{"batchcomplete":"","continue":{"lecontinue":"20260514234000|454","continue":"-||"},"query":{"logevents":[{"logid":464,"ns":0,"title":"DKRDS Palette Bank","pageid":435,"logpage":435,"revid":672,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:52:38Z","comment":"Redirected page to [[DKRDS Palette Bank (File Format)]]"},{"logid":463,"ns":0,"title":"DKRDS Palette Bank (File Format)","pageid":434,"logpage":434,"revid":671,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:52:29Z","comment":"Created page with \"'''DKRDS Palette Bank''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]''. It contains BGR555 color data used to render pixels from tile sprites. It exists in two variants depending on the bit-depth of the accompanying [[DKRDS Texture Tileset]] file: a 16-palette bank (for 4bpp tiles) or a single 256-color palette (for 8bpp tiles). Both variants are exactly 512 bytes. Other filetypes that are commonly associa...\""},{"logid":462,"ns":0,"title":"DKRDS Texture Tileset","pageid":433,"logpage":433,"revid":670,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:40:24Z","comment":"Redirected page to [[DKRDS Texture Tileset (File Format)]]"},{"logid":461,"ns":0,"title":"DKRDS Texture Tileset (File Format)","pageid":432,"logpage":432,"revid":669,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:40:13Z","comment":"Created page with \"'''DKRDS Texture Tileset''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]''. It stores raw Nintendo DS 8x8 character tile graphics used to build screen backgrounds. It exists in 4bpp (32 bytes per tile) and 8bpp (64 bytes per tile) bit-depth variants, which correspond to different palette modes in the accompanying files. Other filetypes that are commonly associated with texture tilesets, and necessary to cre...\""},{"logid":460,"ns":0,"title":"DKRDS Tilemap","pageid":431,"logpage":431,"revid":668,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:18:51Z","comment":"Redirected page to [[DKRDS Tilemap (File Format)]]"},{"logid":459,"ns":0,"title":"DKRDS Tilemap (File Format)","pageid":430,"logpage":430,"revid":667,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:18:39Z","comment":"Created page with \"'''DKRDS Tilemap''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' which defines a grid of 32x32 tile cells in order to assemble an image. Each cell in the grid is equivalent to one entry from the accompanying [[DKRDS Tile Layout]] file. Rendering all cells in order (from the top-left to the bottom-right tile) produces the complete image. Other filetypes that are commonly associated with tilemaps, and neces...\""},{"logid":458,"ns":0,"title":"DKRDS Tile Layout","pageid":429,"logpage":429,"revid":665,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:01:38Z","comment":"Created page with \"# REDIRECT [[DKRDS Tile Layout (File Format)]]\""},{"logid":457,"ns":0,"title":"DKRDS Tile Layout (File Format)","pageid":428,"logpage":428,"revid":664,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-26T22:01:23Z","comment":"Created page with \"'''DKRDS Tile Layout''' is a nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' with the purpose of assembling a set of reusable 32x32-pixel tiles for screen backgrounds, such as minimaps. Each tile is composed of a 4x4 grid of 8x8 character tiles sourced from a [[DKRDS Texture Tileset]] file. At least two format variants exist, distinguished by their per-entry size. Other filetypes that are commonly associated with...\""},{"logid":456,"ns":0,"title":"DKRDS Sprite Group","pageid":427,"logpage":427,"revid":658,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-16T19:43:37Z","comment":"Redirected page to [[DKRDS Sprite Group (File Format)]]"},{"logid":455,"ns":0,"title":"DKRDS Sprite Group (File Format)","pageid":426,"logpage":426,"revid":657,"params":{},"type":"create","action":"create","user":"Atlas","timestamp":"2026-05-16T19:43:08Z","comment":"Created page with \"'''DKRDS Sprite Group''' is the nameless file format used in ''[https://en.wikipedia.org/wiki/Diddy_Kong_Racing_DS Diddy Kong Racing DS]'' that stores a formation of tiles and positions to create sprites. Its type identifier in [[assets.bin]] is '''0x00'''.  == Header == The file starts with a header that is 12 bytes long.  {|class=wikitable ! Offset !! Type !! Description |- | 0x00  || UInt16 || {{unknown-left|'''Unknown'''. Always 0?}} |- | 0x02 || UInt16 || {{unknown-...\""}]}}