRDS Tilemap","pageid":431,"logpage":431,"revid":668,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:18:51Z","comment":"Redirected page to [[DKRDS Tilemap (File Format)]]"}]}}